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Zombo's Poketeams

Oziriz

Youngster Joey
Credits
20
Hy and welcome to zombo's poketeam thread. Most of you already know what this thread is about. For everyone who doesn't, i will explain the idea behind it.

What is "Zombo's Poketeams"?

To say it the simple way, Zombo's Poketeams is a thread where we create teams together, discuss them, test them and share expiriences to make them even better (no copy paste teams from internet sites). This should be our main preparation for upcoming events. We call us a team, so we should act like a team. This project will become more efficient the more work we invest. To keep this thread clear i will keep the frontpost up to date, so everyone knows what the actual task is about. Zombo teams for zombo members, so pls keep the teams as secret as possible.


Current Task (always up to date)

Offensive, Balanced or Hyper Offensive?

Offensive: 1

Balanced: 0

Hyper Offensive: 1


Confirmed Zomboteams

coming up ...



Thank you everyone for your attention and lets get going :cool: #WomboZombo
 
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Niqyue

Fire Starter
Credits
22
Baton Pass Teams aren't very common in the meta right now, yet if used properly can be very possible. I would consider myself along the lines of a baton pass expert, since the first ever team i constructed was a baton pass team. This was back in generation 5 when i actually got into competitive battling scene.
The Pokemon From Said Team Were:
Heracross: The Sweeper
Ninjask: The Speed Boost/Swords Dance Initial Set Up Lead.
Umbreon: The Special Bulky Passer
Mew: The Physical Bulky Passer
Volcarona: The Back Up Sweeper

Cloyster: Another Back Up Sweeper.

Obviously The Pokemon Meta, has changed drastically since Gen 5 however this team could still work, it would just need a tad bit tweaking, you can put your input into what you think of my oldest team, and how you think it could be changed or how it would fair in the meta today? and would you use this team?
 

Oziriz

Youngster Joey
Credits
20
Already presenting a team seems to be a ittle bit to fast since there are a lot of open questions. You said the metagame changed drastically from gen 5 to 6, but how did it change? how does the meta look now? we have to define the meta at the beginning to make clear what we have to beat or to play. how would you sort the teamtypes from tier 1 to 3, where 1 is for the most dominating onse and 3 for underplayed and underperforming teams.
 

matsumouri

RNG Master
Credits
20
I personally haven't had any experience in the competitive meta at all... so I would not know where to begin but once I have an idea of what works and what doesn't I would be happy to help suggest teams using logic and we can discuss from there...

But you all know that I am a breeder and I am offering my breeding service to all Team Zombo members for 60% off of my shop prices. Soon I will be able to gen, which I will gladly offer for free to you guys only.
 

Niqyue

Fire Starter
Credits
22
I personally haven't had any experience in the competitive meta at all... so I would not know where to begin but once I have an idea of what works and what doesn't I would be happy to help suggest teams using logic and we can discuss from there...

But you all know that I am a breeder and I am offering my breeding service to all Team Zombo members for 60% off of my shop prices. Soon I will be able to gen, which I will gladly offer for free to you guys only.
And this is one of the many reasons why i promoted you <3
 

Oziriz

Youngster Joey
Credits
20
Okay Guys and Girls ... back to the topic

Tier 1:

Tier 2:

Tier 3:

Some Teamexamples: Balanced, Bulky Offensive, Offensive, Hyper Offensive, Rain, Hail, Sun, Sand, Trick Room, Baton Pass, Stall

Where are our specialists? Sort them! GO!
 

Senpai

Pokémon Champion
Credits
20
In the new special zone in Battle Spot, no items 6v6 singles were the new rule, so using my team for that as an example we can possibly create a half bulky half offensive team and it works (currently in a 12 win streak on the battle spot using that team)

Ferrothorn - Hazards
Donphan - Spinner
Talonflame - Lead (physical lead)
Greninja - 2nd Lead (special lead)
Chansey - Sp Def Core
Cofagrigus - Def Core

This team is especially good with items, regardless this team is made for talonflame or greninja to sweep on because of hazards, if it had sticky web support it'll be even better but meh~
 

matsumouri

RNG Master
Credits
20
So whats popular right now? Most importantly what is successful?
What are people using the most?
What teams can we expect to see a lot nowadays and how can we counter them?
How do we either play with them and how do we fvck them up?

What Oziriz is getting at is... We need to discuss what strategies we are seeing as being good in todays competitive scene.

Example: (Purely hypothetical) If you want to go with the current meta you play a rain team because it has a very good win ratio (80% wins in tournament games), or you go against the meta, meaning you play a team that fucks rain (so you have a team that is good against 80% of the players.)

Discuss.
 

Senpai

Pokémon Champion
Credits
20
Obviously its going to be things from the UU - OU as of now I cannot say as I haven't went on a battle spree in ages so maybe tomorrow we can goto pokemon or on PS and see what people are bringing and record the data as well as analyze it.
 

matsumouri

RNG Master
Credits
20
Obviously its going to be things from the UU - OU as of now I cannot say as I haven't went on a battle spree in ages so maybe tomorrow we can goto pokemon or on PS and see what people are bringing and record the data as well as analyze it.

Right. I will do the same on PS this weekend and record what I see being used. Note that I am a firm believer that I suck and I will lose most of these battles but I will do my best with what I have.
 

Oziriz

Youngster Joey
Credits
20
Okay i will explain the term Meta since some of the answers missed the point a little bit.

I will create a fictive meta:

We assume that rain teams have a population of 80% and a pretty high win ratio (wins like 55-60%). That means we have a rainbased metagame. We also assume that Sun teams are bad against Rain teams and have a very low population. So the tierlist would look something like

Tier 1: Rain (most dominant)

Tier 2: "random team", "random team", "random team", ...

Tier 3: Sun (because it has in 80% of the time a bad matchup and gets played very rarely)


With the meta: Being with the meta means in this case we play a rain team, because it has a very high win ratio.

Against the meta: that means we play a team that completely fucks rain. so we have a good matchup 80% of the time


And thats what we have to define first befor we start to speak about the concrete team. I hope it is more clear now what i want to say.
 

TheQuantumNexus

Pokémon Champion
Credits
20
I've been having great success battling all kinds of people with this team:

Manectric @ Manectite
-Nature: Timid (Will try Modest later)
-Ability: Lightning Rod (until Mega Evo - Intimidate)
-Moves: Flamethrower, Discharge, Volt Switch, HP Ice
-EVs: 252 SpAtk / 252 Speed / 4 HP

Hawlucha @ Sitrus Berry
-Nature: Adamant
-Ability: Unburden
-Moves: Stone Edge, Sky Attack, High Jump Kick, Acrobatics
-EVs: 252 Atk / 252 Speed / 4 HP

Darmanitan @ Choice Band
-Nature: Adamant
-Ability: Sheer Force
-Moves: Superpower, Earthquake, Flare Blitz, U-Turn
-EVs: 252 Atk / 252 Speed / 4 HP

Mamoswine @ Life Orb
-Nature: Jolly
-Ability: Thick Fat
-Moves: Stealth Rock, Icicle Crash, Ice Shard, Earthquake
-EVs: 252 Atk / 252 HP / 4 Speed

Braviary @ Choice Scarf
-Nature: Adamant
-Ability: Sheer Force (Will try Defiant later)
-Moves: Return, Brave Bird, U-Turn, Shadow Claw
-EVs: 252 Atk / 252 Speed / 4 HP

Conkeldurr @ Assault Vest
-Nature: Adamant
-Ability: Iron Fist
-Moves: Drain Punch, Mach Punch, Knock Off, Ice Punch

Notes: I probably could use more than 1 special attacker. I've still been having great success. Jolly Mamoswine has been working really well, even when I invested fewer HP EVs and more Speed EVs.

Also, from what I hear from MegaHitmonlee and from my own experiences, Mamoswine really does wreck the meta. Crisis can be averted from real threats with simple changes to Mamoswine's set or EVs.
 

TheQuantumNexus

Pokémon Champion
Credits
20
To answer, what I gather from Oziriz, the question of this thread currently as "What are teams in the meta currently like?" and "how can we counter this?", I suggest looking at OU and UU predominantly. I notice a smattering of pokemon 4x weak to something (say Bisharp to Fighting, Toxicroak to Psychic, Landorus to Ice, Talonflame to Rock). Again, as I said before, Mamoswine does cover a lot of these with super effective damage, albeit 4x or 2x (Stone Edge or Rock Slide to Talonflame, Ice Shard or Icicle Crash to Landorus, Earthquake to both Bisharp and Toxicroak).

I'm not an expert on the meta, I tend to deviate from the commonalities and try my own sets out, but a typical team I see has 1 pokemon to set up, 1 or 2 walls (for one or both styles of attack), and the rest balanced between special and physical attackers with coverage for each other, with the occasional prankster pokemon thrown in to boot.

I believe Hyper Offensive is the best to chip away at these kinds of team, but switching can be a drag when your pokemon aren't defensive and can't take hits on switch. Trick Room teams can really throw your opponent off guard, and since there are a lot of really powerful, but slow, pokemon out there (Conkeldurr, Gigalith, Aggron), but of those I listed, they have pretty poor Special Defense, so perhaps not the greatest option either.

After testing numerous styles of teams out on showdown (including odd options like Hyper Defensive), I have found the option that yielded the greatest results happened to be by, simply fighting fire with fire. Using a diverse mix of walls, sweepers, and all-around pokemon to edge out your opponent.

Rapid Spinners and Defoggers are great to have on a team, but I've run into trouble with Defogging a Defiant Bisharp and then being swept, or rapid spinning only to be sucker punched and KO'd.

Something like Donphan is good on a team, in my opinion, because he can act like a set up pokemon, an attacker, a wall, or a mix. It has stealth rocks, rapid spin, and good move pool (including, from what I just learned, Play Rough). Donphan could fulfill any role on a team, with nice HP, Attack, and Defense.

~~will edit more later with other stuff, too tired to finish it :] ~~
 

Oziriz

Youngster Joey
Credits
20
To answer, what I gather from Oziriz, the question of this thread currently as "What are teams in the meta currently like?" and "how can we counter this?", I suggest looking at OU and UU predominantly. I notice a smattering of pokemon 4x weak to something (say Bisharp to Fighting, Toxicroak to Psychic, Landorus to Ice, Talonflame to Rock). Again, as I said before, Mamoswine does cover a lot of these with super effective damage, albeit 4x or 2x (Stone Edge or Rock Slide to Talonflame, Ice Shard or Icicle Crash to Landorus, Earthquake to both Bisharp and Toxicroak).

I'm not an expert on the meta, I tend to deviate from the commonalities and try my own sets out, but a typical team I see has 1 pokemon to set up, 1 or 2 walls (for one or both styles of attack), and the rest balanced between special and physical attackers with coverage for each other, with the occasional prankster pokemon thrown in to boot.

I believe Hyper Offensive is the best to chip away at these kinds of team, but switching can be a drag when your pokemon aren't defensive and can't take hits on switch. Trick Room teams can really throw your opponent off guard, and since there are a lot of really powerful, but slow, pokemon out there (Conkeldurr, Gigalith, Aggron), but of those I listed, they have pretty poor Special Defense, so perhaps not the greatest option either.

After testing numerous styles of teams out on showdown (including odd options like Hyper Defensive), I have found the option that yielded the greatest results happened to be by, simply fighting fire with fire. Using a diverse mix of walls, sweepers, and all-around pokemon to edge out your opponent.

Rapid Spinners and Defoggers are great to have on a team, but I've run into trouble with Defogging a Defiant Bisharp and then being swept, or rapid spinning only to be sucker punched and KO'd.

Something like Donphan is good on a team, in my opinion, because he can act like a set up pokemon, an attacker, a wall, or a mix. It has stealth rocks, rapid spin, and good move pool (including, from what I just learned, Play Rough). Donphan could fulfill any role on a team, with nice HP, Attack, and Defense.

~~will edit more later with other stuff, too tired to finish it :] ~~

There we go! This is how the discussion should look like. QuantumNexus pls make an executive summary of your opinion after you finished your post, so we have something to work with.

This thread is about creating teams together ... so we don't throw in random teams we play. we decide what kind of team we wanna build and then we create it step by step by votes and discussions

Step 1: Define the meta

Step 2: Choose a teamtype

Step 3: Select the first Pokemon

Step 4: Select the second Pokemon

... ... And so goes on ... ...
 
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Senpai

Pokémon Champion
Credits
20
As for the meta I think we should focus on priority on this new meta in gen 6 since stuff like Prankster made priority a potential threat to almost every team. So how do we stop priority?

With a higher priority or with a tank that can shut down that priority, or even a move. Lets focus on handling fire with fire though since its most common. Talonflame is a good example of priority, stopping a brave bird with something like Extreme Speed from a banded Dragonite can possibly stop that but that's too situational.

So then the next thing will be a tank that shuts down certain priorities, since Talonflame is mainly a physical priority attacker something such as Cofagrigus completely shuts it down because of its amazing defensive bulk AND because of the amazing thing called Mummy.

If all fails you can try a poke that can shutdown priority with a move that cancels this. I forgot the name of it but hopefully someone can enlighten me by replying what that move is.
 

TheQuantumNexus

Pokémon Champion
Credits
20
Okay Guys and Girls ... back to the topic

Tier 1:

Tier 2:

Tier 3:

Some Teamexamples: Balanced, Bulky Offensive, Offensive, Hyper Offensive, Rain, Hail, Sun, Sand, Trick Room, Baton Pass, Stall

Where are our specialists? Sort them! GO!
I feel like this was forgotten.
Based on a tier scale of 1-3, where 1 is the most dominating and 3 is the least, I've listed my opinions below:

Tier 1: Hyper Offensive, Balanced, Offensive
Tier 2: Sun, Rain, Baton Pass, Bulky Offensive, Stall, Trick Room
Tier 3: Hail, Sand

I based those rankings on effectiveness.

Tier One Explanation:
Hyper Offensive is great at wearing the opponent down quickly and with great damage being dealt. The drawback to this is that you also (generally) take large amounts of damage as well, and there is less margin for error in switches. More precaution is needed on switches as well.

A balanced team is never a bad option. If you know what you're doing, you can effectively wear the opponent down with less damage taken than a Hyper Offensive team. Battles are typically longer and allow for correction of earlier mistakes, should it not be grave enough to cost a game. You can afford to set up hazards and deal damage with balance.

An offensive team, I would assume from your option to separate Hyper Offensive and Offensive, is one that has a primary role to attack, but doesn't make sacrifices to bulk when needed. Hazards would be typically avoided (with the possible exception of first-turn rocks). Moves like toxic and will-o-wisp are more common. This offers advantages, as you can dish out damage and count on the status to either take more damage away, lower their attack, or possibly prevent them from moving on a turn. This usually puts you in a unique spot where you can operate on their terms and still win.

Tier Two Explanation:
A sun team, in my opinion, is better to have than a rain team, but no less effective. They both work well in their own right. A sun team offers Solar Beam to be a one-turn attack, pokemon like Eggsecutor and Venusaur to move faster with Chlorophyll, and moves like Flamethrower (or any other fire attack) to do even more damage with the lingering threat of being possibly burned still present. Water attacks do less, as is obvious. A fire team is good, but should still have a core that functions well should the sun-setter or Drought pokemon faint. Charizard Y and Ninetales prove that sun teams mean business.

A rain team is no less a threat. With powerful moves like Hurricane and Thunder never missing in the rain, Hydro Pump wrecking even more with rain boost, and the Flamethrower equivalent, Scald, again with more power and the added benefit of a chance to burn. 100% accuracy on Hurricane in the rain means grass threats can be taken less seriously. Pokemon with Swift Swim can proceed to sweep should they have enough power, and pokemon with Dry Skin or Rain Dish can stall out a pokemon or use it for added recovery.

Baton Pass can be a tricky team to master. A simple mistake can turn a game into a catastrophe, but a carefully considered switch can become the game changer. Whatever the stats being transferred, the merest of pokemon can suddenly become top threats.

Bulky Offensive I take as pokemon like Conkeldurr, strong, but slow. If bullet punching or mach punching works in the situation, then the team can destroy. If a switch is predicted, a well-thought attack can switch the momentum of a battle. The problem is that the typical slowness and relatively poor Special Defense of most bulky attackers isn't the greatest option.

Trick Room teams are great to throw your opponent off guard. The problem arises when the trick room setter faints and the rest of your team, no matter how strong, falls to the faster pokemon, able to dish out more damage first. Often has it been said that the name of the game is to outspeed. Trick Room teams have high expectations to keep the trick room up, or all else could fail. This team does work well and complements the bulky offensive team, but should not be combined without thought. All teams should be balanced in their own regard.

Stall teams work, and often they work well. Sometimes you win by outlasting the opponent, sometimes you win by the opponent rage quitting. Pokemon with Prankster, or pokemon with heavy defensive capabilities with restoring moves are oft chosen because of their propensity to last. Common themes are poisoning or burning the target and then recovering or setting up. With some heavily defensive pokemon, should you have set up enough, it is possible to gain more HP during a turn than you took, just from leftovers.

Tier Three Explanation:
I have actually never heard of a Hail team, so I put it on tier 3, but also because the Ice type really isn't the greatest. Although if one takes a look at OU, many threats can be handled with ice types, but not often will the ice type live or outspeed to counter.

Sand teams aren't bad, but with Steel, Rock, and Ground types being immune to the sandstorm, a pokemon like Metagross could come in and Meteor Mash a Tyranitar before the team gets anywhere. Pokemon like Garchomp and Excadril, though having the possibilities of sand-boosted abilities, are often chosen to have something else, due to the general poor capabilites a sand team has.

Hey, I even edited this like I said I would! Might be a first.

These are just my opinions, you can feel free to disagree, agree, or modify what I said.
 
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Oziriz

Youngster Joey
Credits
20
Great work on your post Quantum! If i compare your post with Senpai's, speed and prankster seem to be a very big deal.

Tier 1: Hyper Offensive, Balanced, Offensive
Tier 2: Sun, Rain, Baton Pass, Bulky Offensive, Stall, Trick Room
Tier 3: Hail, Sand

That's something we can work with. I personally agree with your decisions, and your explanations sounds very logical. I will wait for the others to share their opinions. If there are no different onse we can start a vote between Hyper Offensive, Balanced and Offensive
 

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