Hi guys, I just made a new team and want to hear some advice from the community,I am personally still starting out, so do advice and teach me on the many things I am still unsure of. I have been playing showdown for quite some time now with an aggron team which were improved by you guys thus if possible, do guide me along for this new team I made. Tags : OU smogon rules, and also an added rule of my own. No pokemon can hold the same item.
This team is all about Mega Pinsir with his ability Aerilate, I have been using Mega Aggron for quite some time now and had met many mega evolutions but never have I once saw a Mega Pinsir or even Pinsir itself, after researching his ability, I find that he is not all bad except for the issue with Stealth Rock so I came up with this team.
-My Ace, Mega Pinsir, with max Atk and Spe stats to be able to sweep teams effectively
Sword Dance to boost up damage to sweep teams easier and Return as primary STAB move with Aerilate. Earthquake for Tyranitar and Heatran which I see very often and Quick Attack just because I feel there are no better alternatives. (Do advice me on this)
Pinsir @ Pinsirite (To mega evolve)
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
-Next would be my Support, Latias, with max Spe to ensure a Defog if necessary , 72HP to avoids the 2HKO from Life Orb Thundurus's Hidden Power Ice, and also makes Latias hit a Life Orb number 184 SpA just to hit harder. (Referenced from Smogon)
Defog to get rid of entry hazards like Stealth Rock which will otherwise greatly affect this team. Draco Meteor as a primary STAB move and Thunderbolt for coverage as only Rotom Wash has another electric type move. Healing Wish is to be able to support the team when on low health because of Life Orb.
Latias (F) @ Life Orb (So that I can dish out as much damage as possible to do a Healing Wish when low)
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Healing Wish
- Thunderbolt
-Next would be my Hero, Staraptor, with max Atk and Spe stats to be able to OTK(One Turn Kill) or significantly damage opponent before it goes down. Staraptor is a suicide attacker, a Hero, whos main purpose is to weakened or even take down Mega Pinsir's counter. Its ability Reckless makes Staraptor the perfect choice.
Brave Bird for primary STAB move and Double Edge as secondary. Final Gambit is to be able to deal as much damage to counters before Staraptor goes down and U-Turn to effectively switch out if needed.
Staraptor @ Choice Band (To further boost attack to take down as many opponent as possible)
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn
-Next would be my Tank, Ferrothorn, with max HP and a spread out Def and SpD stats to be able to tank damages for the team. Its ability Iron Barbs also allow it to damage opponents back if they used a contact move.
Leech Seed to be able to stay healthy and wear down opponent. Thunder Wave for the likes of Charizard X to allow for easier revenge kill and Gyro Ball for primary STAB move. Spikes is just to complement stealth rock to allow for easier sweeping by Mega Pinsir.
Ferrothorn @ Leftovers (To stay healthy)
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Thunder Wave
- Gyro Ball
- Spikes
-Next would be my Starter as well as my Special Attacker, Heatran, with max SpA to hit as hard as possible and 240 Spe to outspeed Adamant Mega Heracross when having a Modest nature. (Referenced from Smogon)
Stealth Rock to wear down opponent for easier sweeping by Mega Pinsir and Fire Blast for primary STAB move. Flash Cannon for coverage and Will-O-Wisp to cripple physical attackers.
Heatran @ Air Balloon (To dodge an Earthquake attempt on the first turn and set up Stealth Rock)
Ability: Flash Fire
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
- Stealth Rock
- Fire Blast
- Flash Cannon
- Will-O-Wisp
-Next would be my Bulky Attacker, Rotom-Wash, with max HP, 44 points in Def, 60 in SpA, 148 in SpD and 4 in Spe. The given HP and Special Defense EVs allow Rotom-W to survive Mega Charizard Y's Solar Beam from full health, and Rotom-W can get back to a comfortable health range with its Sitrus Berry. The EVs in Defense allow Rotom-W to survive Mega Mawile's maximum Attack Play Rough. One point is invested in Speed because level 50 EV investment leaves Rotom-W with one free point. The rest of the EVs are invested in Special Attack to dish out harder hits with Thunderbolt and Hydro Pump. (Referenced from Smogon)
Thunderbolt as primary STAB move and Hydro Pump if I need more power or if the opponent is weak to water. Will-O-Wisp to cripple physical attacks and Light Screen to give the team extra support.
Rotom-Wash @ Sitrus Berry (To heal up when low)
Ability: Levitate
EVs: 252 HP / 44 Def / 60 SpA / 148 SpD / 4 Spe
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Light Screen
This team is all about Mega Pinsir with his ability Aerilate, I have been using Mega Aggron for quite some time now and had met many mega evolutions but never have I once saw a Mega Pinsir or even Pinsir itself, after researching his ability, I find that he is not all bad except for the issue with Stealth Rock so I came up with this team.
-My Ace, Mega Pinsir, with max Atk and Spe stats to be able to sweep teams effectively
Sword Dance to boost up damage to sweep teams easier and Return as primary STAB move with Aerilate. Earthquake for Tyranitar and Heatran which I see very often and Quick Attack just because I feel there are no better alternatives. (Do advice me on this)
Pinsir @ Pinsirite (To mega evolve)
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
-Next would be my Support, Latias, with max Spe to ensure a Defog if necessary , 72HP to avoids the 2HKO from Life Orb Thundurus's Hidden Power Ice, and also makes Latias hit a Life Orb number 184 SpA just to hit harder. (Referenced from Smogon)
Defog to get rid of entry hazards like Stealth Rock which will otherwise greatly affect this team. Draco Meteor as a primary STAB move and Thunderbolt for coverage as only Rotom Wash has another electric type move. Healing Wish is to be able to support the team when on low health because of Life Orb.
Latias (F) @ Life Orb (So that I can dish out as much damage as possible to do a Healing Wish when low)
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Healing Wish
- Thunderbolt
-Next would be my Hero, Staraptor, with max Atk and Spe stats to be able to OTK(One Turn Kill) or significantly damage opponent before it goes down. Staraptor is a suicide attacker, a Hero, whos main purpose is to weakened or even take down Mega Pinsir's counter. Its ability Reckless makes Staraptor the perfect choice.
Brave Bird for primary STAB move and Double Edge as secondary. Final Gambit is to be able to deal as much damage to counters before Staraptor goes down and U-Turn to effectively switch out if needed.
Staraptor @ Choice Band (To further boost attack to take down as many opponent as possible)
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn
-Next would be my Tank, Ferrothorn, with max HP and a spread out Def and SpD stats to be able to tank damages for the team. Its ability Iron Barbs also allow it to damage opponents back if they used a contact move.
Leech Seed to be able to stay healthy and wear down opponent. Thunder Wave for the likes of Charizard X to allow for easier revenge kill and Gyro Ball for primary STAB move. Spikes is just to complement stealth rock to allow for easier sweeping by Mega Pinsir.
Ferrothorn @ Leftovers (To stay healthy)
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Thunder Wave
- Gyro Ball
- Spikes
-Next would be my Starter as well as my Special Attacker, Heatran, with max SpA to hit as hard as possible and 240 Spe to outspeed Adamant Mega Heracross when having a Modest nature. (Referenced from Smogon)
Stealth Rock to wear down opponent for easier sweeping by Mega Pinsir and Fire Blast for primary STAB move. Flash Cannon for coverage and Will-O-Wisp to cripple physical attackers.
Heatran @ Air Balloon (To dodge an Earthquake attempt on the first turn and set up Stealth Rock)
Ability: Flash Fire
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
- Stealth Rock
- Fire Blast
- Flash Cannon
- Will-O-Wisp
-Next would be my Bulky Attacker, Rotom-Wash, with max HP, 44 points in Def, 60 in SpA, 148 in SpD and 4 in Spe. The given HP and Special Defense EVs allow Rotom-W to survive Mega Charizard Y's Solar Beam from full health, and Rotom-W can get back to a comfortable health range with its Sitrus Berry. The EVs in Defense allow Rotom-W to survive Mega Mawile's maximum Attack Play Rough. One point is invested in Speed because level 50 EV investment leaves Rotom-W with one free point. The rest of the EVs are invested in Special Attack to dish out harder hits with Thunderbolt and Hydro Pump. (Referenced from Smogon)
Thunderbolt as primary STAB move and Hydro Pump if I need more power or if the opponent is weak to water. Will-O-Wisp to cripple physical attacks and Light Screen to give the team extra support.
Rotom-Wash @ Sitrus Berry (To heal up when low)
Ability: Levitate
EVs: 252 HP / 44 Def / 60 SpA / 148 SpD / 4 Spe
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Light Screen
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