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Comfey Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Comfey, a Fairy type creature first seen in Generation 7. Comfey picks flowers, and also, always carries them around. It makes a ring of blossoms, and also, spreads oil from its body on it, which changes the flowers so they emit a soothing fragrance. It has a habit of giving these flower rings to those it’s fond of. The aroma can soothe both itself, and also, its allies. Comfey additionally helps with the treatment of people, and also, creature at creature Centers, and also, hospitals, thanks to its aroma. When attacked by other Pokémon, it throws its flowers at them to create an opening,, and also, then it either flees or strikes back.

Comfey #0764
Posy Picker Pokémon
Pokemon Profile
Pokédex Data
National No. #0764
Type fairy
Species Posy Picker Pokémon
Height 0.1 m (0'36")
Weight 0.3 kg (0.7 lbs)
Abilities Flower veil,Triage,Natural cure
Color Green
Introduced in Generation 7
Egg Group plant
Shiny
Pokemon Profile

Base Stats

Hp 51 11%
Attack 52 11%
Defense 90 19%
Sp. Atk 82 17%
Sp. Def 110 23%
Speed 100 21%
Total 485
Evolution

Comfey does not evolve.

Type Effectiveness

Damaged normally by:
Weak to:
Immune to:
Resistant to:

Moves Learned by Level Up

Comfey learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
1 Vine Whip The target is struck with slender, whiplike vines to inflict damage. Physical Grass 45 100 25
16 Wrap A long body or vines are used to wrap and squeeze the target for four to five turns. Physical Normal 15 90 20
4 Leech Seed A seed is planted on the target. It steals some HP from the target every turn. Status Grass 0 90 10
13 Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. Status Normal 0 0 20
40 Petal Dance The user attacks the target by scattering petals for two to three turns. The user then becomes confused. Special Grass 120 100 10
19 Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. Status Fairy 0 75 10
31 Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. Status Normal 0 100 20
28 Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Status Grass 0 0 5
1 Helping Hand The user assists an ally by boosting the power of that ally’s attack. Status Normal 0 0 20
43 Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user’s party. Status Grass 0 0 5
10 Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. Special Grass 60 0 20
22 Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. Physical Normal 0 100 15
34 Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. Special Grass 0 100 20
25 Petal Blizzard The user stirs up a violent petal blizzard and attacks everything around it. Physical Grass 90 100 15
7 Draining Kiss The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. Special Fairy 50 100 10
1 Flower Shield The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. Status Fairy 0 0 10
46 Grassy Terrain The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. Status Grass 0 0 10
49 Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. Physical Fairy 90 90 10
37 Floral Healing The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass. Status Fairy 0 0 10

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. Status Psychic 0 0 20
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Lucky Chant The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. Status Normal 0 0 30
0 After You The user helps the target and makes it use its move right after the user. Status Normal 0 0 15
0 Leaf Tornado The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. Special Grass 65 90 10

Comfey Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. Special Grass 120 100 10
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. Status Psychic 0 0 30
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. Status Fairy 0 100 20
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
0 Encore The user compels the target to keep using only the move it last used for three turns. Status Normal 0 100 5
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Psych Up The user hypnotizes itself into copying any stat change made by the target. Status Normal 0 0 10
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Nature Power An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. Status Normal 0 0 20
0 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
0 Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. Physical Grass 25 100 30
0 Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. Status Psychic 0 0 20
0 U Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Physical Bug 70 100 20
0 Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. Physical Dark 0 100 10
0 Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. Special Grass 90 100 10
0 Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. Status Psychic 0 0 5
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. Special Normal 40 100 15
0 Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. Special Psychic 20 100 10
0 Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. Physical Flying 55 100 15
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. Special Fairy 80 100 10
0 Pollen Puff The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. Special Bug 90 100 15

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