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Cramorant GULPING Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Cramorant, a Flying/Water type creature first seen in Generation 8. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0845 |
Type | water |
Species | Gulp Pokémon |
Height | 0.8 m (2'72") |
Weight | 18.0 kg (39.7 lbs) |
Abilities | Gulp missile |
Color | Blue |
Introduced in | Generation 8 |
Egg Group | water1, flying |
Base Stats
Hp | 70 | 15% | |
Attack | 85 | 18% | |
Defense | 55 | 12% | |
Sp. Atk | 85 | 18% | |
Sp. Def | 95 | 20% | |
Speed | 85 | 18% | |
Total | 475 |
Cramorant GULPING does not evolve.
Type Effectiveness
Moves Learned by Level Up
Cramorant GULPING learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
14 | Fury Attack | The target is jabbed repeatedly with a horn or beak two to five times in a row. | Physical | Normal | 15 | 85 | 20 |
49 | Thrash | The user rampages and attacks for two to three turns. The user then becomes confused. | Physical | Normal | 120 | 100 | 10 |
7 | Water Gun | The target is blasted with a forceful shot of water. | Special | Water | 40 | 100 | 25 |
56 | Hydro Pump | The target is blasted by a huge volume of water launched under great pressure. | Special | Water | 110 | 80 | 5 |
1 | Peck | The target is jabbed with a sharply pointed beak or horn. | Physical | Flying | 35 | 100 | 35 |
35 | Drill Peck | A corkscrewing attack with a sharp beak acting as a drill. | Physical | Flying | 80 | 100 | 20 |
42 | Amnesia | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Status | Psychic | 0 | 0 | 20 |
1 | Stockpile | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Status | Normal | 0 | 0 | 20 |
1 | Spit Up | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | Special | Normal | 0 | 100 | 10 |
1 | Swallow | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Status | Normal | 0 | 0 | 10 |
28 | Dive | Diving on the first turn, the user floats up and attacks on the next turn. | Physical | Water | 80 | 100 | 10 |
21 | Pluck | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | Physical | Flying | 60 | 100 | 20 |
1 | Belch | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | Special | Poison | 120 | 90 | 10 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Feather Dance | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | Status | Flying | 0 | 100 | 15 |
0 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
0 | Roost | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Status | Flying | 0 | 0 | 10 |
0 | Aqua Ring | The user envelops itself in a veil made of water. It regains some HP every turn. | Status | Water | 0 | 0 | 20 |
0 | Defog | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | Status | Flying | 0 | 0 | 15 |
Cramorant GULPING Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Fly | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. | Physical | Flying | 90 | 95 | 15 |
0 | Surf | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | Special | Water | 90 | 100 | 15 |
0 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Special | Ice | 90 | 100 | 10 |
0 | Blizzard | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Special | Ice | 110 | 70 | 5 |
0 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Special | Normal | 150 | 90 | 5 |
0 | Agility | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Status | Psychic | 0 | 0 | 30 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
0 | Snore | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | Special | Normal | 50 | 100 | 15 |
0 | Reversal | An all-out attack that becomes more powerful the less HP the user has. | Physical | Fighting | 0 | 100 | 15 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Icy Wind | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | Special | Ice | 55 | 95 | 15 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Steel Wing | The target is hit with wings of steel. This may also raise the user’s Defense stat. | Physical | Steel | 70 | 90 | 25 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Whirlpool | The user traps the target in a violent swirling whirlpool for four to five turns. | Special | Water | 35 | 85 | 15 |
0 | Uproar | The user attacks in an uproar for three turns. During that time, no one can fall asleep. | Special | Normal | 90 | 100 | 10 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Superpower | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | Physical | Fighting | 120 | 100 | 5 |
0 | Weather Ball | An attack move that varies in power and type depending on the weather. | Special | Normal | 50 | 100 | 10 |
0 | Assurance | If the target has already taken some damage in the same turn, this attack’s power is doubled. | Physical | Dark | 60 | 100 | 10 |
0 | Air Slash | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | Special | Flying | 75 | 95 | 15 |
0 | Brave Bird | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | Physical | Flying | 120 | 100 | 15 |
0 | Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Physical | Normal | 150 | 90 | 5 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Scald | The user shoots boiling hot water at its target. This may also leave the target with a burn. | Special | Water | 80 | 100 | 15 |
0 | Hurricane | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | Special | Flying | 110 | 70 | 10 |
0 | Throat Chop | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Physical | Dark | 80 | 100 | 15 |
0 | Liquidation | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | Physical | Water | 85 | 100 | 10 |