0 |
Mega Punch
|
The target is slugged by a punch thrown with muscle-packed power. |
Physical |
Normal |
80 |
85 |
20 |
0 |
Fire Punch
|
The target is punched with a fiery fist. This may also leave the target with a burn. |
Physical |
Fire |
75 |
100 |
15 |
0 |
Mega Kick
|
The target is attacked by a kick launched with muscle-packed power. |
Physical |
Normal |
120 |
75 |
5 |
0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
0 |
Flamethrower
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Special |
Fire |
90 |
100 |
15 |
0 |
Ice Beam
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Special |
Ice |
90 |
100 |
10 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Solar Beam
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Special |
Grass |
120 |
100 |
10 |
0 |
Fire Spin
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Special |
Fire |
35 |
85 |
15 |
0 |
Earthquake
|
The user sets off an earthquake that strikes every Pokémon around it. |
Physical |
Ground |
100 |
100 |
10 |
0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
0 |
Psychic
|
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Special |
Psychic |
90 |
100 |
10 |
0 |
Focus Energy
|
The user takes a deep breath and focuses so that critical hits land more easily. |
Status |
Normal |
0 |
0 |
30 |
0 |
Fire Blast
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Special |
Fire |
110 |
85 |
5 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Rock Slide
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Physical |
Rock |
75 |
90 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Thief
|
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Physical |
Dark |
60 |
100 |
25 |
0 |
Snore
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special |
Normal |
50 |
100 |
15 |
0 |
Reversal
|
An all-out attack that becomes more powerful the less HP the user has. |
Physical |
Fighting |
0 |
100 |
15 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Encore
|
The user compels the target to keep using only the move it last used for three turns. |
Status |
Normal |
0 |
100 |
5 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Heat Wave
|
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
Special |
Fire |
95 |
90 |
10 |
0 |
Will O Wisp
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Status |
Fire |
0 |
85 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Overheat
|
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Special |
Fire |
130 |
90 |
5 |
0 |
Rock Tomb
|
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Physical |
Rock |
60 |
95 |
15 |
0 |
Iron Defense
|
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Status |
Steel |
0 |
0 |
15 |
0 |
Bulk Up
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
Status |
Fighting |
0 |
0 |
20 |
0 |
Gyro Ball
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
Physical |
Steel |
0 |
100 |
5 |
0 |
U Turn
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Physical |
Bug |
70 |
100 |
20 |
0 |
Payback
|
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Physical |
Dark |
50 |
100 |
10 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Flare Blitz
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
Physical |
Fire |
120 |
100 |
15 |
0 |
Focus Blast
|
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Special |
Fighting |
120 |
70 |
5 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Fire Fang
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
Physical |
Fire |
65 |
95 |
15 |
0 |
Zen Headbutt
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Physical |
Psychic |
80 |
90 |
15 |
0 |
Iron Head
|
The user slams the target with its steel-hard head. This may also make the target flinch. |
Physical |
Steel |
80 |
100 |
15 |
0 |
Stone Edge
|
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
Physical |
Rock |
100 |
80 |
5 |
0 |
Grass Knot
|
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Special |
Grass |
0 |
100 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Bulldoze
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
Physical |
Ground |
60 |
100 |
20 |
0 |
Body Press
|
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
Physical |
Fighting |
80 |
100 |
10 |