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Pokedex

Dondozo Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Dondozo, a Water type creature first seen in Generation 9. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Dondozo #0977
Big Catfish Pokémon
Pokemon Profile
Pokédex Data
National No. #0977
Type water
Species Big Catfish Pokémon
Height 12.0 m (39'48")
Weight 220.0 kg (485.1 lbs)
Abilities Unaware,Oblivious,Water veil
Color Blue
Introduced in Generation 9
Egg Group water2
Shiny
Pokemon Profile

Base Stats

Hp 150 29%
Attack 100 19%
Defense 115 22%
Sp. Atk 65 13%
Sp. Def 65 13%
Speed 35 7%
Total 530
Evolution

Dondozo does not evolve.

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Dondozo learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Physical Normal 40 100 35
35 Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. Physical Normal 85 100 15
60 Double Edge A reckless, life-risking tackle. This also damages the user quite a lot. Physical Normal 120 100 15
1 Supersonic The user generates odd sound waves from its body that confuse the target. Status Normal 0 55 20
1 Water Gun The target is blasted with a forceful shot of water. Special Water 40 100 25
15 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
10 Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Physical Normal 0 100 15
15 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
45 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
20 Dive Diving on the first turn, the user floats up and attacks on the next turn. Physical Water 80 100 10
5 Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Status Normal 0 100 20
40 Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Physical Water 90 90 10
55 Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. Physical Steel 0 100 10
30 Soak The user shoots a torrent of water at the target and changes the target’s type to Water. Status Water 0 100 20
25 Noble Roar Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. Status Normal 0 100 30
65 Wave Crash Physical Water 120 100 10
50 Order Up Physical Dragon 80 100 10

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Thrash The user rampages and attacks for two to three turns. The user then becomes confused. Physical Normal 120 100 10
0 Fissure The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. Physical Ground 0 30 5
0 Curse A move that works differently for the Ghost type than for all other types. Status Ghost 0 0 10
0 Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Status Normal 0 0 10

Dondozo Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
0 Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Special Water 110 80 5
0 Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. Special Water 90 100 15
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Earthquake The user sets off an earthquake that strikes every Pokémon around it. Physical Ground 100 100 10
0 Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. Physical Water 80 100 15
0 Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. Physical Rock 75 90 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. Status Normal 0 100 10
0 Outrage The user rampages and attacks for two to three turns. The user then becomes confused. Physical Dragon 120 100 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. Physical Dark 80 100 15
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Special Water 60 100 20
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Avalanche An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. Physical Ice 60 100 10
0 Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. Physical Ice 65 95 15
0 Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. Physical Psychic 80 90 15
0 Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. Physical Ground 60 100 20
0 Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. Physical Ground 75 100 10
0 Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. Physical Water 85 100 10
0 Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. Physical Fighting 80 100 10
0 Tera Blast Special Normal 80 100 10
0 Chilling Water Special Water 50 100 20

Dondozo User Comments


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