| 0 |
Fly
|
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
Physical |
Flying |
90 |
95 |
15 |
| 0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
| 0 |
Take Down
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Physical |
Normal |
90 |
85 |
20 |
| 0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
| 0 |
Psychic
|
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Special |
Psychic |
90 |
100 |
10 |
| 0 |
Agility
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Status |
Psychic |
0 |
0 |
30 |
| 0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
| 0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
| 0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
| 0 |
Scary Face
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
Status |
Normal |
0 |
100 |
10 |
| 0 |
Sludge Bomb
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
Special |
Poison |
90 |
100 |
10 |
| 0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
| 0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
| 0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
| 0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
| 0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
| 0 |
Taunt
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Status |
Dark |
0 |
100 |
20 |
| 0 |
Calm Mind
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Status |
Psychic |
0 |
0 |
20 |
| 0 |
Tailwind
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
Status |
Flying |
0 |
0 |
15 |
| 0 |
Focus Blast
|
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Special |
Fighting |
120 |
70 |
5 |
| 0 |
Earth Power
|
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. |
Special |
Ground |
90 |
100 |
10 |
| 0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
| 0 |
Zen Headbutt
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Physical |
Psychic |
80 |
90 |
15 |
| 0 |
Iron Head
|
The user slams the target with its steel-hard head. This may also make the target flinch. |
Physical |
Steel |
80 |
100 |
15 |
| 0 |
Grass Knot
|
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Special |
Grass |
0 |
100 |
20 |
| 0 |
Disarming Voice
|
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Special |
Fairy |
40 |
0 |
15 |
| 0 |
Grassy Terrain
|
The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
Status |
Grass |
0 |
0 |
10 |
| 0 |
Misty Terrain
|
The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
Status |
Fairy |
0 |
0 |
10 |
| 0 |
Play Rough
|
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
Physical |
Fairy |
90 |
90 |
10 |
| 0 |
Tera Blast
|
|
Special |
Normal |
80 |
100 |
10 |