0 |
Fire Punch
|
The target is punched with a fiery fist. This may also leave the target with a burn. |
Physical |
Fire |
75 |
100 |
15 |
0 |
Ice Punch
|
The target is punched with an icy fist. This may also leave the target frozen. |
Physical |
Ice |
75 |
100 |
15 |
0 |
Thunder Punch
|
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Physical |
Electric |
75 |
100 |
15 |
0 |
Swords Dance
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
0 |
Take Down
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Physical |
Normal |
90 |
85 |
20 |
0 |
Flamethrower
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Special |
Fire |
90 |
100 |
15 |
0 |
Ice Beam
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Special |
Ice |
90 |
100 |
10 |
0 |
Blizzard
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Special |
Ice |
110 |
70 |
5 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Low Kick
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Physical |
Fighting |
0 |
100 |
20 |
0 |
Thunderbolt
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Special |
Electric |
90 |
100 |
15 |
0 |
Thunder Wave
|
The user launches a weak jolt of electricity that paralyzes the target. |
Status |
Electric |
0 |
90 |
20 |
0 |
Thunder
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Special |
Electric |
110 |
70 |
10 |
0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
0 |
Fire Blast
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Special |
Fire |
110 |
85 |
5 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Scary Face
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
Status |
Normal |
0 |
100 |
10 |
0 |
Spikes
|
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
Status |
Ground |
0 |
0 |
20 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Metal Claw
|
The target is raked with steel claws. This may also raise the user’s Attack stat. |
Physical |
Steel |
50 |
95 |
35 |
0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Crunch
|
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
Physical |
Dark |
80 |
100 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Taunt
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Status |
Dark |
0 |
100 |
20 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Dragon Claw
|
The user slashes the target with huge, sharp claws. |
Physical |
Dragon |
80 |
100 |
15 |
0 |
Dragon Dance
|
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
Status |
Dragon |
0 |
0 |
20 |
0 |
Rock Blast
|
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
Physical |
Rock |
25 |
90 |
10 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Power Gem
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Special |
Rock |
80 |
100 |
20 |
0 |
Focus Blast
|
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Special |
Fighting |
120 |
70 |
5 |
0 |
Earth Power
|
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. |
Special |
Ground |
90 |
100 |
10 |
0 |
Iron Head
|
The user slams the target with its steel-hard head. This may also make the target flinch. |
Physical |
Steel |
80 |
100 |
15 |
0 |
Charge Beam
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Special |
Electric |
50 |
90 |
10 |
0 |
Heavy Slam
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
Physical |
Steel |
0 |
100 |
10 |
0 |
Electro Ball
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
Special |
Electric |
0 |
100 |
10 |
0 |
Volt Switch
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Special |
Electric |
70 |
100 |
20 |
0 |
Bulldoze
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
Physical |
Ground |
60 |
100 |
20 |
0 |
Dragon Tail
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Physical |
Dragon |
60 |
90 |
10 |
0 |
Snarl
|
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
Special |
Dark |
55 |
95 |
15 |
0 |
Eerie Impulse
|
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
Status |
Electric |
0 |
100 |
15 |
0 |
Stomping Tantrum
|
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
Physical |
Ground |
75 |
100 |
10 |
0 |
Body Press
|
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
Physical |
Fighting |
80 |
100 |
10 |
0 |
Tera Blast
|
|
Special |
Normal |
80 |
100 |
10 |