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Komala Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Komala, a Normal type creature first seen in Generation 7. No one has ever seen a Komala awake. It eats, travels,, and also, even battles while sound asleep! Its saliva can be used as medicine for the sick or sleepless, according to ancient people. They say if you take a small amount of the saliva remaining after it eats leaves, water the saliva down,, and also, drink it, you’ll be able to sleep well. Komala clings to a log pillow that its parents have given to it. Once it has grasped this log, it almost never releases it. If it does lose hold of its log, the creature will be unable to sleep well, and also, will thrash about wildly.

Komala #0775
Drowsing Pokémon
Pokemon Profile
Pokédex Data
National No. #0775
Type normal
Species Drowsing Pokémon
Height 0.4 m (1'36")
Weight 19.9 kg (43.9 lbs)
Abilities Comatose
Color Blue
Introduced in Generation 7
Egg Group ground
Shiny
Pokemon Profile

Base Stats

Hp 65 14%
Attack 115 24%
Defense 65 14%
Sp. Atk 75 16%
Sp. Def 95 20%
Speed 65 14%
Total 480
Evolution

Komala does not evolve.

Type Effectiveness

Damaged normally by:
Weak to:
Immune to:

Moves Learned by Level Up

Komala learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
21 Slam The target is slammed with a long tail, vines, or the like to inflict damage. Physical Normal 80 75 20
46 Thrash The user rampages and attacks for two to three turns. The user then becomes confused. Physical Normal 120 100 10
1 Defense Curl The user curls up to conceal weak spots and raise its Defense stat. Status Normal 0 0 40
26 Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Physical Normal 0 100 15
1 Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. Physical Rock 30 90 20
11 Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. Physical Normal 50 100 40
36 Psych Up The user hypnotizes itself into copying any stat change made by the target. Status Normal 0 0 10
6 Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Status Normal 0 0 20
6 Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. Special Normal 0 100 10
6 Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Status Normal 0 0 10
16 Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Status Normal 0 0 10
31 Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. Physical Dark 70 100 5
41 Wood Hammer The user slams its rugged body into the target to attack. This also damages the user quite a lot. Physical Grass 120 100 15

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Sing A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. Status Normal 0 55 15
0 Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. Status Fairy 0 100 20
0 Wish One turn after this move is used, the target’s HP is restored by half the user’s max HP. Status Normal 0 0 10
0 Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. Physical Fairy 90 90 10

Komala Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. Status Normal 0 0 20
0 Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. Physical Normal 85 100 15
0 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. Physical Fighting 0 100 20
0 Earthquake The user sets off an earthquake that strikes every Pokémon around it. Physical Ground 100 100 10
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. Physical Rock 75 90 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
0 Reversal An all-out attack that becomes more powerful the less HP the user has. Physical Fighting 0 100 15
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Metal Claw The target is raked with steel claws. This may also raise the user’s Attack stat. Physical Steel 50 95 35
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. Physical Fighting 75 100 15
0 Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. Physical Rock 60 95 15
0 Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. Status Fighting 0 0 20
0 Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. Status Psychic 0 0 20
0 U Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Physical Bug 70 100 20
0 Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
0 Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. Physical Dark 0 100 10
0 Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. Physical Grass 80 100 15
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. Physical Ghost 70 100 15
0 Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. Physical Poison 120 80 5
0 Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. Physical Fighting 65 100 20
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Quash The user suppresses the target and makes its move go last. Status Dark 0 100 15
0 Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. Physical Flying 55 100 15
0 Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. Physical Ground 60 100 20
0 Work Up The user is roused, and its Attack and Sp. Atk stats increase. Status Normal 0 0 30
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Tera Blast Special Normal 80 100 10
0 Ice Spinner Physical Ice 80 100 15
0 Trailblaze Physical Grass 50 100 20

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