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Magearna Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Magearna, a Steel/Fairy type creature first seen in Generation 7. Magearna, a Mythical creature that was created by a scientist of uncommon genius 500 years ago. Magearna has the power to perceive the emotions, thoughts,, and also, feelings of other Pokémon. If a creature is injured, Magearna will feel the other’s pain, and also, suffering, and also, will try as hard as it can to save that Pokémon. Magearna's real body is the spherical construction in its chest called the Soul-Heart, created by a scientist who gathered the life energy from Pokémon. Magearna is obtainable in Sun/Moon by scanning a special QR code.
Magearna
#0801
Artificial Pokémon
Pokédex Data
National No. | #0801 |
Type | steel fairy |
Species | Artificial Pokémon |
Height | 1.0 m (3'36") |
Weight | 80.5 kg (177.5 lbs) |
Abilities | Soul heart |
Color | Gray |
Introduced in | Generation 7 |
Egg Group | no-eggs |
Shiny
Base Stats
Hp | 80 | 14% | |
Attack | 95 | 16% | |
Defense | 115 | 20% | |
Sp. Atk | 130 | 22% | |
Sp. Def | 115 | 20% | |
Speed | 65 | 11% | |
Total | 600 |
Evolution
Magearna does not evolve.
Type Effectiveness
Damaged normally by:
Weak to:
Immune to:
Resistant to:
Moves Learned by Level Up
Magearna learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Sonic Boom | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | Special | Normal | 0 | 90 | 20 |
1 | Psybeam | The target is attacked with a peculiar ray. This may also leave the target confused. | Special | Psychic | 65 | 100 | 20 |
17 | Aurora Beam | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | Special | Ice | 65 | 100 | 20 |
1 | Defense Curl | The user curls up to conceal weak spots and raise its Defense stat. | Status | Normal | 0 | 0 | 40 |
33 | Mind Reader | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | Status | Normal | 0 | 0 | 5 |
84 | Zap Cannon | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Special | Electric | 120 | 50 | 5 |
42 | Lock On | The user takes sure aim at the target. This ensures the next attack does not miss the target. | Status | Normal | 0 | 0 | 5 |
12 | Rollout | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | Physical | Rock | 30 | 90 | 20 |
65 | Pain Split | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Status | Normal | 0 | 0 | 20 |
1 | Helping Hand | The user assists an ally by boosting the power of that ally’s attack. | Status | Normal | 0 | 0 | 20 |
57 | Iron Defense | The user hardens its body’s surface like iron, sharply raising its Defense stat. | Status | Steel | 0 | 0 | 15 |
97 | Trump Card | The fewer PP this move has, the greater its power. | Special | Normal | 0 | 0 | 5 |
9 | Lucky Chant | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | Status | Normal | 0 | 0 | 30 |
89 | Heart Swap | The user employs its psychic power to switch stat changes with the target. | Status | Psychic | 0 | 0 | 10 |
81 | Aura Sphere | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Special | Fighting | 80 | 0 | 20 |
25 | Mirror Shot | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. | Special | Steel | 65 | 85 | 10 |
41 | Flash Cannon | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. | Special | Steel | 80 | 100 | 10 |
1 | Iron Head | The user slams the target with its steel-hard head. This may also make the target flinch. | Physical | Steel | 80 | 100 | 15 |
73 | Synchronoise | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | Special | Psychic | 120 | 100 | 10 |
1 | Shift Gear | The user rotates its gears, raising its Attack and sharply raising its Speed. | Status | Steel | 0 | 0 | 10 |
1 | Crafty Shield | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | Status | Fairy | 0 | 0 | 10 |
24 | Magnetic Flux | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | Status | Electric | 0 | 0 | 20 |
1 | Gear Up | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | Status | Steel | 0 | 0 | 20 |
49 | Fleur Cannon | The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | Special | Fairy | 130 | 90 | 5 |
Magearna Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Physical | Normal | 85 | 100 | 15 |
0 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
0 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Special | Ice | 90 | 100 | 10 |
0 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Special | Normal | 150 | 90 | 5 |
0 | Solar Beam | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | Special | Grass | 120 | 100 | 10 |
0 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Special | Electric | 90 | 100 | 15 |
0 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Status | Electric | 0 | 90 | 20 |
0 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Special | Psychic | 90 | 100 | 10 |
0 | Agility | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Status | Psychic | 0 | 0 | 30 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Confuse Ray | The target is exposed to a sinister ray that triggers confusion. | Status | Ghost | 0 | 100 | 10 |
0 | Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Status | Psychic | 0 | 0 | 30 |
0 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Status | Psychic | 0 | 0 | 20 |
0 | Self Destruct | The user attacks everything around it by causing an explosion. The user faints upon using this move. | Physical | Normal | 200 | 100 | 5 |
0 | Swift | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Special | Normal | 60 | 0 | 20 |
0 | Explosion | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | Physical | Normal | 250 | 100 | 5 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Tri Attack | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | Special | Normal | 80 | 100 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Spikes | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | Status | Ground | 0 | 0 | 20 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | False Swipe | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Physical | Normal | 40 | 100 | 40 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Baton Pass | The user switches places with a party Pokémon in waiting and passes along any stat changes. | Status | Normal | 0 | 0 | 40 |
0 | Encore | The user compels the target to keep using only the move it last used for three turns. | Status | Normal | 0 | 100 | 5 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | Special | Ghost | 80 | 100 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Trick | The user catches the target off guard and swaps its held item with its own. | Status | Psychic | 0 | 100 | 10 |
0 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Physical | Fighting | 75 | 100 | 15 |
0 | Skill Swap | The user employs its psychic power to exchange Abilities with the target. | Status | Psychic | 0 | 0 | 10 |
0 | Imprison | If opposing Pokémon know any move also known by the user, they are prevented from using it. | Status | Psychic | 0 | 0 | 10 |
0 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Status | Psychic | 0 | 0 | 20 |
0 | Gyro Ball | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Physical | Steel | 0 | 100 | 5 |
0 | Embargo | This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Status | Dark | 0 | 100 | 15 |
0 | Power Swap | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Status | Psychic | 0 | 0 | 10 |
0 | Guard Swap | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Status | Psychic | 0 | 0 | 10 |
0 | Focus Blast | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | Special | Fighting | 120 | 70 | 5 |
0 | Energy Ball | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | Special | Grass | 90 | 100 | 10 |
0 | Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Physical | Normal | 150 | 90 | 5 |
0 | Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Status | Psychic | 0 | 0 | 5 |
0 | Grass Knot | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Special | Grass | 0 | 100 | 20 |
0 | Charge Beam | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | Special | Electric | 50 | 90 | 10 |
0 | Psyshock | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Special | Psychic | 80 | 100 | 10 |
0 | Heavy Slam | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | Physical | Steel | 0 | 100 | 10 |
0 | Electro Ball | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | Special | Electric | 0 | 100 | 10 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Echoed Voice | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | Special | Normal | 40 | 100 | 15 |
0 | Stored Power | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | Special | Psychic | 20 | 100 | 10 |
0 | Volt Switch | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Special | Electric | 70 | 100 | 20 |
0 | Electroweb | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | Special | Electric | 55 | 95 | 15 |
0 | Disarming Voice | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Special | Fairy | 40 | 0 | 15 |
0 | Draining Kiss | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. | Special | Fairy | 50 | 100 | 10 |
0 | Misty Terrain | The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. | Status | Fairy | 0 | 0 | 10 |
0 | Play Rough | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Physical | Fairy | 90 | 90 | 10 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Eerie Impulse | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | Status | Electric | 0 | 100 | 15 |
0 | Dazzling Gleam | The user damages opposing Pokémon by emitting a powerful flash. | Special | Fairy | 80 | 100 | 10 |
0 | Speed Swap | The user exchanges Speed stats with the target. | Status | Psychic | 0 | 0 | 10 |
0 | Tera Blast | Special | Normal | 80 | 100 | 10 | |
0 | Ice Spinner | Physical | Ice | 80 | 100 | 15 | |
0 | Snowscape | Status | Ice | 0 | 0 | 10 |