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Pokedex

Pyukumuku Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Pyukumuku, a Water type creature first seen in Generation 7. Due to their appearance, and also, their lifestyle, Pyukumuku are considered unappealing to tourists. Part-time work chucking Pyukumuku back into the sea is available at tourist beaches. But no matter how far they’re thrown, Pyukumuku will always return to the same spot. Pyukumuku hate to have their spikes, and also, mouths touched,, and also, if you step on one, it will hurl out its fist-like inner organs to strike at you. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers.

Pyukumuku #0771
Sea Cucumber Pokémon
Pokemon Profile
Pokédex Data
National No. #0771
Type water
Species Sea Cucumber Pokémon
Height 0.3 m (1'0")
Weight 1.2 kg (2.6 lbs)
Abilities Innards out,Unaware
Color Black
Introduced in Generation 7
Egg Group water1
Shiny
Pokemon Profile

Base Stats

Hp 55 14%
Attack 60 15%
Defense 130 32%
Sp. Atk 30 8%
Sp. Def 130 32%
Speed 5 2%
Total 410
Evolution

Pyukumuku does not evolve.

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Pyukumuku learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
17 Counter A retaliation move that counters any physical attack, inflicting double the damage taken. Physical Fighting 0 100 20
45 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
37 Recover Restoring its own cells, the user restores its own HP by half of its max HP. Status Normal 0 0 10
1 Harden The user stiffens all the muscles in its body to raise its Defense stat. Status Normal 0 0 30
1 Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. Physical Normal 0 0 10
25 Curse A move that works differently for the Ghost type than for all other types. Status Ghost 0 0 10
13 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
33 Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Status Normal 0 0 20
1 Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. Status Normal 0 0 40
49 Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. Status Dark 0 100 10
9 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
5 Helping Hand The user assists an ally by boosting the power of that ally’s attack. Status Normal 0 0 20
1 Mud Sport The user covers itself with mud. This weakens Electric-type moves for five turns. Status Ground 0 0 15
1 Water Sport The user soaks itself with water. This weakens Fire-type moves for five turns. Status Water 0 0 15
29 Gastro Acid The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. Status Poison 0 100 10
41 Soak The user shoots a torrent of water at the target and changes the target’s type to Water. Status Water 0 100 20
21 Purify The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. Status Poison 0 0 20

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Status Ghost 0 100 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Special Psychic 0 100 20
0 Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Status Normal 0 100 20
0 Bestow The user passes its held item to the target when the target isn’t holding an item. Status Normal 0 0 15
0 Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. Status Poison 0 100 20

Pyukumuku Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Screech An earsplitting screech harshly lowers the target’s Defense stat. Status Normal 0 85 40
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. Status Psychic 0 0 30
0 Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Status Psychic 0 0 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
0 Psych Up The user hypnotizes itself into copying any stat change made by the target. Status Normal 0 0 10
0 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. Status Ice 0 0 10
0 Quash The user suppresses the target and makes its move go last. Status Dark 0 100 15
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20

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