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Rattata ALOLA Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Rattata, a Normal type creature first seen in Generation 1. Rattata has an Alolan Form, first seen in creature Sun/Moon. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0019 |
Type | dark normal |
Species | Mouse Pokémon |
Height | 0.3 m (1'0") |
Weight | 3.8 kg (8.4 lbs) |
Abilities | Gluttony,Hustle,Thick fat |
Color | Purple |
Introduced in | Generation 1 |
Egg Group | ground |
Base Stats
Hp | 30 | 12% | |
Attack | 56 | 23% | |
Defense | 35 | 14% | |
Sp. Atk | 25 | 10% | |
Sp. Def | 35 | 14% | |
Speed | 72 | 29% | |
Total | 253 |
Type Effectiveness
Moves Learned by Level Up
Rattata ALOLA learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Tackle | A physical attack in which the user charges and slams into the target with its whole body. | Physical | Normal | 40 | 100 | 35 |
31 | Double Edge | A reckless, life-risking tackle. This also damages the user quite a lot. | Physical | Normal | 120 | 100 | 15 |
1 | Tail Whip | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Status | Normal | 0 | 100 | 30 |
10 | Bite | The target is bitten with viciously sharp fangs. This may also make the target flinch. | Physical | Dark | 60 | 100 | 25 |
4 | Quick Attack | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | Physical | Normal | 40 | 100 | 30 |
7 | Focus Energy | The user takes a deep breath and focuses so that critical hits land more easily. | Status | Normal | 0 | 0 | 30 |
16 | Hyper Fang | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | Physical | Normal | 80 | 90 | 15 |
28 | Super Fang | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | Physical | Normal | 0 | 90 | 10 |
13 | Pursuit | An attack move that inflicts double damage if used on a target that is switching out of battle. | Physical | Dark | 40 | 100 | 20 |
22 | Crunch | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | Physical | Dark | 80 | 100 | 15 |
34 | Endeavor | An attack move that cuts down the target’s HP to equal the user’s HP. | Physical | Normal | 0 | 100 | 5 |
19 | Assurance | If the target has already taken some damage in the same turn, this attack’s power is doubled. | Physical | Dark | 60 | 100 | 10 |
25 | Sucker Punch | This move enables the user to attack first. This move fails if the target is not readying an attack. | Physical | Dark | 70 | 100 | 5 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Counter | A retaliation move that counters any physical attack, inflicting double the damage taken. | Physical | Fighting | 0 | 100 | 20 |
0 | Fury Swipes | The target is raked with sharp claws or scythes quickly two to five times in a row. | Physical | Normal | 18 | 80 | 15 |
0 | Reversal | An all-out attack that becomes more powerful the less HP the user has. | Physical | Fighting | 0 | 100 | 15 |
0 | Uproar | The user attacks in an uproar for three turns. During that time, no one can fall asleep. | Special | Normal | 90 | 100 | 10 |
0 | Stockpile | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Status | Normal | 0 | 0 | 20 |
0 | Swallow | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Status | Normal | 0 | 0 | 10 |
0 | Revenge | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | Physical | Fighting | 60 | 100 | 10 |
0 | Snatch | The user steals the effects of any attempts to use a healing or stat-changing move. | Status | Dark | 0 | 0 | 10 |
0 | Me First | The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | Status | Normal | 0 | 0 | 20 |
0 | Switcheroo | The user trades held items with the target faster than the eye can follow. | Status | Dark | 0 | 100 | 10 |
0 | Final Gambit | The user risks everything to attack its target. The user faints but does damage equal to its HP. | Special | Fighting | 0 | 100 | 5 |
Rattata ALOLA Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Headbutt | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Physical | Normal | 70 | 100 | 15 |
0 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Special | Ice | 90 | 100 | 10 |
0 | Blizzard | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Special | Ice | 110 | 70 | 5 |
0 | Dig | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | Ground | 80 | 100 | 10 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Sludge Bomb | Unsanitary sludge is hurled at the target. This may also poison the target. | Special | Poison | 90 | 100 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | Special | Ghost | 80 | 100 | 15 |
0 | Torment | The user torments and enrages the target, making it incapable of using the same move twice in a row. | Status | Dark | 0 | 100 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
0 | U Turn | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Physical | Bug | 70 | 100 | 20 |
0 | Embargo | This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Status | Dark | 0 | 100 | 15 |
0 | Dark Pulse | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | Special | Dark | 80 | 100 | 15 |
0 | Shadow Claw | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | Physical | Ghost | 70 | 100 | 15 |
0 | Grass Knot | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Special | Grass | 0 | 100 | 20 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Quash | The user suppresses the target and makes its move go last. | Status | Dark | 0 | 100 | 15 |
0 | Snarl | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | Special | Dark | 55 | 95 | 15 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |