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Sableye MEGA Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Sableye, a Dark/Ghost type creature first seen in Generation 3. Sableye has a Mega Evolution, available in Omega Ruby/Alpha Sapphire. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0302 |
Type | dark ghost |
Species | Darkness Pokémon |
Height | 0.5 m (1'72") |
Weight | 161.0 kg (355.0 lbs) |
Abilities | Magic bounce |
Color | Purple |
Introduced in | Generation 3 |
Egg Group | humanshape |
Base Stats
Hp | 50 | 11% | |
Attack | 85 | 18% | |
Defense | 125 | 27% | |
Sp. Atk | 85 | 18% | |
Sp. Def | 115 | 24% | |
Speed | 20 | 5% | |
Total | 480 |
Sableye MEGA does not evolve.
Type Effectiveness
Moves Learned by Level Up
Sableye MEGA learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Scratch | Hard, pointed, sharp claws rake the target to inflict damage. | Physical | Normal | 40 | 100 | 35 |
1 | Leer | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Status | Normal | 0 | 100 | 30 |
6 | Night Shade | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | Special | Ghost | 0 | 100 | 15 |
31 | Confuse Ray | The target is exposed to a sinister ray that triggers confusion. | Status | Ghost | 0 | 100 | 10 |
11 | Fury Swipes | The target is raked with sharp claws or scythes quickly two to five times in a row. | Physical | Normal | 18 | 80 | 15 |
19 | Feint Attack | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Physical | Dark | 60 | 0 | 20 |
4 | Foresight | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Status | Normal | 0 | 0 | 40 |
14 | Detect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Fighting | 0 | 0 | 5 |
46 | Mean Look | The user pins the target with a dark, arresting look. The target becomes unable to flee. | Status | Normal | 0 | 0 | 5 |
39 | Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | Special | Ghost | 80 | 100 | 15 |
21 | Fake Out | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Physical | Normal | 40 | 100 | 10 |
26 | Knock Off | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | Physical | Dark | 65 | 100 | 20 |
9 | Astonish | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | Physical | Ghost | 30 | 100 | 15 |
24 | Punishment | The more the target has powered up with stat changes, the greater the move’s power. | Physical | Dark | 0 | 100 | 5 |
36 | Power Gem | The user attacks with a ray of light that sparkles as if it were made of gemstones. | Special | Rock | 80 | 100 | 20 |
29 | Shadow Claw | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | Physical | Ghost | 70 | 100 | 15 |
16 | Shadow Sneak | The user extends its shadow and attacks the target from behind. This move always goes first. | Physical | Ghost | 40 | 100 | 30 |
34 | Zen Headbutt | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Physical | Psychic | 80 | 90 | 15 |
41 | Foul Play | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | Physical | Dark | 95 | 100 | 15 |
44 | Quash | The user suppresses the target and makes its move go last. | Status | Dark | 0 | 100 | 15 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Recover | Restoring its own cells, the user restores its own HP by half of its max HP. | Status | Normal | 0 | 0 | 10 |
0 | Moonlight | The user restores its own HP. The amount of HP regained varies with the weather. | Status | Fairy | 0 | 0 | 5 |
0 | Flatter | Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | Status | Dark | 0 | 100 | 15 |
0 | Trick | The user catches the target off guard and swaps its held item with its own. | Status | Psychic | 0 | 100 | 10 |
0 | Imprison | If opposing Pokémon know any move also known by the user, they are prevented from using it. | Status | Psychic | 0 | 0 | 10 |
0 | Feint | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | Physical | Normal | 30 | 100 | 10 |
0 | Metal Burst | The user retaliates with much greater power against the target that last inflicted damage on it. | Physical | Steel | 0 | 100 | 10 |
0 | Sucker Punch | This move enables the user to attack first. This move fails if the target is not readying an attack. | Physical | Dark | 70 | 100 | 5 |
0 | Nasty Plot | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | Status | Dark | 0 | 0 | 20 |
0 | Captivate | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Status | Normal | 0 | 100 | 20 |
Sableye MEGA Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Cut | The target is cut with a scythe or claw. This can also be used to cut down thin trees. | Physical | Normal | 50 | 95 | 30 |
0 | Dig | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | Ground | 80 | 100 | 10 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Special | Psychic | 90 | 100 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | Special | Psychic | 100 | 100 | 15 |
0 | Flash | The user flashes a bright light that cuts the target’s accuracy. | Status | Normal | 0 | 100 | 20 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Psych Up | The user hypnotizes itself into copying any stat change made by the target. | Status | Normal | 0 | 0 | 10 |
0 | Rock Smash | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | Physical | Fighting | 40 | 100 | 15 |
0 | Torment | The user torments and enrages the target, making it incapable of using the same move twice in a row. | Status | Dark | 0 | 100 | 15 |
0 | Will O Wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Status | Fire | 0 | 85 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
0 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Physical | Fighting | 75 | 100 | 15 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Physical | Rock | 60 | 95 | 15 |
0 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
0 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Status | Psychic | 0 | 0 | 20 |
0 | Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
0 | Embargo | This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Status | Dark | 0 | 100 | 15 |
0 | Fling | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Physical | Dark | 0 | 100 | 10 |
0 | Poison Jab | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | Physical | Poison | 80 | 100 | 20 |
0 | Dark Pulse | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | Special | Dark | 80 | 100 | 15 |
0 | Hone Claws | The user sharpens its claws to boost its Attack stat and accuracy. | Status | Dark | 0 | 0 | 15 |
0 | Low Sweep | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | Physical | Fighting | 65 | 100 | 20 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Incinerate | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | Special | Fire | 60 | 100 | 15 |
0 | Retaliate | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | Physical | Normal | 70 | 100 | 5 |
0 | Snarl | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | Special | Dark | 55 | 95 | 15 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Dazzling Gleam | The user damages opposing Pokémon by emitting a powerful flash. | Special | Fairy | 80 | 100 | 10 |
0 | Power Up Punch | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | Physical | Fighting | 40 | 100 | 20 |