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Slither WING Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Slither Wing, a Bug/Fighting type creature first seen in Generation 9. It bears a striking resemblance to Volcarona. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0988 |
Type | bug fighting |
Species | Paradox Pokémon |
Height | 3.2 m (10'60") |
Weight | 92.0 kg (202.9 lbs) |
Abilities | Protosynthesis,Protosynthesis |
Color | Red |
Introduced in | Generation 9 |
Egg Group | no-eggs |
Base Stats
Hp | 85 | 15% | |
Attack | 135 | 24% | |
Defense | 79 | 14% | |
Sp. Atk | 85 | 15% | |
Sp. Def | 105 | 19% | |
Speed | 81 | 15% | |
Total | 570 |
Slither WING does not evolve.
Moves Learned by Level Up
Slither WING learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Gust | A gust of wind is whipped up by wings and launched at the target to inflict damage. | Special | Flying | 40 | 100 | 35 |
77 | Whirlwind | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Status | Normal | 0 | 0 | 20 |
21 | Stomp | The target is stomped with a big foot. This may also make the target flinch. | Physical | Normal | 65 | 100 | 20 |
91 | Thrash | The user rampages and attacks for two to three turns. The user then becomes confused. | Physical | Normal | 120 | 100 | 10 |
1 | Ember | The target is attacked with small flames. This may also leave the target with a burn. | Special | Fire | 40 | 100 | 25 |
7 | Poison Powder | The user scatters a cloud of poisonous dust on the target. This may also poison the target. | Status | Poison | 0 | 75 | 35 |
7 | Stun Spore | The user scatters a cloud of numbing powder that paralyzes the target. | Status | Grass | 0 | 75 | 30 |
84 | Leech Life | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | Physical | Bug | 80 | 100 | 10 |
35 | Morning Sun | The user restores its own HP. The amount of HP regained varies with the weather. | Status | Normal | 0 | 0 | 5 |
49 | Superpower | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | Physical | Fighting | 120 | 100 | 5 |
56 | Bulk Up | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Status | Fighting | 0 | 0 | 20 |
1 | Bug Bite | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | Physical | Bug | 60 | 100 | 20 |
14 | Flame Charge | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | Physical | Fire | 50 | 100 | 20 |
28 | Low Sweep | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | Physical | Fighting | 65 | 100 | 20 |
70 | First Impression | Although this move has great power, it only works the first turn the user is in battle. | Physical | Bug | 90 | 100 | 10 |
42 | Lunge | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | Physical | Bug | 80 | 100 | 15 |
63 | Dual Wingbeat | The user slams the target with its wings. The target is hit twice in a row. | Physical | Flying | 40 | 90 | 10 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
Slither WING Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Physical | Normal | 85 | 100 | 15 |
0 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
0 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Special | Normal | 150 | 90 | 5 |
0 | Low Kick | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Physical | Fighting | 0 | 100 | 20 |
0 | Earthquake | The user sets off an earthquake that strikes every Pokémon around it. | Physical | Ground | 100 | 100 | 10 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Reversal | An all-out attack that becomes more powerful the less HP the user has. | Physical | Fighting | 0 | 100 | 15 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Status | Rock | 0 | 0 | 10 |
0 | Giga Drain | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Special | Grass | 75 | 100 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Heat Wave | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | Special | Fire | 95 | 90 | 10 |
0 | Will O Wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Status | Fire | 0 | 85 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Physical | Fighting | 75 | 100 | 15 |
0 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
0 | U Turn | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Physical | Bug | 70 | 100 | 20 |
0 | Close Combat | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | Physical | Fighting | 120 | 100 | 5 |
0 | Flare Blitz | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. | Physical | Fire | 120 | 100 | 15 |
0 | Bug Buzz | The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. | Special | Bug | 90 | 100 | 10 |
0 | Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Physical | Normal | 150 | 90 | 5 |
0 | Zen Headbutt | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Physical | Psychic | 80 | 90 | 15 |
0 | Heavy Slam | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | Physical | Steel | 0 | 100 | 10 |
0 | Acrobatics | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Physical | Flying | 55 | 100 | 15 |
0 | Wild Charge | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Physical | Electric | 90 | 100 | 15 |
0 | Hurricane | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | Special | Flying | 110 | 70 | 10 |
0 | Stomping Tantrum | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Physical | Ground | 75 | 100 | 10 |
0 | Body Press | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Physical | Fighting | 80 | 100 | 10 |
0 | Tera Blast | Special | Normal | 80 | 100 | 10 | |
0 | Trailblaze | Physical | Grass | 50 | 100 | 20 |