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Stonjourner Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Stonjourner, a Rock type creature first seen in Generation 8. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Stonjourner #0874
Big Rock Pokémon
Pokemon Profile
Pokédex Data
National No. #0874
Type rock
Species Big Rock Pokémon
Height 2.5 m (8'24")
Weight 520.0 kg (1,146.6 lbs)
Abilities Power spot
Color Gray
Introduced in Generation 8
Egg Group mineral
Shiny
Pokemon Profile

Base Stats

Hp 100 22%
Attack 125 27%
Defense 135 29%
Sp. Atk 20 5%
Sp. Def 20 5%
Speed 70 15%
Total 470
Evolution

Stonjourner does not evolve.

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Stonjourner learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
24 Stomp The target is stomped with a big foot. This may also make the target flinch. Physical Normal 65 100 20
66 Mega Kick The target is attacked by a kick launched with muscle-packed power. Physical Normal 120 75 5
42 Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. Physical Normal 85 100 15
1 Rock Throw The user picks up and throws a small rock at the target to attack. Physical Rock 50 90 15
36 Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. Physical Rock 75 90 10
12 Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. Physical Rock 60 95 15
1 Block The user blocks the target’s way with arms spread wide to prevent escape. Status Normal 0 0 5
18 Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. Status Psychic 0 0 5
6 Rock Polish The user polishes its body to reduce drag. This can sharply raise the Speed stat. Status Rock 0 0 20
60 Stone Edge The user stabs the target with sharpened stones from below. Critical hits land more easily. Physical Rock 100 80 5
30 Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. Status Rock 0 0 20
48 Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. Status Rock 0 0 10
54 Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. Physical Steel 0 100 10

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Curse A move that works differently for the Ghost type than for all other types. Status Ghost 0 0 10
0 Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. Special Rock 60 100 5

Stonjourner Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. Physical Fighting 0 100 20
0 Earthquake The user sets off an earthquake that strikes every Pokémon around it. Physical Ground 100 100 10
0 Self Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. Physical Normal 200 100 5
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Special Normal 50 100 15
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Status Rock 0 0 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. Physical Fighting 120 100 5
0 Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. Status Psychic 0 0 10
0 Sand Tomb The user traps the target inside a harshly raging sandstorm for four to five turns. Physical Ground 35 85 15
0 Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. Status Steel 0 0 15
0 Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. Physical Rock 25 90 10
0 Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. Physical Dark 60 100 10
0 Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. Special Rock 80 100 20
0 Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. Special Ground 90 100 10
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. Status Psychic 0 0 10
0 Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. Physical Fighting 65 100 20
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. Physical Ground 60 100 20
0 Heat Crash The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the move’s power. Physical Fire 0 100 10
0 Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. Physical Dark 60 100 20
0 Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. Physical Ground 75 100 10
0 Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. Physical Fighting 80 100 10
0 Tera Blast Special Normal 80 100 10

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