0 |
Cut
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
Physical |
Normal |
50 |
95 |
30 |
0 |
Roar
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Status |
Normal |
0 |
0 |
20 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Strength
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Physical |
Normal |
80 |
100 |
15 |
0 |
Solar Beam
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Special |
Grass |
120 |
100 |
10 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Light Screen
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Status |
Psychic |
0 |
0 |
30 |
0 |
Reflect
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Swift
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Special |
Normal |
60 |
0 |
20 |
0 |
Flash
|
The user flashes a bright light that cuts the target’s accuracy. |
Status |
Normal |
0 |
100 |
20 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Reversal
|
An all-out attack that becomes more powerful the less HP the user has. |
Physical |
Fighting |
0 |
100 |
15 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
False Swipe
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Physical |
Normal |
40 |
100 |
40 |
0 |
Swagger
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Status |
Normal |
0 |
85 |
15 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Safeguard
|
The user creates a protective field that prevents status conditions for five turns. |
Status |
Normal |
0 |
0 |
25 |
0 |
Megahorn
|
Using its tough and impressive horn, the user rams into the target with no letup. |
Physical |
Bug |
120 |
85 |
10 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Psych Up
|
The user hypnotizes itself into copying any stat change made by the target. |
Status |
Normal |
0 |
0 |
10 |
0 |
Rock Smash
|
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Physical |
Fighting |
40 |
100 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Nature Power
|
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
Status |
Normal |
0 |
0 |
20 |
0 |
Taunt
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Status |
Dark |
0 |
100 |
20 |
0 |
Revenge
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
Physical |
Fighting |
60 |
100 |
10 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Aerial Ace
|
The user confounds the target with speed, then slashes. This attack never misses. |
Physical |
Flying |
60 |
0 |
20 |
0 |
Calm Mind
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Air Slash
|
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Special |
Flying |
75 |
95 |
15 |
0 |
X Scissor
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Physical |
Bug |
80 |
100 |
15 |
0 |
Focus Blast
|
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Special |
Fighting |
120 |
70 |
5 |
0 |
Energy Ball
|
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Special |
Grass |
90 |
100 |
10 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Leaf Storm
|
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Special |
Grass |
130 |
90 |
5 |
0 |
Stone Edge
|
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
Physical |
Rock |
100 |
80 |
5 |
0 |
Grass Knot
|
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Special |
Grass |
0 |
100 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Solar Blade
|
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |
Physical |
Grass |
125 |
100 |
10 |
0 |
Smart Strike
|
The user stabs the target with a sharp horn. This attack never misses. |
Physical |
Steel |
70 |
0 |
10 |