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Beedrill MEGA Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Beedrill, a Bug/Poison type creature first seen in Generation 1. Beedrill has a Mega Evolution, available in Omega Ruby/Alpha Sapphire, and also, creature Go. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Beedrill MEGA #0015
Poison Bee Pokémon
Pokemon Profile
Pokédex Data
National No. #0015
Type bug poison
Species Poison Bee Pokémon
Height 1.4 m (4'72")
Weight 40.5 kg (89.3 lbs)
Abilities Adaptability
Color Yellow
Introduced in Generation 1
Egg Group bug
Shiny
Pokemon Profile
Alternate Forms
Pokemon Image 1

Base Stats

Hp 65 14%
Attack 150 31%
Defense 40 9%
Sp. Atk 15 4%
Sp. Def 80 17%
Speed 145 30%
Total 495
Evolution
Pokemon 1
#0013
Weedle
Pokemon 1
#0014
Kakuna
Pokemon 1
#0015
Beedrill

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Beedrill MEGA learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
1 Fury Attack The target is jabbed repeatedly with a horn or beak two to five times in a row. Physical Normal 15 85 20
16 Twineedle The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. Physical Bug 25 100 20
28 Pin Missile Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. Physical Bug 25 95 20
1 Peck The target is jabbed with a sharply pointed beak or horn. Physical Flying 35 100 35
31 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
19 Rage As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Physical Normal 20 100 20
13 Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. Status Normal 0 0 30
31 Outrage The user rampages and attacks for two to three turns. The user then becomes confused. Physical Dragon 120 100 10
22 Pursuit An attack move that inflicts double damage if used on a target that is switching out of battle. Physical Dark 40 100 20
40 Endeavor An attack move that cuts down the target’s HP to equal the user’s HP. Physical Normal 0 100 5
34 Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. Physical Dark 60 100 10
25 Toxic Spikes The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. Status Poison 0 0 20
37 Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. Physical Poison 80 100 20
45 Fell Stinger When the user knocks out a target with this move, the user’s Attack stat rises sharply. Physical Bug 50 100 25

Beedrill MEGA Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. Status Normal 0 0 20
0 Cut The target is cut with a scythe or claw. This can also be used to cut down thin trees. Physical Normal 50 95 30
0 Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Physical Normal 70 100 15
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Special Grass 40 100 15
0 Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. Special Grass 120 100 10
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Status Psychic 0 0 20
0 Flash The user flashes a bright light that cuts the target’s accuracy. Status Normal 0 100 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. Special Poison 90 100 10
0 False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. Physical Normal 40 100 40
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. Physical Fighting 40 100 15
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. Physical Fighting 75 100 15
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Physical Flying 60 0 20
0 Roost The user lands and rests its body. It restores the user’s HP by up to half of its max HP. Status Flying 0 0 10
0 U Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Physical Bug 70 100 20
0 Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
0 X Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. Physical Bug 80 100 15
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. Special Poison 65 100 10
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. Physical Flying 55 100 15
0 Struggle Bug While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. Special Bug 50 100 20
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Special Bug 20 100 20
0 Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. Physical Dark 60 100 20

Beedrill MEGA User Comments


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