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Clobbopus Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Clobbopus, a Fighting type creature first seen in Generation 8. Evolves into Grapploct. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0852 |
Type | fighting |
Species | Tantrum Pokémon |
Height | 0.6 m (2'0") |
Weight | 4.0 kg (8.8 lbs) |
Abilities | Limber,Technician |
Color | Brown |
Introduced in | Generation 8 |
Egg Group | water1, humanshape |
Base Stats
Hp | 50 | 17% | |
Attack | 68 | 22% | |
Defense | 60 | 20% | |
Sp. Atk | 50 | 17% | |
Sp. Def | 50 | 17% | |
Speed | 32 | 11% | |
Total | 310 |
Type Effectiveness
Moves Learned by Level Up
Clobbopus learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
10 | Bind | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Physical | Normal | 15 | 85 | 20 |
1 | Leer | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Status | Normal | 0 | 100 | 30 |
30 | Submission | The user grabs the target and recklessly dives for the ground. This also damages the user a little. | Physical | Fighting | 80 | 80 | 20 |
40 | Reversal | An all-out attack that becomes more powerful the less HP the user has. | Physical | Fighting | 0 | 100 | 15 |
15 | Detect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Fighting | 0 | 0 | 5 |
1 | Rock Smash | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | Physical | Fighting | 40 | 100 | 15 |
35 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
45 | Superpower | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | Physical | Fighting | 120 | 100 | 5 |
20 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Physical | Fighting | 75 | 100 | 15 |
25 | Bulk Up | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Status | Fighting | 0 | 0 | 20 |
5 | Feint | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | Physical | Normal | 30 | 100 | 10 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Seismic Toss | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Physical | Fighting | 0 | 100 | 20 |
0 | Pain Split | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Status | Normal | 0 | 0 | 20 |
0 | Sucker Punch | This move enables the user to attack first. This move fails if the target is not readying an attack. | Physical | Dark | 70 | 100 | 5 |
0 | Soak | The user shoots a torrent of water at the target and changes the target’s type to Water. | Status | Water | 0 | 100 | 20 |
0 | Circle Throw | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Physical | Fighting | 60 | 90 | 10 |
0 | Power Up Punch | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | Physical | Fighting | 40 | 100 | 20 |
Clobbopus Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Mega Punch | The target is slugged by a punch thrown with muscle-packed power. | Physical | Normal | 80 | 85 | 20 |
0 | Ice Punch | The target is punched with an icy fist. This may also leave the target frozen. | Physical | Ice | 75 | 100 | 15 |
0 | Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Physical | Normal | 85 | 100 | 15 |
0 | Waterfall | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | Physical | Water | 80 | 100 | 15 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Snore | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | Special | Normal | 50 | 100 | 15 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Revenge | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | Physical | Fighting | 60 | 100 | 10 |
0 | Dive | Diving on the first turn, the user floats up and attacks on the next turn. | Physical | Water | 80 | 100 | 10 |
0 | Muddy Water | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | Special | Water | 90 | 85 | 10 |
0 | Mud Shot | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | Special | Ground | 55 | 95 | 15 |
0 | Brine | If the target’s HP is half or less, this attack will hit with double the power. | Special | Water | 65 | 100 | 10 |
0 | Close Combat | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | Physical | Fighting | 120 | 100 | 5 |
0 | Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
0 | Focus Blast | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | Special | Fighting | 120 | 70 | 5 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Retaliate | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | Physical | Normal | 70 | 100 | 5 |
0 | Work Up | The user is roused, and its Attack and Sp. Atk stats increase. | Status | Normal | 0 | 0 | 30 |
0 | Liquidation | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | Physical | Water | 85 | 100 | 10 |