0 |
Cut
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
Physical |
Normal |
50 |
95 |
30 |
0 |
Flamethrower
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Special |
Fire |
90 |
100 |
15 |
0 |
Strength
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Physical |
Normal |
80 |
100 |
15 |
0 |
Fire Spin
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Special |
Fire |
35 |
85 |
15 |
0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Agility
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Status |
Psychic |
0 |
0 |
30 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Fire Blast
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Special |
Fire |
110 |
85 |
5 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Baton Pass
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Status |
Normal |
0 |
0 |
40 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Rock Smash
|
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Physical |
Fighting |
40 |
100 |
15 |
0 |
Will O Wisp
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Status |
Fire |
0 |
85 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Focus Punch
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Physical |
Fighting |
150 |
100 |
20 |
0 |
Revenge
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
Physical |
Fighting |
60 |
100 |
10 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Overheat
|
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Special |
Fire |
130 |
90 |
5 |
0 |
Rock Tomb
|
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Physical |
Rock |
60 |
95 |
15 |
0 |
Aerial Ace
|
The user confounds the target with speed, then slashes. This attack never misses. |
Physical |
Flying |
60 |
0 |
20 |
0 |
Natural Gift
|
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Physical |
Normal |
0 |
100 |
15 |
0 |
Assurance
|
If the target has already taken some damage in the same turn, this attack’s power is doubled. |
Physical |
Dark |
60 |
100 |
10 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Poison Jab
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
Physical |
Poison |
80 |
100 |
20 |
0 |
Focus Blast
|
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Special |
Fighting |
120 |
70 |
5 |
0 |
Shadow Claw
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Physical |
Ghost |
70 |
100 |
15 |
0 |
Captivate
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Status |
Normal |
0 |
100 |
20 |
0 |
Hone Claws
|
The user sharpens its claws to boost its Attack stat and accuracy. |
Status |
Dark |
0 |
0 |
15 |
0 |
Flame Charge
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
Physical |
Fire |
50 |
100 |
20 |
0 |
Low Sweep
|
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
Physical |
Fighting |
65 |
100 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Echoed Voice
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Special |
Normal |
40 |
100 |
15 |
0 |
Incinerate
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Special |
Fire |
60 |
100 |
15 |
0 |
Work Up
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Status |
Normal |
0 |
0 |
30 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Power Up Punch
|
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
Physical |
Fighting |
40 |
100 |
20 |