0 |
Mega Kick
|
The target is attacked by a kick launched with muscle-packed power. |
Physical |
Normal |
120 |
75 |
5 |
0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
0 |
Take Down
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Physical |
Normal |
90 |
85 |
20 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Earthquake
|
The user sets off an earthquake that strikes every Pokémon around it. |
Physical |
Ground |
100 |
100 |
10 |
0 |
Screech
|
An earsplitting screech harshly lowers the target’s Defense stat. |
Status |
Normal |
0 |
85 |
40 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Rock Slide
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Physical |
Rock |
75 |
90 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Snore
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special |
Normal |
50 |
100 |
15 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Scary Face
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
Status |
Normal |
0 |
100 |
10 |
0 |
Outrage
|
The user rampages and attacks for two to three turns. The user then becomes confused. |
Physical |
Dragon |
120 |
100 |
10 |
0 |
Sandstorm
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
Status |
Rock |
0 |
0 |
10 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Taunt
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Status |
Dark |
0 |
100 |
20 |
0 |
Revenge
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
Physical |
Fighting |
60 |
100 |
10 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Rock Tomb
|
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Physical |
Rock |
60 |
95 |
15 |
0 |
Mud Shot
|
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
Special |
Ground |
55 |
95 |
15 |
0 |
Rock Blast
|
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
Physical |
Rock |
25 |
90 |
10 |
0 |
Payback
|
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Physical |
Dark |
50 |
100 |
10 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Earth Power
|
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. |
Special |
Ground |
90 |
100 |
10 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Zen Headbutt
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Physical |
Psychic |
80 |
90 |
15 |
0 |
Flash Cannon
|
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
Special |
Steel |
80 |
100 |
10 |
0 |
Power Whip
|
The user violently whirls its vines or tentacles to harshly lash the target. |
Physical |
Grass |
120 |
85 |
10 |
0 |
Stone Edge
|
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
Physical |
Rock |
100 |
80 |
5 |
0 |
Stealth Rock
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
Status |
Rock |
0 |
0 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Work Up
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Status |
Normal |
0 |
0 |
30 |
0 |
Heat Crash
|
The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the move’s power. |
Physical |
Fire |
0 |
100 |
10 |
0 |
Snarl
|
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
Special |
Dark |
55 |
95 |
15 |
0 |
Brutal Swing
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
Physical |
Dark |
60 |
100 |
20 |
0 |
Stomping Tantrum
|
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
Physical |
Ground |
75 |
100 |
10 |
0 |
Body Press
|
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
Physical |
Fighting |
80 |
100 |
10 |
0 |
Tera Blast
|
|
Special |
Normal |
80 |
100 |
10 |