| 0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
| 0 |
Take Down
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Physical |
Normal |
90 |
85 |
20 |
| 0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
| 0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
| 0 |
Agility
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Status |
Psychic |
0 |
0 |
30 |
| 0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
| 0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
| 0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
| 0 |
Scary Face
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
Status |
Normal |
0 |
100 |
10 |
| 0 |
Mud Slap
|
The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
Special |
Ground |
20 |
100 |
10 |
| 0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
| 0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
| 0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
| 0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
| 0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
| 0 |
Helping Hand
|
The user assists an ally by boosting the power of that ally’s attack. |
Status |
Normal |
0 |
0 |
20 |
| 0 |
Mud Shot
|
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
Special |
Ground |
55 |
95 |
15 |
| 0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
| 0 |
Thunder Fang
|
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
Physical |
Electric |
65 |
95 |
15 |
| 0 |
Ice Fang
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
Physical |
Ice |
65 |
95 |
15 |
| 0 |
Fire Fang
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
Physical |
Fire |
65 |
95 |
15 |
| 0 |
Snarl
|
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
Special |
Dark |
55 |
95 |
15 |
| 0 |
Draining Kiss
|
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
Special |
Fairy |
50 |
100 |
10 |
| 0 |
Misty Terrain
|
The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
Status |
Fairy |
0 |
0 |
10 |
| 0 |
Dazzling Gleam
|
The user damages opposing Pokémon by emitting a powerful flash. |
Special |
Fairy |
80 |
100 |
10 |
| 0 |
Psychic Fangs
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
Physical |
Psychic |
85 |
100 |
10 |
| 0 |
Stomping Tantrum
|
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
Physical |
Ground |
75 |
100 |
10 |
| 0 |
Body Press
|
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
Physical |
Fighting |
80 |
100 |
10 |
| 0 |
Tera Blast
|
|
Special |
Normal |
80 |
100 |
10 |
| 0 |
Trailblaze
|
|
Physical |
Grass |
50 |
100 |
20 |