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Dragalge Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Dragalge, a Poison/Dragon type creature first seen in Generation 6. Tales are told of ships that wander into seas where Dragalge live, never to return. When Dragalge evolves from Skrelp, its loses its Water type, and also, gains Dragon type. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Dragalge #0691
Mock Kelp Pokémon
Pokemon Profile
Pokédex Data
National No. #0691
Type poison dragon
Species Mock Kelp Pokémon
Height 1.8 m (5'108")
Weight 81.5 kg (179.7 lbs)
Abilities Poison point,Poison touch,Adaptability
Color Brown
Introduced in Generation 6
Egg Group water1, dragon
Shiny
Pokemon Profile

Base Stats

Hp 65 14%
Attack 75 16%
Defense 90 19%
Sp. Atk 97 20%
Sp. Def 123 25%
Speed 44 9%
Total 494
Evolution
Pokemon 1
#0690
Skrelp
Pokemon 1
#0691
Dragalge

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Dragalge learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Physical Normal 40 100 35
9 Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. Status Normal 0 100 30
15 Acid The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. Special Poison 40 100 30
1 Water Gun The target is blasted with a forceful shot of water. Special Water 40 100 25
42 Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Special Water 110 80 5
32 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
28 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
1 Smokescreen The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. Status Normal 0 100 20
12 Bubble A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. Special Water 40 100 30
5 Feint Attack The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. Physical Dark 60 0 20
38 Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. Special Poison 90 100 10
1 Twister The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. Special Dragon 40 100 20
19 Camouflage The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. Status Normal 0 0 20
23 Poison Tail The user hits the target with its tail. This may also poison the target. Critical hits land more easily. Physical Poison 50 100 25
25 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Special Water 60 100 20
35 Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Physical Water 90 90 10
53 Dragon Pulse The target is attacked with a shock wave generated by the user’s gaping mouth. Special Dragon 85 100 10
1 Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Physical Dragon 60 90 10

Dragalge Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
0 Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. Special Water 90 100 15
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. Special Electric 90 100 15
0 Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. Special Electric 110 70 10
0 Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. Physical Water 80 100 15
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. Status Normal 0 100 10
0 Mud Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Special Ground 20 100 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
0 Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. Special Ghost 80 100 15
0 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. Status Ice 0 0 10
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Dive Diving on the first turn, the user floats up and attacks on the next turn. Physical Water 80 100 10
0 Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. Special Ground 55 95 15
0 Toxic Spikes The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. Status Poison 0 0 20
0 Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. Special Fighting 120 70 5
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. Special Poison 65 100 10
0 Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. Special Poison 95 100 10
0 Acid Spray The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. Special Poison 40 100 20
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. Special Water 80 100 15
0 Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. Physical Fairy 90 90 10
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. Status Poison 0 100 20
0 Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. Physical Water 85 100 10
0 Tera Blast Special Normal 80 100 10
0 Snowscape Status Ice 0 0 10
0 Chilling Water Special Water 50 100 20

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