0 |
Fly
|
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
Physical |
Flying |
90 |
95 |
15 |
0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
0 |
Flamethrower
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Special |
Fire |
90 |
100 |
15 |
0 |
Hydro Pump
|
The target is blasted by a huge volume of water launched under great pressure. |
Special |
Water |
110 |
80 |
5 |
0 |
Surf
|
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
Special |
Water |
90 |
100 |
15 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Solar Beam
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Special |
Grass |
120 |
100 |
10 |
0 |
Thunderbolt
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Special |
Electric |
90 |
100 |
15 |
0 |
Thunder Wave
|
The user launches a weak jolt of electricity that paralyzes the target. |
Status |
Electric |
0 |
90 |
20 |
0 |
Thunder
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Special |
Electric |
110 |
70 |
10 |
0 |
Night Shade
|
The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
Special |
Ghost |
0 |
100 |
15 |
0 |
Light Screen
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Status |
Psychic |
0 |
0 |
30 |
0 |
Reflect
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Fire Blast
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Special |
Fire |
110 |
85 |
5 |
0 |
Swift
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Special |
Normal |
60 |
0 |
20 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Tri Attack
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. |
Special |
Normal |
80 |
100 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Thief
|
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Physical |
Dark |
60 |
100 |
25 |
0 |
Snore
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special |
Normal |
50 |
100 |
15 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Outrage
|
The user rampages and attacks for two to three turns. The user then becomes confused. |
Physical |
Dragon |
120 |
100 |
10 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Steel Wing
|
The target is hit with wings of steel. This may also raise the user’s Defense stat. |
Physical |
Steel |
70 |
90 |
25 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Baton Pass
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Status |
Normal |
0 |
0 |
40 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Shadow Ball
|
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Special |
Ghost |
80 |
100 |
15 |
0 |
Beat Up
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Will O Wisp
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Status |
Fire |
0 |
85 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Helping Hand
|
The user assists an ally by boosting the power of that ally’s attack. |
Status |
Normal |
0 |
0 |
20 |
0 |
Dive
|
Diving on the first turn, the user floats up and attacks on the next turn. |
Physical |
Water |
80 |
100 |
10 |
0 |
Dragon Claw
|
The user slashes the target with huge, sharp claws. |
Physical |
Dragon |
80 |
100 |
15 |
0 |
Brine
|
If the target’s HP is half or less, this attack will hit with double the power. |
Special |
Water |
65 |
100 |
10 |
0 |
Dragon Pulse
|
The target is attacked with a shock wave generated by the user’s gaping mouth. |
Special |
Dragon |
85 |
100 |
10 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Ally Switch
|
The user teleports using a strange power and switches places with one of its allies. |
Status |
Psychic |
0 |
0 |
15 |
0 |
Scald
|
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
Special |
Water |
80 |
100 |
15 |
0 |
Acrobatics
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Physical |
Flying |
55 |
100 |
15 |
0 |
Dragon Tail
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Physical |
Dragon |
60 |
90 |
10 |
0 |
Psychic Fangs
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
Physical |
Psychic |
85 |
100 |
10 |
0 |
Breaking Swipe
|
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
Physical |
Dragon |
60 |
100 |
15 |
0 |
Tera Blast
|
|
Special |
Normal |
80 |
100 |
10 |
0 |
Pounce
|
|
Physical |
Bug |
50 |
100 |
20 |