0 |
Pay Day
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Physical |
Normal |
40 |
100 |
20 |
0 |
Cut
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
Physical |
Normal |
50 |
95 |
30 |
0 |
Thunderbolt
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Special |
Electric |
90 |
100 |
15 |
0 |
Thunder Wave
|
The user launches a weak jolt of electricity that paralyzes the target. |
Status |
Electric |
0 |
90 |
20 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Psychic
|
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Special |
Psychic |
90 |
100 |
10 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Reflect
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Swift
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Special |
Normal |
60 |
0 |
20 |
0 |
Dream Eater
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Special |
Psychic |
100 |
100 |
15 |
0 |
Flash
|
The user flashes a bright light that cuts the target’s accuracy. |
Status |
Normal |
0 |
100 |
20 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Swagger
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Status |
Normal |
0 |
85 |
15 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Safeguard
|
The user creates a protective field that prevents status conditions for five turns. |
Status |
Normal |
0 |
0 |
25 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Psych Up
|
The user hypnotizes itself into copying any stat change made by the target. |
Status |
Normal |
0 |
0 |
10 |
0 |
Torment
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Status |
Dark |
0 |
100 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Fake Tears
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Status |
Dark |
0 |
100 |
20 |
0 |
Calm Mind
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Payback
|
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Physical |
Dark |
50 |
100 |
10 |
0 |
Dark Pulse
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Special |
Dark |
80 |
100 |
15 |
0 |
Energy Ball
|
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Special |
Grass |
90 |
100 |
10 |
0 |
Nasty Plot
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |
Status |
Dark |
0 |
0 |
20 |
0 |
Trick Room
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Status |
Psychic |
0 |
0 |
5 |
0 |
Charge Beam
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Special |
Electric |
50 |
90 |
10 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Echoed Voice
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Special |
Normal |
40 |
100 |
15 |
0 |
Work Up
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Status |
Normal |
0 |
0 |
30 |
0 |
Play Rough
|
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
Physical |
Fairy |
90 |
90 |
10 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |