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Geodude ALOLA Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Geodude, a Rock/Ground type creature first seen in Generation 1. Geodude has an Alolan Form, first seen in creature Sun/Moon. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0074 |
Type | rock electric |
Species | Rock Pokémon |
Height | 0.4 m (1'36") |
Weight | 20.3 kg (44.8 lbs) |
Abilities | Magnet pull,Sturdy,Galvanize |
Color | Brown |
Introduced in | Generation 1 |
Egg Group | mineral |
Base Stats
Hp | 40 | 14% | |
Attack | 80 | 27% | |
Defense | 100 | 34% | |
Sp. Atk | 30 | 10% | |
Sp. Def | 30 | 10% | |
Speed | 20 | 7% | |
Total | 300 |
Type Effectiveness
Moves Learned by Level Up
Geodude ALOLA learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
22 | Thunder Punch | The target is punched with an electrified fist. This may also leave the target with paralysis. | Physical | Electric | 75 | 100 | 15 |
1 | Tackle | A physical attack in which the user charges and slams into the target with its whole body. | Physical | Normal | 40 | 100 | 35 |
15 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
40 | Double Edge | A reckless, life-risking tackle. This also damages the user quite a lot. | Physical | Normal | 120 | 100 | 15 |
3 | Thunder Shock | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | Special | Electric | 40 | 100 | 30 |
16 | Rock Throw | The user picks up and throws a small rock at the target to attack. | Physical | Rock | 50 | 90 | 15 |
1 | Defense Curl | The user curls up to conceal weak spots and raise its Defense stat. | Status | Normal | 0 | 0 | 40 |
6 | Bide | The user endures attacks for two turns, then strikes back to cause double the damage taken. | Physical | Normal | 0 | 0 | 10 |
24 | Self Destruct | The user attacks everything around it by causing an explosion. The user faints upon using this move. | Physical | Normal | 200 | 100 | 5 |
36 | Explosion | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | Physical | Normal | 250 | 100 | 5 |
10 | Rollout | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | Physical | Rock | 30 | 90 | 20 |
12 | Spark | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | Physical | Electric | 65 | 100 | 20 |
4 | Charge | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Status | Electric | 0 | 0 | 20 |
30 | Rock Blast | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | Physical | Rock | 25 | 90 | 10 |
6 | Rock Polish | The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Status | Rock | 0 | 0 | 20 |
34 | Discharge | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | Special | Electric | 80 | 100 | 15 |
42 | Stone Edge | The user stabs the target with sharpened stones from below. Critical hits land more easily. | Physical | Rock | 100 | 80 | 5 |
28 | Stealth Rock | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Status | Rock | 0 | 0 | 20 |
18 | Smack Down | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | Physical | Rock | 50 | 100 | 15 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Counter | A retaliation move that counters any physical attack, inflicting double the damage taken. | Physical | Fighting | 0 | 100 | 20 |
0 | Screech | An earsplitting screech harshly lowers the target’s Defense stat. | Status | Normal | 0 | 85 | 40 |
0 | Curse | A move that works differently for the Ghost type than for all other types. | Status | Ghost | 0 | 0 | 10 |
0 | Flail | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Physical | Normal | 0 | 100 | 15 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Block | The user blocks the target’s way with arms spread wide to prevent escape. | Status | Normal | 0 | 0 | 5 |
0 | Magnet Rise | The user levitates using electrically generated magnetism for five turns. | Status | Electric | 0 | 0 | 10 |
0 | Rock Climb | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | Physical | Normal | 90 | 85 | 20 |
0 | Wide Guard | The user and its allies are protected from wide-ranging attacks for one turn. | Status | Rock | 0 | 0 | 10 |
0 | Autotomize | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Status | Steel | 0 | 0 | 15 |
Geodude ALOLA Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Headbutt | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Physical | Normal | 70 | 100 | 15 |
0 | Flamethrower | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | Special | Fire | 90 | 100 | 15 |
0 | Seismic Toss | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Physical | Fighting | 0 | 100 | 20 |
0 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Special | Electric | 90 | 100 | 15 |
0 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Status | Electric | 0 | 90 | 20 |
0 | Thunder | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Special | Electric | 110 | 70 | 10 |
0 | Earthquake | The user sets off an earthquake that strikes every Pokémon around it. | Physical | Ground | 100 | 100 | 10 |
0 | Dig | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | Ground | 80 | 100 | 10 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Fire Blast | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | Special | Fire | 110 | 85 | 5 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Rock Slide | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Physical | Rock | 75 | 90 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Status | Rock | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Nature Power | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | Status | Normal | 0 | 0 | 20 |
0 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Physical | Fighting | 75 | 100 | 15 |
0 | Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Physical | Rock | 60 | 95 | 15 |
0 | Gyro Ball | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Physical | Steel | 0 | 100 | 5 |
0 | Fling | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Physical | Dark | 0 | 100 | 10 |
0 | Charge Beam | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | Special | Electric | 50 | 90 | 10 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Volt Switch | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Special | Electric | 70 | 100 | 20 |
0 | Bulldoze | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | Physical | Ground | 60 | 100 | 20 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Brutal Swing | The user swings its body around violently to inflict damage on everything in its vicinity. | Physical | Dark | 60 | 100 | 20 |