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Grubbin Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Grubbin, a Bug type creature first seen in Generation 7. Grubbin relies on its sturdy jaw as a weapon in battle, and also, as a tool for burrowing through the earth. Grubbin loves electricity, which is why it can be found near power plants, and also, substations. By wrapping tree branches in the sticky threads that it spews from its mouth, Grubbin can swing around like an actor on suspension wires! Grubbin evolves into Charjabug. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers.
National No. | #0736 |
Type | bug |
Species | Larva Pokémon |
Height | 0.4 m (1'36") |
Weight | 4.4 kg (9.7 lbs) |
Abilities | Swarm |
Color | Gray |
Introduced in | Generation 7 |
Egg Group | bug |
Base Stats
Hp | 47 | 16% | |
Attack | 62 | 21% | |
Defense | 45 | 15% | |
Sp. Atk | 55 | 19% | |
Sp. Def | 45 | 15% | |
Speed | 46 | 16% | |
Total | 300 |
Type Effectiveness
Moves Learned by Level Up
Grubbin learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Vice Grip | The target is gripped and squeezed from both sides to inflict damage. | Physical | Normal | 55 | 100 | 30 |
10 | Bite | The target is bitten with viciously sharp fangs. This may also make the target flinch. | Physical | Dark | 60 | 100 | 25 |
4 | String Shot | The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. | Status | Bug | 0 | 95 | 40 |
28 | Dig | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | Ground | 80 | 100 | 10 |
7 | Mud Slap | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | Special | Ground | 20 | 100 | 10 |
16 | Spark | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | Physical | Electric | 65 | 100 | 20 |
22 | Crunch | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | Physical | Dark | 80 | 100 | 15 |
25 | X Scissor | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | Physical | Bug | 80 | 100 | 15 |
13 | Bug Bite | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | Physical | Bug | 60 | 100 | 20 |
19 | Acrobatics | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Physical | Flying | 55 | 100 | 15 |
25 | Sticky Web | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | Status | Bug | 0 | 0 | 20 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Harden | The user stiffens all the muscles in its body to raise its Defense stat. | Status | Normal | 0 | 0 | 30 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Mud Shot | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | Special | Ground | 55 | 95 | 15 |
0 | Discharge | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | Special | Electric | 80 | 100 | 15 |
0 | Electroweb | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | Special | Electric | 55 | 95 | 15 |
Grubbin Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Special | Electric | 90 | 100 | 15 |
0 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Status | Electric | 0 | 90 | 20 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Screech | An earsplitting screech harshly lowers the target’s Defense stat. | Status | Normal | 0 | 85 | 40 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Status | Psychic | 0 | 0 | 30 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Poison Jab | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | Physical | Poison | 80 | 100 | 20 |
0 | Charge Beam | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | Special | Electric | 50 | 90 | 10 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Volt Switch | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Special | Electric | 70 | 100 | 20 |
0 | Wild Charge | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Physical | Electric | 90 | 100 | 15 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |