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Inkay Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Inkay, a Dark/Psychic type creature first seen in Generation 6. Transmitters above Inkay's eyes have the ability to drain the will to fight from other Pokémon. It uses this skill to run, and also, hide when attacked by stronger enemies. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0686 |
Type | dark psychic |
Species | Revolving Pokémon |
Height | 0.4 m (1'36") |
Weight | 3.5 kg (7.7 lbs) |
Abilities | Contrary,Suction cups,Infiltrator |
Color | Blue |
Introduced in | Generation 6 |
Egg Group | water1, water2 |
Base Stats
Hp | 53 | 19% | |
Attack | 54 | 19% | |
Defense | 53 | 19% | |
Sp. Atk | 37 | 13% | |
Sp. Def | 46 | 16% | |
Speed | 45 | 16% | |
Total | 288 |
Type Effectiveness
Moves Learned by Level Up
Inkay learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Tackle | A physical attack in which the user charges and slams into the target with its whole body. | Physical | Normal | 40 | 100 | 35 |
6 | Wrap | A long body or vines are used to wrap and squeeze the target for four to five turns. | Physical | Normal | 15 | 90 | 20 |
21 | Psybeam | The target is attacked with a peculiar ray. This may also leave the target confused. | Special | Psychic | 65 | 100 | 20 |
1 | Peck | The target is jabbed with a sharply pointed beak or horn. | Physical | Flying | 35 | 100 | 35 |
18 | Hypnosis | The user employs hypnotic suggestion to make the target fall into a deep sleep. | Status | Psychic | 0 | 60 | 20 |
31 | Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Status | Psychic | 0 | 0 | 30 |
4 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Status | Psychic | 0 | 0 | 20 |
1 | Constrict | The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. | Physical | Normal | 10 | 100 | 35 |
13 | Psywave | The target is attacked with an odd psychic wave. The attack varies in intensity. | Special | Psychic | 0 | 100 | 15 |
43 | Slash | The target is attacked with a slash of claws or blades. Critical hits land more easily. | Physical | Normal | 70 | 100 | 20 |
12 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
48 | Superpower | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | Physical | Fighting | 120 | 100 | 5 |
35 | Pluck | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | Physical | Flying | 60 | 100 | 20 |
27 | Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
46 | Night Slash | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | Physical | Dark | 70 | 100 | 15 |
23 | Switcheroo | The user trades held items with the target faster than the eye can follow. | Status | Dark | 0 | 100 | 10 |
39 | Psycho Cut | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | Physical | Psychic | 70 | 100 | 20 |
8 | Foul Play | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | Physical | Dark | 95 | 100 | 15 |
15 | Topsy Turvy | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | Status | Dark | 0 | 0 | 20 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Disable | For four turns, this move prevents the target from using the move it last used. | Status | Normal | 0 | 100 | 20 |
0 | Destiny Bond | When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | Status | Ghost | 0 | 0 | 5 |
0 | Flatter | Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | Status | Dark | 0 | 100 | 15 |
0 | Camouflage | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | Status | Normal | 0 | 0 | 20 |
0 | Acupressure | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | Status | Normal | 0 | 0 | 30 |
0 | Guard Swap | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Status | Psychic | 0 | 0 | 10 |
0 | Power Split | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Status | Psychic | 0 | 0 | 10 |
0 | Simple Beam | The user’s mysterious psychic wave changes the target’s Ability to Simple. | Status | Normal | 0 | 100 | 15 |
Inkay Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Cut | The target is cut with a scythe or claw. This can also be used to cut down thin trees. | Physical | Normal | 50 | 95 | 30 |
0 | Flamethrower | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | Special | Fire | 90 | 100 | 15 |
0 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Special | Electric | 90 | 100 | 15 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Special | Psychic | 90 | 100 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Flash | The user flashes a bright light that cuts the target’s accuracy. | Status | Normal | 0 | 100 | 20 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Rock Slide | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Physical | Rock | 75 | 90 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Baton Pass | The user switches places with a party Pokémon in waiting and passes along any stat changes. | Status | Normal | 0 | 0 | 40 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Psych Up | The user hypnotizes itself into copying any stat change made by the target. | Status | Normal | 0 | 0 | 10 |
0 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | Special | Psychic | 120 | 100 | 10 |
0 | Torment | The user torments and enrages the target, making it incapable of using the same move twice in a row. | Status | Dark | 0 | 100 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Fake Tears | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Status | Dark | 0 | 100 | 20 |
0 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
0 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Status | Psychic | 0 | 0 | 20 |
0 | Embargo | This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Status | Dark | 0 | 100 | 15 |
0 | Fling | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Physical | Dark | 0 | 100 | 10 |
0 | Dark Pulse | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | Special | Dark | 80 | 100 | 15 |
0 | Nasty Plot | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | Status | Dark | 0 | 0 | 20 |
0 | Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Status | Psychic | 0 | 0 | 5 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Stored Power | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | Special | Psychic | 20 | 100 | 10 |
0 | Retaliate | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | Physical | Normal | 70 | 100 | 5 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Liquidation | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | Physical | Water | 85 | 100 | 10 |