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Klang Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Klang, a Steel type creature first seen in Generation 5. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0600 |
Type | steel |
Species | Gear Pokémon |
Height | 0.6 m (2'0") |
Weight | 51.0 kg (112.5 lbs) |
Abilities | Plus,Minus,Clear body |
Color | Gray |
Introduced in | Generation 5 |
Egg Group | mineral |
Base Stats
Hp | 60 | 14% | |
Attack | 80 | 19% | |
Defense | 95 | 22% | |
Sp. Atk | 70 | 16% | |
Sp. Def | 85 | 20% | |
Speed | 50 | 12% | |
Total | 440 |
Type Effectiveness
Moves Learned by Level Up
Klang learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Vice Grip | The target is gripped and squeezed from both sides to inflict damage. | Physical | Normal | 55 | 100 | 30 |
21 | Bind | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Physical | Normal | 15 | 85 | 20 |
64 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Special | Normal | 150 | 90 | 5 |
1 | Thunder Shock | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | Special | Electric | 40 | 100 | 30 |
40 | Screech | An earsplitting screech harshly lowers the target’s Defense stat. | Status | Normal | 0 | 85 | 40 |
60 | Zap Cannon | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Special | Electric | 120 | 50 | 5 |
56 | Lock On | The user takes sure aim at the target. This ensures the next attack does not miss the target. | Status | Normal | 0 | 0 | 5 |
1 | Charge | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Status | Electric | 0 | 0 | 20 |
48 | Metal Sound | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | Status | Steel | 0 | 85 | 40 |
36 | Mirror Shot | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. | Special | Steel | 65 | 85 | 10 |
44 | Discharge | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | Special | Electric | 80 | 100 | 15 |
26 | Charge Beam | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | Special | Electric | 50 | 90 | 10 |
31 | Autotomize | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Status | Steel | 0 | 0 | 15 |
52 | Shift Gear | The user rotates its gears, raising its Attack and sharply raising its Speed. | Status | Steel | 0 | 0 | 10 |
1 | Gear Grind | The user attacks by throwing steel gears at its target twice. | Physical | Steel | 50 | 85 | 15 |
Klang Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Special | Electric | 90 | 100 | 15 |
0 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Status | Electric | 0 | 90 | 20 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Status | Rock | 0 | 0 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rock Smash | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | Physical | Fighting | 40 | 100 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Assurance | If the target has already taken some damage in the same turn, this attack’s power is doubled. | Physical | Dark | 60 | 100 | 10 |
0 | Rock Polish | The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Status | Rock | 0 | 0 | 20 |
0 | Power Gem | The user attacks with a ray of light that sparkles as if it were made of gemstones. | Special | Rock | 80 | 100 | 20 |
0 | Flash Cannon | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. | Special | Steel | 80 | 100 | 10 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Volt Switch | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Special | Electric | 70 | 100 | 20 |
0 | Wild Charge | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Physical | Electric | 90 | 100 | 15 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |