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Litwick Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Litwick, a Ghost/Fire type creature first seen in Generation 5. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0607 |
Type | ghost fire |
Species | Candle Pokémon |
Height | 0.3 m (1'0") |
Weight | 3.1 kg (6.8 lbs) |
Abilities | Flash fire,Flame body,Infiltrator |
Color | White |
Introduced in | Generation 5 |
Egg Group | indeterminate |
Base Stats
Hp | 50 | 19% | |
Attack | 30 | 11% | |
Defense | 55 | 20% | |
Sp. Atk | 65 | 24% | |
Sp. Def | 55 | 20% | |
Speed | 20 | 8% | |
Total | 275 |
Type Effectiveness
Moves Learned by Level Up
Litwick learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Ember | The target is attacked with small flames. This may also leave the target with a burn. | Special | Fire | 40 | 100 | 25 |
7 | Fire Spin | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | Special | Fire | 35 | 85 | 15 |
13 | Night Shade | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | Special | Ghost | 0 | 100 | 15 |
3 | Minimize | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | Status | Normal | 0 | 0 | 10 |
10 | Confuse Ray | The target is exposed to a sinister ray that triggers confusion. | Status | Ghost | 0 | 100 | 10 |
5 | Smog | The target is attacked with a discharge of filthy gases. This may also poison the target. | Special | Poison | 30 | 70 | 20 |
43 | Curse | A move that works differently for the Ghost type than for all other types. | Status | Ghost | 0 | 0 | 10 |
55 | Pain Split | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Status | Normal | 0 | 0 | 20 |
49 | Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | Special | Ghost | 80 | 100 | 15 |
16 | Will O Wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Status | Fire | 0 | 85 | 15 |
33 | Memento | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | Status | Dark | 0 | 100 | 10 |
24 | Imprison | If opposing Pokémon know any move also known by the user, they are prevented from using it. | Status | Psychic | 0 | 0 | 10 |
1 | Astonish | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | Physical | Ghost | 30 | 100 | 15 |
61 | Overheat | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | Special | Fire | 130 | 90 | 5 |
20 | Flame Burst | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | Special | Fire | 70 | 100 | 15 |
28 | Hex | This relentless attack does massive damage to a target affected by status conditions. | Special | Ghost | 65 | 100 | 10 |
38 | Inferno | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | Special | Fire | 100 | 50 | 5 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Acid | The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | Special | Poison | 40 | 100 | 30 |
0 | Haze | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Status | Ice | 0 | 0 | 30 |
0 | Acid Armor | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | Status | Poison | 0 | 0 | 20 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Heat Wave | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | Special | Fire | 95 | 90 | 10 |
0 | Captivate | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Status | Normal | 0 | 100 | 20 |
0 | Power Split | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Status | Psychic | 0 | 0 | 10 |
0 | Clear Smog | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | Special | Poison | 50 | 0 | 15 |
Litwick Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Flamethrower | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | Special | Fire | 90 | 100 | 15 |
0 | Solar Beam | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | Special | Grass | 120 | 100 | 10 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Special | Psychic | 90 | 100 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Fire Blast | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | Special | Fire | 110 | 85 | 5 |
0 | Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | Special | Psychic | 100 | 100 | 15 |
0 | Flash | The user flashes a bright light that cuts the target’s accuracy. | Status | Normal | 0 | 100 | 20 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Safeguard | The user creates a protective field that prevents status conditions for five turns. | Status | Normal | 0 | 0 | 25 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Psych Up | The user hypnotizes itself into copying any stat change made by the target. | Status | Normal | 0 | 0 | 10 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Status | Psychic | 0 | 0 | 20 |
0 | Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
0 | Embargo | This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Status | Dark | 0 | 100 | 15 |
0 | Energy Ball | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | Special | Grass | 90 | 100 | 10 |
0 | Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Status | Psychic | 0 | 0 | 5 |
0 | Telekinesis | The user makes the target float with its psychic power. The target is easier to hit for three turns. | Status | Psychic | 0 | 0 | 15 |
0 | Flame Charge | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | Physical | Fire | 50 | 100 | 20 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Incinerate | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | Special | Fire | 60 | 100 | 15 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Mystical Fire | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. | Special | Fire | 75 | 100 | 10 |