0 |
Mega Punch
|
The target is slugged by a punch thrown with muscle-packed power. |
Physical |
Normal |
80 |
85 |
20 |
0 |
Fire Punch
|
The target is punched with a fiery fist. This may also leave the target with a burn. |
Physical |
Fire |
75 |
100 |
15 |
0 |
Ice Punch
|
The target is punched with an icy fist. This may also leave the target frozen. |
Physical |
Ice |
75 |
100 |
15 |
0 |
Thunder Punch
|
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Physical |
Electric |
75 |
100 |
15 |
0 |
Mega Kick
|
The target is attacked by a kick launched with muscle-packed power. |
Physical |
Normal |
120 |
75 |
5 |
0 |
Headbutt
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Physical |
Normal |
70 |
100 |
15 |
0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
0 |
Take Down
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Physical |
Normal |
90 |
85 |
20 |
0 |
Double Edge
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
Physical |
Normal |
120 |
100 |
15 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Submission
|
The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
Physical |
Fighting |
80 |
80 |
20 |
0 |
Counter
|
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Physical |
Fighting |
0 |
100 |
20 |
0 |
Seismic Toss
|
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
Physical |
Fighting |
0 |
100 |
20 |
0 |
Solar Beam
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Special |
Grass |
120 |
100 |
10 |
0 |
Thunderbolt
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Special |
Electric |
90 |
100 |
15 |
0 |
Thunder Wave
|
The user launches a weak jolt of electricity that paralyzes the target. |
Status |
Electric |
0 |
90 |
20 |
0 |
Thunder
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Special |
Electric |
110 |
70 |
10 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Psychic
|
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Special |
Psychic |
90 |
100 |
10 |
0 |
Rage
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Physical |
Normal |
20 |
100 |
20 |
0 |
Teleport
|
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Mimic
|
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
Status |
Normal |
0 |
0 |
10 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Reflect
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Bide
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Physical |
Normal |
0 |
0 |
10 |
0 |
Metronome
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Status |
Normal |
0 |
0 |
10 |
0 |
Skull Bash
|
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
Physical |
Normal |
130 |
100 |
10 |
0 |
Dream Eater
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Special |
Psychic |
100 |
100 |
15 |
0 |
Flash
|
The user flashes a bright light that cuts the target’s accuracy. |
Status |
Normal |
0 |
100 |
20 |
0 |
Psywave
|
The target is attacked with an odd psychic wave. The attack varies in intensity. |
Special |
Psychic |
0 |
100 |
15 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Thief
|
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Physical |
Dark |
60 |
100 |
25 |
0 |
Nightmare
|
A sleeping target sees a nightmare that inflicts some damage every turn. |
Status |
Ghost |
0 |
100 |
15 |
0 |
Snore
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special |
Normal |
50 |
100 |
15 |
0 |
Curse
|
A move that works differently for the Ghost type than for all other types. |
Status |
Ghost |
0 |
0 |
10 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Mud Slap
|
The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
Special |
Ground |
20 |
100 |
10 |
0 |
Zap Cannon
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Special |
Electric |
120 |
50 |
5 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Charm
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Status |
Fairy |
0 |
100 |
20 |
0 |
Swagger
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Status |
Normal |
0 |
85 |
15 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Dynamic Punch
|
The user punches the target with full, concentrated power. This confuses the target if it hits. |
Physical |
Fighting |
100 |
50 |
5 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Psych Up
|
The user hypnotizes itself into copying any stat change made by the target. |
Status |
Normal |
0 |
0 |
10 |
0 |
Shadow Ball
|
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Special |
Ghost |
80 |
100 |
15 |
0 |
Uproar
|
The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
Special |
Normal |
90 |
100 |
10 |
0 |
Torment
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Status |
Dark |
0 |
100 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Focus Punch
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Physical |
Fighting |
150 |
100 |
20 |
0 |
Taunt
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Status |
Dark |
0 |
100 |
20 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Skill Swap
|
The user employs its psychic power to exchange Abilities with the target. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Snatch
|
The user steals the effects of any attempts to use a healing or stat-changing move. |
Status |
Dark |
0 |
0 |
10 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Aerial Ace
|
The user confounds the target with speed, then slashes. This attack never misses. |
Physical |
Flying |
60 |
0 |
20 |
0 |
Calm Mind
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Shock Wave
|
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Special |
Electric |
60 |
0 |
20 |
0 |
Natural Gift
|
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Physical |
Normal |
0 |
100 |
15 |
0 |
Payback
|
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Physical |
Dark |
50 |
100 |
10 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Drain Punch
|
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
Physical |
Fighting |
75 |
100 |
10 |
0 |
Focus Blast
|
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Special |
Fighting |
120 |
70 |
5 |
0 |
Energy Ball
|
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Special |
Grass |
90 |
100 |
10 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Trick Room
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Status |
Psychic |
0 |
0 |
5 |
0 |
Captivate
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Status |
Normal |
0 |
100 |
20 |
0 |
Grass Knot
|
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Special |
Grass |
0 |
100 |
20 |
0 |
Charge Beam
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Special |
Electric |
50 |
90 |
10 |
0 |
Psyshock
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Special |
Psychic |
80 |
100 |
10 |
0 |
Telekinesis
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Status |
Psychic |
0 |
0 |
15 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Stored Power
|
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
Special |
Psychic |
20 |
100 |
10 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Mystical Fire
|
The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. |
Special |
Fire |
75 |
100 |
10 |
0 |
Dazzling Gleam
|
The user damages opposing Pokémon by emitting a powerful flash. |
Special |
Fairy |
80 |
100 |
10 |
0 |
Infestation
|
The target is infested and attacked for four to five turns. The target can’t flee during this time. |
Special |
Bug |
20 |
100 |
20 |
0 |
Power Up Punch
|
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
Physical |
Fighting |
40 |
100 |
20 |