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Nosepass Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Nosepass, a Rock type creature first seen in Generation 3. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0299 |
Type | rock |
Species | Compass Pokémon |
Height | 1.0 m (3'36") |
Weight | 97.0 kg (213.9 lbs) |
Abilities | Sturdy,Magnet pull,Sand force |
Color | Gray |
Introduced in | Generation 3 |
Egg Group | mineral |
Base Stats
Hp | 30 | 8% | |
Attack | 45 | 12% | |
Defense | 135 | 36% | |
Sp. Atk | 45 | 12% | |
Sp. Def | 90 | 24% | |
Speed | 30 | 8% | |
Total | 375 |
Type Effectiveness
Moves Learned by Level Up
Nosepass learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Tackle | A physical attack in which the user charges and slams into the target with its whole body. | Physical | Normal | 40 | 100 | 35 |
22 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Status | Electric | 0 | 90 | 20 |
13 | Rock Throw | The user picks up and throws a small rock at the target to attack. | Physical | Rock | 50 | 90 | 15 |
7 | Harden | The user stiffens all the muscles in its body to raise its Defense stat. | Status | Normal | 0 | 0 | 30 |
37 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
28 | Rock Slide | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Physical | Rock | 75 | 90 | 10 |
43 | Zap Cannon | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Special | Electric | 120 | 50 | 5 |
46 | Lock On | The user takes sure aim at the target. This ensures the next attack does not miss the target. | Status | Normal | 0 | 0 | 5 |
31 | Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Status | Rock | 0 | 0 | 10 |
25 | Spark | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | Physical | Electric | 65 | 100 | 20 |
16 | Block | The user blocks the target’s way with arms spread wide to prevent escape. | Status | Normal | 0 | 0 | 5 |
18 | Rock Blast | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | Physical | Rock | 25 | 90 | 10 |
49 | Power Gem | The user attacks with a ray of light that sparkles as if it were made of gemstones. | Special | Rock | 80 | 100 | 20 |
73 | Earth Power | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | Special | Ground | 90 | 100 | 10 |
49 | Discharge | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | Special | Electric | 80 | 100 | 15 |
55 | Stone Edge | The user stabs the target with sharpened stones from below. Critical hits land more easily. | Physical | Rock | 100 | 80 | 5 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Explosion | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | Physical | Normal | 250 | 100 | 5 |
0 | Rollout | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | Physical | Rock | 30 | 90 | 20 |
0 | Magnitude | The user attacks everything around it with a ground-shaking quake. Its power varies. | Physical | Ground | 0 | 100 | 30 |
0 | Head Smash | The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | Physical | Rock | 150 | 80 | 5 |
0 | Wide Guard | The user and its allies are protected from wide-ranging attacks for one turn. | Status | Rock | 0 | 0 | 10 |
Nosepass Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Strength | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | Physical | Normal | 80 | 100 | 15 |
0 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Special | Electric | 90 | 100 | 15 |
0 | Thunder | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Special | Electric | 110 | 70 | 10 |
0 | Earthquake | The user sets off an earthquake that strikes every Pokémon around it. | Physical | Ground | 100 | 100 | 10 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Rock Smash | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | Physical | Fighting | 40 | 100 | 15 |
0 | Torment | The user torments and enrages the target, making it incapable of using the same move twice in a row. | Status | Dark | 0 | 100 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Physical | Rock | 60 | 95 | 15 |
0 | Shock Wave | The user strikes the target with a quick jolt of electricity. This attack never misses. | Special | Electric | 60 | 0 | 20 |
0 | Natural Gift | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | Physical | Normal | 0 | 100 | 15 |
0 | Rock Polish | The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Status | Rock | 0 | 0 | 20 |
0 | Captivate | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Status | Normal | 0 | 100 | 20 |
0 | Stealth Rock | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Status | Rock | 0 | 0 | 20 |
0 | Smack Down | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | Physical | Rock | 50 | 100 | 15 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Volt Switch | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Special | Electric | 70 | 100 | 20 |
0 | Bulldoze | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | Physical | Ground | 60 | 100 | 20 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Dazzling Gleam | The user damages opposing Pokémon by emitting a powerful flash. | Special | Fairy | 80 | 100 | 10 |