0 |
Mega Punch
|
The target is slugged by a punch thrown with muscle-packed power. |
Physical |
Normal |
80 |
85 |
20 |
0 |
Fire Punch
|
The target is punched with a fiery fist. This may also leave the target with a burn. |
Physical |
Fire |
75 |
100 |
15 |
0 |
Ice Punch
|
The target is punched with an icy fist. This may also leave the target frozen. |
Physical |
Ice |
75 |
100 |
15 |
0 |
Thunder Punch
|
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Physical |
Electric |
75 |
100 |
15 |
0 |
Mega Kick
|
The target is attacked by a kick launched with muscle-packed power. |
Physical |
Normal |
120 |
75 |
5 |
0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
0 |
Surf
|
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
Special |
Water |
90 |
100 |
15 |
0 |
Ice Beam
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Special |
Ice |
90 |
100 |
10 |
0 |
Blizzard
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Special |
Ice |
110 |
70 |
5 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Low Kick
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Physical |
Fighting |
0 |
100 |
20 |
0 |
Thunderbolt
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Special |
Electric |
90 |
100 |
15 |
0 |
Thunder Wave
|
The user launches a weak jolt of electricity that paralyzes the target. |
Status |
Electric |
0 |
90 |
20 |
0 |
Thunder
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Special |
Electric |
110 |
70 |
10 |
0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
0 |
Screech
|
An earsplitting screech harshly lowers the target’s Defense stat. |
Status |
Normal |
0 |
85 |
40 |
0 |
Focus Energy
|
The user takes a deep breath and focuses so that critical hits land more easily. |
Status |
Normal |
0 |
0 |
30 |
0 |
Swift
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Special |
Normal |
60 |
0 |
20 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Thief
|
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Physical |
Dark |
60 |
100 |
25 |
0 |
Snore
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special |
Normal |
50 |
100 |
15 |
0 |
Reversal
|
An all-out attack that becomes more powerful the less HP the user has. |
Physical |
Fighting |
0 |
100 |
15 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Icy Wind
|
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Special |
Ice |
55 |
95 |
15 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Iron Tail
|
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Physical |
Steel |
100 |
75 |
15 |
0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Shadow Ball
|
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Special |
Ghost |
80 |
100 |
15 |
0 |
Whirlpool
|
The user traps the target in a violent swirling whirlpool for four to five turns. |
Special |
Water |
35 |
85 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Helping Hand
|
The user assists an ally by boosting the power of that ally’s attack. |
Status |
Normal |
0 |
0 |
20 |
0 |
Trick
|
The user catches the target off guard and swaps its held item with its own. |
Status |
Psychic |
0 |
100 |
10 |
0 |
Revenge
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
Physical |
Fighting |
60 |
100 |
10 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Hyper Voice
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
Special |
Normal |
90 |
100 |
10 |
0 |
Fake Tears
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Status |
Dark |
0 |
100 |
20 |
0 |
Iron Defense
|
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Status |
Steel |
0 |
0 |
15 |
0 |
Bulk Up
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
Status |
Fighting |
0 |
0 |
20 |
0 |
Mud Shot
|
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
Special |
Ground |
55 |
95 |
15 |
0 |
Close Combat
|
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
Physical |
Fighting |
120 |
100 |
5 |
0 |
Payback
|
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Physical |
Dark |
50 |
100 |
10 |
0 |
Assurance
|
If the target has already taken some damage in the same turn, this attack’s power is doubled. |
Physical |
Dark |
60 |
100 |
10 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Seed Bomb
|
The user slams a barrage of hard-shelled seeds down on the target from above. |
Physical |
Grass |
80 |
100 |
15 |
0 |
X Scissor
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Physical |
Bug |
80 |
100 |
15 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Shadow Claw
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Physical |
Ghost |
70 |
100 |
15 |
0 |
Cross Poison
|
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
Physical |
Poison |
70 |
100 |
20 |
0 |
Gunk Shot
|
The user shoots filthy garbage at the target to attack. This may also poison the target. |
Physical |
Poison |
120 |
80 |
5 |
0 |
Grass Knot
|
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Special |
Grass |
0 |
100 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Retaliate
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
Physical |
Normal |
70 |
100 |
5 |
0 |
Work Up
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Status |
Normal |
0 |
0 |
30 |
0 |
Throat Chop
|
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Physical |
Dark |
80 |
100 |
15 |
0 |
Stomping Tantrum
|
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
Physical |
Ground |
75 |
100 |
10 |
0 |
Body Press
|
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
Physical |
Fighting |
80 |
100 |
10 |