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Ponyta GALAR Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Ponyta, a Fire type creature first seen in Generation 1. Ponyta has a Galarian Form, first seen in creature Sword/Shield. It is said that they were exposed to the overflowing life energy of the Glimwood Tangle forest over many generations,, and also, this is why their appearance became unique in the Galar region. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers.
Ponyta GALAR
#0077
Fire Horse Pokémon
Pokédex Data
National No. | #0077 |
Type | psychic |
Species | Fire Horse Pokémon |
Height | 0.8 m (2'72") |
Weight | 24.0 kg (52.9 lbs) |
Abilities | Run away,Pastel veil,Anticipation |
Color | Yellow |
Introduced in | Generation 1 |
Egg Group | ground |
Shiny
Base Stats
Hp | 50 | 13% | |
Attack | 85 | 21% | |
Defense | 55 | 14% | |
Sp. Atk | 65 | 16% | |
Sp. Def | 65 | 16% | |
Speed | 90 | 22% | |
Total | 410 |
Type Effectiveness
Damaged normally by:
Weak to:
Resistant to:
Moves Learned by Level Up
Ponyta GALAR learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
30 | Stomp | The target is stomped with a big foot. This may also make the target flinch. | Physical | Normal | 65 | 100 | 20 |
1 | Tackle | A physical attack in which the user charges and slams into the target with its whole body. | Physical | Normal | 40 | 100 | 35 |
41 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
5 | Tail Whip | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Status | Normal | 0 | 100 | 30 |
1 | Growl | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Status | Normal | 0 | 100 | 40 |
25 | Psybeam | The target is attacked with a peculiar ray. This may also leave the target confused. | Special | Psychic | 65 | 100 | 20 |
10 | Confusion | The target is hit by a weak telekinetic force. This may also confuse the target. | Special | Psychic | 50 | 100 | 25 |
50 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Special | Psychic | 90 | 100 | 10 |
20 | Agility | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Status | Psychic | 0 | 0 | 30 |
55 | Healing Wish | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | Status | Psychic | 0 | 0 | 10 |
35 | Heal Pulse | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | Status | Psychic | 0 | 0 | 10 |
15 | Fairy Wind | The user stirs up a fairy wind and strikes the target with it. | Special | Fairy | 40 | 100 | 30 |
45 | Dazzling Gleam | The user damages opposing Pokémon by emitting a powerful flash. | Special | Fairy | 80 | 100 | 10 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Double Kick | The target is quickly kicked twice in succession using both feet. | Physical | Fighting | 30 | 100 | 30 |
0 | Horn Drill | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Physical | Normal | 0 | 30 | 5 |
0 | Thrash | The user rampages and attacks for two to three turns. The user then becomes confused. | Physical | Normal | 120 | 100 | 10 |
0 | Double Edge | A reckless, life-risking tackle. This also damages the user quite a lot. | Physical | Normal | 120 | 100 | 15 |
0 | Hypnosis | The user employs hypnotic suggestion to make the target fall into a deep sleep. | Status | Psychic | 0 | 60 | 20 |
0 | Morning Sun | The user restores its own HP. The amount of HP regained varies with the weather. | Status | Normal | 0 | 0 | 5 |
Ponyta GALAR Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Physical | Normal | 85 | 100 | 15 |
0 | Low Kick | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Physical | Fighting | 0 | 100 | 20 |
0 | Swift | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Special | Normal | 60 | 0 | 20 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Snore | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | Special | Normal | 50 | 100 | 15 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Charm | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Status | Fairy | 0 | 100 | 20 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Iron Tail | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | Physical | Steel | 100 | 75 | 15 |
0 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | Special | Psychic | 120 | 100 | 10 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Imprison | If opposing Pokémon know any move also known by the user, they are prevented from using it. | Status | Psychic | 0 | 0 | 10 |
0 | Bounce | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | Physical | Flying | 85 | 85 | 5 |
0 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Status | Psychic | 0 | 0 | 20 |
0 | Zen Headbutt | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Physical | Psychic | 80 | 90 | 15 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Stored Power | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | Special | Psychic | 20 | 100 | 10 |
0 | Ally Switch | The user teleports using a strange power and switches places with one of its allies. | Status | Psychic | 0 | 0 | 15 |
0 | Wild Charge | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Physical | Electric | 90 | 100 | 15 |
0 | Play Rough | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Physical | Fairy | 90 | 90 | 10 |
0 | Mystical Fire | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. | Special | Fire | 75 | 100 | 10 |
0 | High Horsepower | The user fiercely attacks the target using its entire body. | Physical | Ground | 95 | 95 | 10 |