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Popplio Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Popplio, a Water type creature first seen in Generation 7. Popplio can create balloons made of water from its nose, and also, utilize them to create a variety of different strategies, and also, attacks in battle. This creature is better at moving in the water than on land,, and also, can swim at speeds over 25 mph. On land, it uses the elasticity of the balloons it creates to perform jumps, and also, acrobatic stunts. Popplio starts with the move Water Gun. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers.
National No. | #0728 |
Type | water |
Species | Sea Lion Pokémon |
Height | 0.4 m (1'36") |
Weight | 7.5 kg (16.5 lbs) |
Abilities | Torrent,Liquid voice |
Color | Blue |
Introduced in | Generation 7 |
Egg Group | water1, ground |
Base Stats
Hp | 50 | 16% | |
Attack | 54 | 17% | |
Defense | 54 | 17% | |
Sp. Atk | 66 | 21% | |
Sp. Def | 56 | 18% | |
Speed | 40 | 13% | |
Total | 320 |
Type Effectiveness
Moves Learned by Level Up
Popplio learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Pound | The target is physically pounded with a long tail, a foreleg, or the like. | Physical | Normal | 40 | 100 | 35 |
29 | Double Slap | The target is slapped repeatedly, back and forth, two to five times in a row. | Physical | Normal | 15 | 85 | 10 |
4 | Growl | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Status | Normal | 0 | 100 | 40 |
25 | Sing | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Status | Normal | 0 | 55 | 15 |
1 | Water Gun | The target is blasted with a forceful shot of water. | Special | Water | 40 | 100 | 25 |
43 | Hydro Pump | The target is blasted by a huge volume of water launched under great pressure. | Special | Water | 110 | 80 | 5 |
22 | Bubble Beam | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | Special | Water | 65 | 100 | 20 |
16 | Icy Wind | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | Special | Ice | 55 | 95 | 15 |
18 | Encore | The user compels the target to keep using only the move it last used for three turns. | Status | Normal | 0 | 100 | 5 |
32 | Hyper Voice | The user lets loose a horribly echoing shout with the power to inflict damage. | Special | Normal | 90 | 100 | 10 |
39 | Captivate | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Status | Normal | 0 | 100 | 20 |
15 | Aqua Jet | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | Physical | Water | 40 | 100 | 20 |
8 | Disarming Voice | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Special | Fairy | 40 | 0 | 15 |
46 | Misty Terrain | The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. | Status | Fairy | 0 | 0 | 10 |
36 | Moonblast | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | Special | Fairy | 95 | 100 | 15 |
11 | Baby Doll Eyes | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | Status | Fairy | 0 | 100 | 30 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Amnesia | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Status | Psychic | 0 | 0 | 20 |
0 | Perish Song | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Status | Normal | 0 | 0 | 5 |
0 | Charm | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Status | Fairy | 0 | 100 | 20 |
0 | Aqua Ring | The user envelops itself in a veil made of water. It regains some HP every turn. | Status | Water | 0 | 0 | 20 |
0 | Wonder Room | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Status | Psychic | 0 | 0 | 10 |
0 | Aromatic Mist | The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | Status | Fairy | 0 | 0 | 20 |
0 | Life Dew | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | Status | Water | 0 | 0 | 10 |
Popplio Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Surf | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | Special | Water | 90 | 100 | 15 |
0 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Special | Ice | 90 | 100 | 10 |
0 | Blizzard | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Special | Ice | 110 | 70 | 5 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Waterfall | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | Physical | Water | 80 | 100 | 15 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Whirlpool | The user traps the target in a violent swirling whirlpool for four to five turns. | Special | Water | 35 | 85 | 15 |
0 | Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Status | Ice | 0 | 0 | 10 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Dive | Diving on the first turn, the user floats up and attacks on the next turn. | Physical | Water | 80 | 100 | 10 |
0 | Brine | If the target’s HP is half or less, this attack will hit with double the power. | Special | Water | 65 | 100 | 10 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Echoed Voice | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | Special | Normal | 40 | 100 | 15 |
0 | Scald | The user shoots boiling hot water at its target. This may also leave the target with a burn. | Special | Water | 80 | 100 | 15 |
0 | Acrobatics | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Physical | Flying | 55 | 100 | 15 |
0 | Work Up | The user is roused, and its Attack and Sp. Atk stats increase. | Status | Normal | 0 | 0 | 30 |
0 | Draining Kiss | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. | Special | Fairy | 50 | 100 | 10 |
0 | Play Rough | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Physical | Fairy | 90 | 90 | 10 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |