0 |
Roar
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Status |
Normal |
0 |
0 |
20 |
0 |
Flamethrower
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Special |
Fire |
90 |
100 |
15 |
0 |
Ice Beam
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Special |
Ice |
90 |
100 |
10 |
0 |
Blizzard
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Special |
Ice |
110 |
70 |
5 |
0 |
Strength
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Physical |
Normal |
80 |
100 |
15 |
0 |
Thunderbolt
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Special |
Electric |
90 |
100 |
15 |
0 |
Thunder
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Special |
Electric |
110 |
70 |
10 |
0 |
Earthquake
|
The user sets off an earthquake that strikes every Pokémon around it. |
Physical |
Ground |
100 |
100 |
10 |
0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Fire Blast
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Special |
Fire |
110 |
85 |
5 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Rock Slide
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Physical |
Rock |
75 |
90 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Sandstorm
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
Status |
Rock |
0 |
0 |
10 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Iron Tail
|
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Physical |
Steel |
100 |
75 |
15 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Rock Smash
|
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Physical |
Fighting |
40 |
100 |
15 |
0 |
Torment
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Status |
Dark |
0 |
100 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Rock Tomb
|
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Physical |
Rock |
60 |
95 |
15 |
0 |
Shock Wave
|
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Special |
Electric |
60 |
0 |
20 |
0 |
Natural Gift
|
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Physical |
Normal |
0 |
100 |
15 |
0 |
Rock Polish
|
The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
Status |
Rock |
0 |
0 |
20 |
0 |
Flash Cannon
|
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
Special |
Steel |
80 |
100 |
10 |
0 |
Stone Edge
|
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
Physical |
Rock |
100 |
80 |
5 |
0 |
Captivate
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Status |
Normal |
0 |
100 |
20 |
0 |
Stealth Rock
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
Status |
Rock |
0 |
0 |
20 |
0 |
Smack Down
|
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. |
Physical |
Rock |
50 |
100 |
15 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Incinerate
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Special |
Fire |
60 |
100 |
15 |
0 |
Bulldoze
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
Physical |
Ground |
60 |
100 |
20 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |