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Sinistea Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Sinistea, a Ghost type creature first seen in Generation 8. Evolves into Polteageist. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0854 |
Type | ghost |
Species | Black Tea Pokémon |
Height | 0.1 m (0'36") |
Weight | 0.2 kg (0.4 lbs) |
Abilities | Weak armor,Cursed body |
Color | Purple |
Introduced in | Generation 8 |
Egg Group | mineral, indeterminate |
Base Stats
Hp | 40 | 13% | |
Attack | 45 | 15% | |
Defense | 45 | 15% | |
Sp. Atk | 74 | 25% | |
Sp. Def | 54 | 18% | |
Speed | 50 | 17% | |
Total | 308 |
Type Effectiveness
Moves Learned by Level Up
Sinistea learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
12 | Mega Drain | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Special | Grass | 40 | 100 | 15 |
1 | Withdraw | The user withdraws its body into its hard shell, raising its Defense stat. | Status | Water | 0 | 0 | 40 |
18 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
36 | Giga Drain | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Special | Grass | 75 | 100 | 10 |
30 | Sweet Scent | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | Status | Normal | 0 | 100 | 20 |
48 | Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | Special | Ghost | 80 | 100 | 15 |
54 | Memento | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | Status | Dark | 0 | 100 | 10 |
1 | Astonish | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | Physical | Ghost | 30 | 100 | 15 |
30 | Aromatherapy | The user releases a soothing scent that heals all status conditions affecting the user’s party. | Status | Grass | 0 | 0 | 5 |
24 | Sucker Punch | This move enables the user to attack first. This move fails if the target is not readying an attack. | Physical | Dark | 70 | 100 | 5 |
42 | Nasty Plot | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | Status | Dark | 0 | 0 | 20 |
60 | Shell Smash | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | Status | Normal | 0 | 0 | 15 |
6 | Aromatic Mist | The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | Status | Fairy | 0 | 0 | 20 |
Sinistea Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Psybeam | The target is attacked with a peculiar ray. This may also leave the target confused. | Special | Psychic | 65 | 100 | 20 |
0 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Special | Psychic | 90 | 100 | 10 |
0 | Night Shade | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | Special | Ghost | 0 | 100 | 15 |
0 | Confuse Ray | The target is exposed to a sinister ray that triggers confusion. | Status | Ghost | 0 | 100 | 10 |
0 | Metronome | The user waggles a finger and stimulates its brain into randomly using nearly any move. | Status | Normal | 0 | 0 | 10 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Snore | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | Special | Normal | 50 | 100 | 15 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Baton Pass | The user switches places with a party Pokémon in waiting and passes along any stat changes. | Status | Normal | 0 | 0 | 40 |
0 | Will O Wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Status | Fire | 0 | 85 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Trick | The user catches the target off guard and swaps its held item with its own. | Status | Psychic | 0 | 100 | 10 |
0 | Skill Swap | The user employs its psychic power to exchange Abilities with the target. | Status | Psychic | 0 | 0 | 10 |
0 | Imprison | If opposing Pokémon know any move also known by the user, they are prevented from using it. | Status | Psychic | 0 | 0 | 10 |
0 | Magical Leaf | The user scatters curious leaves that chase the target. This attack never misses. | Special | Grass | 60 | 0 | 20 |
0 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Status | Psychic | 0 | 0 | 20 |
0 | Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
0 | Dark Pulse | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | Special | Dark | 80 | 100 | 15 |
0 | Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Status | Psychic | 0 | 0 | 5 |
0 | Wonder Room | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Status | Psychic | 0 | 0 | 10 |
0 | Psyshock | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Special | Psychic | 80 | 100 | 10 |
0 | Foul Play | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | Physical | Dark | 95 | 100 | 15 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Stored Power | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | Special | Psychic | 20 | 100 | 10 |
0 | Ally Switch | The user teleports using a strange power and switches places with one of its allies. | Status | Psychic | 0 | 0 | 15 |
0 | Hex | This relentless attack does massive damage to a target affected by status conditions. | Special | Ghost | 65 | 100 | 10 |
0 | Phantom Force | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | Physical | Ghost | 90 | 100 | 10 |
0 | Tera Blast | Special | Normal | 80 | 100 | 10 |