[Perfect Pokemon] SV Marketplace and Community | 6iv Forum

Pokedex

Sizzlipede Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Sizzlipede, a Fire/Bug type creature first seen in Generation 8. It wraps prey up, showcasing its heated body, cooking them in its coils. Once they're well-done, it will voraciously nibble them down to the last morsel. Evolves into Centiskorch. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Sizzlipede #0850
Radiator Pokémon
Pokemon Profile
Pokédex Data
National No. #0850
Type fire bug
Species Radiator Pokémon
Height 0.7 m (2'36")
Weight 1.0 kg (2.2 lbs)
Abilities Flash fire,White smoke,Flame body
Color Red
Introduced in Generation 8
Egg Group bug
Shiny
Pokemon Profile

Base Stats

Hp 50 17%
Attack 65 22%
Defense 45 15%
Sp. Atk 50 17%
Sp. Def 50 17%
Speed 45 15%
Total 305
Evolution
Pokemon 1
#0850
Sizzlipede
Pokemon 1
#0851
Centiskorch

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Sizzlipede learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
30 Slam The target is slammed with a long tail, vines, or the like to inflict damage. Physical Normal 80 75 20
5 Wrap A long body or vines are used to wrap and squeeze the target for four to five turns. Physical Normal 15 90 20
10 Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. Physical Dark 60 100 25
1 Ember The target is attacked with small flames. This may also leave the target with a burn. Special Fire 40 100 25
35 Fire Spin The target becomes trapped within a fierce vortex of fire that rages for four to five turns. Special Fire 35 85 15
1 Smokescreen The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. Status Normal 0 100 20
15 Flame Wheel The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. Physical Fire 60 100 25
40 Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. Physical Dark 80 100 15
20 Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. Physical Bug 60 100 20
25 Coil The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. Status Poison 0 0 20
50 Lunge The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. Physical Bug 80 100 15
45 Fire Lash The user strikes the target with a burning lash. This also lowers the target’s Defense stat. Physical Fire 80 100 15
55 Burn Up To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. Special Fire 130 100 5

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Defense Curl The user curls up to conceal weak spots and raise its Defense stat. Status Normal 0 0 40
0 Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. Physical Rock 30 90 20
0 Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Physical Dark 65 100 20
0 Struggle Bug While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. Special Bug 50 100 20

Sizzlipede Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. Physical Bug 80 100 10
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Special Normal 50 100 15
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Heat Wave The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. Special Fire 95 90 10
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Bug Buzz The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. Special Bug 90 100 10
0 Power Whip The user violently whirls its vines or tentacles to harshly lash the target. Physical Grass 120 85 10
0 Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. Special Poison 65 100 10
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. Special Water 80 100 15
0 Heat Crash The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the move’s power. Physical Fire 0 100 10
0 Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. Physical Dark 60 100 20

Sizzlipede User Comments


Top