0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
0 |
Psybeam
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
Special |
Psychic |
65 |
100 |
20 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Psychic
|
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Special |
Psychic |
90 |
100 |
10 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Flash
|
The user flashes a bright light that cuts the target’s accuracy. |
Status |
Normal |
0 |
100 |
20 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Thief
|
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Physical |
Dark |
60 |
100 |
25 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Scary Face
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
Status |
Normal |
0 |
100 |
10 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Swagger
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Status |
Normal |
0 |
85 |
15 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Psych Up
|
The user hypnotizes itself into copying any stat change made by the target. |
Status |
Normal |
0 |
0 |
10 |
0 |
Shadow Ball
|
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Special |
Ghost |
80 |
100 |
15 |
0 |
Torment
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Status |
Dark |
0 |
100 |
15 |
0 |
Will O Wisp
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Status |
Fire |
0 |
85 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Taunt
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Status |
Dark |
0 |
100 |
20 |
0 |
Helping Hand
|
The user assists an ally by boosting the power of that ally’s attack. |
Status |
Normal |
0 |
0 |
20 |
0 |
Skill Swap
|
The user employs its psychic power to exchange Abilities with the target. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Snatch
|
The user steals the effects of any attempts to use a healing or stat-changing move. |
Status |
Dark |
0 |
0 |
10 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Rock Tomb
|
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Physical |
Rock |
60 |
95 |
15 |
0 |
Silver Wind
|
The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats. |
Special |
Bug |
60 |
100 |
5 |
0 |
Calm Mind
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Shock Wave
|
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Special |
Electric |
60 |
0 |
20 |
0 |
Water Pulse
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Special |
Water |
60 |
100 |
20 |
0 |
Natural Gift
|
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Physical |
Normal |
0 |
100 |
15 |
0 |
Embargo
|
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
Status |
Dark |
0 |
100 |
15 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Trick Room
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Status |
Psychic |
0 |
0 |
5 |
0 |
Captivate
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Status |
Normal |
0 |
100 |
20 |
0 |
Psyshock
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Special |
Psychic |
80 |
100 |
10 |
0 |
Telekinesis
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Status |
Psychic |
0 |
0 |
15 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Stored Power
|
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
Special |
Psychic |
20 |
100 |
10 |
0 |
Quash
|
The user suppresses the target and makes its move go last. |
Status |
Dark |
0 |
100 |
15 |
0 |
Retaliate
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
Physical |
Normal |
70 |
100 |
5 |
0 |
Snarl
|
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
Special |
Dark |
55 |
95 |
15 |
0 |
Phantom Force
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
Physical |
Ghost |
90 |
100 |
10 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Infestation
|
The target is infested and attacked for four to five turns. The target can’t flee during this time. |
Special |
Bug |
20 |
100 |
20 |
0 |
Tera Blast
|
|
Special |
Normal |
80 |
100 |
10 |