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Steenee Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Steenee, a Grass type creature first seen in Generation 7. Upon evolving, Steenee's fragrance becomes even more delectable, but it additionally gains a tomboy-like personality. Living together with one is quite the ordeal. As it moves around, it spins its calyx, striking nearby objects, but Steenee couldn’t care less. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers.

Steenee #0762
Fruit Pokémon
Pokemon Profile
Pokédex Data
National No. #0762
Type grass
Species Fruit Pokémon
Height 0.7 m (2'36")
Weight 8.2 kg (18.1 lbs)
Abilities Leaf guard,Oblivious,Sweet veil
Color Purple
Introduced in Generation 7
Egg Group plant
Shiny
Pokemon Profile

Base Stats

Hp 52 18%
Attack 40 14%
Defense 48 17%
Sp. Atk 40 14%
Sp. Def 48 17%
Speed 62 22%
Total 290
Evolution
Pokemon 1
#0761
Bounsweet
Pokemon 1
#0762
Steenee
Pokemon 1
#0763
Tsareena

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Steenee learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. Physical Normal 15 85 10
29 Stomp The target is stomped with a big foot. This may also make the target flinch. Physical Normal 65 100 20
1 Razor Leaf Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. Physical Grass 55 95 25
1 Splash The user just flops and splashes around to no effect at all... Status Normal 0 0 40
1 Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Physical Normal 0 100 15
1 Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. Physical Normal 50 100 40
17 Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. Status Normal 0 100 20
25 Teeter Dance The user performs a wobbly dance that confuses the Pokémon around it. Status Normal 0 100 20
41 Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user’s party. Status Grass 0 0 5
21 Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. Special Grass 60 0 20
45 Leaf Storm The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. Special Grass 130 90 5
37 Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Status Normal 0 100 20
1 Play Nice The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. Status Normal 0 0 20
33 Aromatic Mist The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. Status Fairy 0 0 20

Steenee Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
0 Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. Special Grass 120 100 10
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. Status Psychic 0 0 30
0 Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Status Psychic 0 0 20
0 Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Special Normal 60 0 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. Status Fairy 0 100 20
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Nature Power An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. Status Normal 0 0 20
0 Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. Physical Grass 25 100 30
0 Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
0 Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. Physical Dark 0 100 10
0 Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. Special Grass 90 100 10
0 Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. Special Grass 0 100 20
0 Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. Physical Fighting 65 100 20
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Draining Kiss The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. Special Fairy 50 100 10
0 Grassy Terrain The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. Status Grass 0 0 10
0 Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. Physical Fairy 90 90 10
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. Special Fairy 80 100 10
0 Tera Blast Special Normal 80 100 10
0 Trailblaze Physical Grass 50 100 20

Steenee User Comments


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