0 |
Mega Punch
|
The target is slugged by a punch thrown with muscle-packed power. |
Physical |
Normal |
80 |
85 |
20 |
0 |
Pay Day
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Physical |
Normal |
40 |
100 |
20 |
0 |
Mega Kick
|
The target is attacked by a kick launched with muscle-packed power. |
Physical |
Normal |
120 |
75 |
5 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Thunderbolt
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Special |
Electric |
90 |
100 |
15 |
0 |
Thunder Wave
|
The user launches a weak jolt of electricity that paralyzes the target. |
Status |
Electric |
0 |
90 |
20 |
0 |
Thunder
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Special |
Electric |
110 |
70 |
10 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Swift
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Special |
Normal |
60 |
0 |
20 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Reversal
|
An all-out attack that becomes more powerful the less HP the user has. |
Physical |
Fighting |
0 |
100 |
15 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Scary Face
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
Status |
Normal |
0 |
100 |
10 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
False Swipe
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Physical |
Normal |
40 |
100 |
40 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Taunt
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Status |
Dark |
0 |
100 |
20 |
0 |
Helping Hand
|
The user assists an ally by boosting the power of that ally’s attack. |
Status |
Normal |
0 |
0 |
20 |
0 |
Revenge
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
Physical |
Fighting |
60 |
100 |
10 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Blaze Kick
|
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
Physical |
Fire |
85 |
90 |
10 |
0 |
Aerial Ace
|
The user confounds the target with speed, then slashes. This attack never misses. |
Physical |
Flying |
60 |
0 |
20 |
0 |
Bulk Up
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
Status |
Fighting |
0 |
0 |
20 |
0 |
Calm Mind
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Assurance
|
If the target has already taken some damage in the same turn, this attack’s power is doubled. |
Physical |
Dark |
60 |
100 |
10 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Aura Sphere
|
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
Special |
Fighting |
80 |
0 |
20 |
0 |
Focus Blast
|
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Special |
Fighting |
120 |
70 |
5 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Grass Knot
|
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Special |
Grass |
0 |
100 |
20 |
0 |
Electro Ball
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
Special |
Electric |
0 |
100 |
10 |
0 |
Low Sweep
|
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
Physical |
Fighting |
65 |
100 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Echoed Voice
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Special |
Normal |
40 |
100 |
15 |
0 |
Acrobatics
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Physical |
Flying |
55 |
100 |
15 |
0 |
Work Up
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Status |
Normal |
0 |
0 |
30 |
0 |
Play Rough
|
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
Physical |
Fairy |
90 |
90 |
10 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Electric Terrain
|
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
Status |
Electric |
0 |
0 |
10 |
0 |
Brutal Swing
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
Physical |
Dark |
60 |
100 |
20 |