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Meltan Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Meltan, a Steel type creature first seen in Generation 7. Most of Meltan's body is made from liquid metal,, and also, its shape is very fluid. It can use its liquid arms, and also, legs to corrode metal, and also, absorb it into its own body. Meltan generates electricity using the metal it absorbs from outside sources. It uses this electricity as an energy source, and also, additionally as an attack that can be fired from its eye. Meltan, a new mythical creature available in creature Let's Go Pikachu & Let's Go Eevee. It is obtained by connecting Let's Go Pikachu or Let's Go Eevee with the smartphone game creature GO. First, send any creature from GO to Let's Go to receive a Mystery Box item in GO. Opening the box causes Meltan to spawn in creature GO. These Meltan can be caught, and also, then sent over to Let's Go Pikachu/Eevee. Meltan evolves into Melmetal in creature GO, with 400 Meltan Candies. Note: Meltan has an ability assigned in the code for creature Let's Go, even though abilities are not available.
National No. | #0808 |
Type | steel |
Species | Hex Nut Pokémon |
Height | 0.2 m (0'84") |
Weight | 8.0 kg (17.6 lbs) |
Abilities | Magnet pull |
Color | Gray |
Introduced in | Generation 7 |
Egg Group | no-eggs |
Base Stats
Hp | 46 | 16% | |
Attack | 65 | 22% | |
Defense | 65 | 22% | |
Sp. Atk | 55 | 19% | |
Sp. Def | 35 | 12% | |
Speed | 34 | 12% | |
Total | 300 |
Type Effectiveness
Moves Learned by Level Up
Meltan learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Headbutt | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Physical | Normal | 70 | 100 | 15 |
9 | Tail Whip | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Status | Normal | 0 | 100 | 30 |
27 | Thunder Shock | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | Special | Electric | 40 | 100 | 30 |
18 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Status | Electric | 0 | 90 | 20 |
1 | Harden | The user stiffens all the muscles in its body to raise its Defense stat. | Status | Normal | 0 | 0 | 30 |
36 | Acid Armor | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | Status | Poison | 0 | 0 | 20 |
45 | Flash Cannon | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. | Special | Steel | 80 | 100 | 10 |
Meltan Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Special | Electric | 90 | 100 | 15 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Snore | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | Special | Normal | 50 | 100 | 15 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Iron Defense | The user hardens its body’s surface like iron, sharply raising its Defense stat. | Status | Steel | 0 | 0 | 15 |
0 | Gyro Ball | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Physical | Steel | 0 | 100 | 5 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |