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Pokedex - All Moves

All Pokemon Moves List, Movedex: Explore By Type or Category

This is a list of every Pokémon move across all game generations. Detailed information on power, accuracy, and PP is available, alongside any special effects each move has. Simply click on a move name for in-depth details, including a list of Pokémon capable of learning it.

Start typing a move Name, or select a Type or Category for instant sorting.
Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Special Grass 20 100 25
Accelerock The user smashes into the target at high speed. This move always goes first. Physical Rock 40 100 20
Acid The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. Special Poison 40 100 30
Acid Armor The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. Status Poison 0 0 20
Acid Spray The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. Special Poison 40 100 20
Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. Physical Flying 55 100 15
Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. Status Normal 0 0 30
Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Physical Flying 60 0 20
Aeroblast A vortex of air is shot at the target to inflict damage. Critical hits land more easily. Special Flying 100 95 5
After You The user helps the target and makes it use its move right after the user. Status Normal 0 0 15
Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
Air Cutter The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. Special Flying 60 95 25
Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. Special Flying 75 95 15
Ally Switch The user teleports using a strange power and switches places with one of its allies. Status Psychic 0 0 15
Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. Status Psychic 0 0 20
Anchor Shot The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. Physical Steel 80 100 20
Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. Special Rock 60 100 5
Apple Acid The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat. Special Grass 80 100 10
Aqua Cutter Physical Water 70 100 20
Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Physical Water 40 100 20
Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. Status Water 0 0 20
Aqua Step Physical Water 80 100 10
Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Physical Water 90 90 10
Arm Thrust The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. Physical Fighting 15 100 20
Armor Cannon Special Fire 120 100 5
Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user’s party. Status Grass 0 0 5
Aromatic Mist The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. Status Fairy 0 0 20
Assist The user hurriedly and randomly uses a move among those known by other Pokémon in the party. Status Normal 0 0 20
Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. Physical Dark 60 100 10
Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. Physical Ghost 30 100 15
Astral Barrage The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. Special Ghost 120 100 5
Attack Order The user calls out its underlings to pummel the target. Critical hits land more easily. Physical Bug 90 100 15
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
Aura Sphere The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. Special Fighting 80 0 20
Aura Wheel Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. Physical Electric 110 100 10
Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. Special Ice 65 100 20
Aurora Veil This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. Status Ice 0 0 20
Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. Status Steel 0 0 15
Avalanche An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. Physical Ice 60 100 10
Axe Kick Physical Fighting 120 90 10
Baby Doll Eyes The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. Status Fairy 0 100 30
Baddy Bad The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. Special Dark 80 95 15
Baneful Bunker In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. Status Poison 0 0 10
Barb Barrage Physical Poison 60 100 10
Barrage Round objects are hurled at the target to strike two to five times in a row. Physical Normal 15 85 20
Barrier The user throws up a sturdy wall that sharply raises its Defense stat. Status Psychic 0 0 20
Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. Status Normal 0 0 40
Beak Blast The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn. Physical Flying 100 100 15
Beat Up The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. Physical Dark 0 100 10
Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. Special Poison 120 90 10
Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. Status Normal 0 0 10
Bestow The user passes its held item to the target when the target isn’t holding an item. Status Normal 0 0 15
Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. Physical Normal 0 0 10
Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. Physical Normal 15 85 20
Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. Physical Dark 60 100 25
Bitter Blade Physical Fire 90 100 10
Bitter Malice Special Ghost 75 100 10
Blast Burn The target is razed by a fiery explosion. The user can’t move on the next turn. Special Fire 150 90 5
Blaze Kick The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. Physical Fire 85 90 10
Bleakwind Storm Special Flying 100 80 10
Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. Special Ice 110 70 5
Block The user blocks the target’s way with arms spread wide to prevent escape. Status Normal 0 0 5
Blue Flare The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. Special Fire 130 85 5
Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. Physical Fighting 80 100 10
Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. Physical Normal 85 100 15
Bolt Beak The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. Physical Electric 85 100 10
Bolt Strike The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. Physical Electric 130 85 5
Bone Club The user clubs the target with a bone. This may also make the target flinch. Physical Ground 65 85 20
Bone Rush The user strikes the target with a hard bone two to five times in a row. Physical Ground 25 90 10
Bonemerang The user throws the bone it holds. The bone loops to hit the target twice, coming and going. Physical Ground 50 90 10
Boomburst The user attacks everything around it with the destructive power of a terrible, explosive sound. Special Normal 140 100 10
Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. Physical Flying 85 85 5
Bouncy Bubble The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. Special Water 60 100 20
Branch Poke The user attacks the target by poking it with a sharply pointed branch. Physical Grass 40 100 40
Brave Bird The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. Physical Flying 120 100 15
Breaking Swipe The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. Physical Dragon 60 100 15
Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. Physical Fighting 75 100 15
Brine If the target’s HP is half or less, this attack will hit with double the power. Special Water 65 100 10
Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. Physical Dark 60 100 20
Bubble A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. Special Water 40 100 30
Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Special Water 65 100 20
Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. Physical Bug 60 100 20
Bug Buzz The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. Special Bug 90 100 10
Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. Status Fighting 0 0 20
Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. Physical Ground 60 100 20
Bullet Punch The user strikes the target with tough punches as fast as bullets. This move always goes first. Physical Steel 40 100 30
Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. Physical Grass 25 100 30
Burn Up To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. Special Fire 130 100 5
Burning Jealousy The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. Special Fire 70 100 5
Buzzy Buzz The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. Special Electric 60 100 20
Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. Status Psychic 0 0 20
Camouflage The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. Status Normal 0 0 20
Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Status Normal 0 100 20
Ceaseless Edge Physical Dark 65 90 15
Charge The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. Status Electric 0 0 20
Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. Special Electric 50 90 10
Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. Status Fairy 0 100 20
Chatter The user attacks using a sound wave based on words it has learned. This confuses the target. Special Flying 65 100 20
Chilling Water Special Water 50 100 20
Chilly Reception Status Ice 0 0 10
Chip Away Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. Physical Normal 70 100 20
Chloroblast Special Grass 150 95 5
Circle Throw The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Physical Fighting 60 90 10
Clamp The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. Physical Water 35 85 15
Clanging Scales The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack. Special Dragon 110 100 5
Clangorous Soul The user raises all its stats by using some of its HP. Status Dragon 0 100 5
Clear Smog The user attacks by throwing a clump of special mud. All stat changes are returned to normal. Special Poison 50 0 15
Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. Physical Fighting 120 100 5
Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. Status Fighting 0 0 10
Coil The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. Status Poison 0 0 20
Collision Course Physical Fighting 100 100 5
Comet Punch The target is hit with a flurry of punches that strike two to five times in a row. Physical Normal 18 85 15
Comeuppance Physical Dark 1 100 10
Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
Confuse Ray The target is exposed to a sinister ray that triggers confusion. Status Ghost 0 100 10
Confusion The target is hit by a weak telekinetic force. This may also confuse the target. Special Psychic 50 100 25
Constrict The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. Physical Normal 10 100 35
Conversion The user changes its type to become the same type as the move at the top of the list of moves it knows. Status Normal 0 0 30
Conversion 2 The user changes its type to make itself resistant to the type of the attack the opponent used last. Status Normal 0 0 30
Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. Status Normal 0 0 20
Core Enforcer If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability. Special Dragon 100 100 10
Corrosive Gas The user surrounds everything around it with highly acidic gas and melts away items they hold. Status Poison 0 100 40
Cosmic Power The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. Status Psychic 0 0 20
Cotton Guard The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. Status Grass 0 0 10
Cotton Spore The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. Status Grass 0 100 40
Counter A retaliation move that counters any physical attack, inflicting double the damage taken. Physical Fighting 0 100 20
Court Change With its mysterious power, the user swaps the effects on either side of the field. Status Normal 0 100 10
Covet The user endearingly approaches the target, then steals the target’s held item. Physical Normal 60 100 25
Crabhammer The target is hammered with a large pincer. Critical hits land more easily. Physical Water 100 90 10
Crafty Shield The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. Status Fairy 0 0 10
Cross Chop The user delivers a double chop with its forearms crossed. Critical hits land more easily. Physical Fighting 100 80 5
Cross Poison A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. Physical Poison 70 100 20
Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. Physical Dark 80 100 15
Crush Claw The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. Physical Normal 75 95 10
Crush Grip The target is crushed with great force. The more HP the target has left, the greater this move’s power. Physical Normal 0 100 5
Curse A move that works differently for the Ghost type than for all other types. Status Ghost 0 0 10
Cut The target is cut with a scythe or claw. This can also be used to cut down thin trees. Physical Normal 50 95 30
Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. Special Dark 80 100 15
Dark Void Opposing Pokémon are dragged into a world of total darkness that makes them sleep. Status Dark 0 50 10
Darkest Lariat The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. Physical Dark 85 100 10
Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. Special Fairy 80 100 10
Decorate The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target. Status Fairy 0 0 15
Defend Order The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. Status Bug 0 0 10
Defense Curl The user curls up to conceal weak spots and raise its Defense stat. Status Normal 0 0 40
Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. Status Flying 0 0 15
Destiny Bond When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. Status Ghost 0 0 5
Detect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Fighting 0 0 5
Diamond Storm The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat. Physical Rock 100 95 5
Dig The user burrows, then attacks on the next turn. It can also be used to exit dungeons. Physical Ground 80 100 10
Dire Claw Physical Poison 80 100 15
Disable For four turns, this move prevents the target from using the move it last used. Status Normal 0 100 20
Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. Special Fairy 40 0 15
Discharge The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. Special Electric 80 100 15
Dive Diving on the first turn, the user floats up and attacks on the next turn. Physical Water 80 100 10
Dizzy Punch The target is hit with rhythmically launched punches. This may also leave the target confused. Physical Normal 70 100 10
Doodle Status Normal 0 100 10
Doom Desire Two turns after this move is used, the user blasts the target with a concentrated bundle of light. Special Steel 140 100 5
Double Edge A reckless, life-risking tackle. This also damages the user quite a lot. Physical Normal 120 100 15
Double Hit The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. Physical Normal 35 90 10
Double Iron Bash The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. Physical Steel 60 100 5
Double Kick The target is quickly kicked twice in succession using both feet. Physical Fighting 30 100 30
Double Shock Physical Electric 120 100 5
Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. Physical Normal 15 85 10
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
Draco Meteor Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. Special Dragon 130 90 5
Dragon Ascent After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process. Physical Flying 120 100 5
Dragon Breath The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. Special Dragon 60 100 20
Dragon Claw The user slashes the target with huge, sharp claws. Physical Dragon 80 100 15
Dragon Dance The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. Status Dragon 0 0 20
Dragon Darts The user attacks twice using Dreepy. If there are two targets, this move hits each target once. Physical Dragon 50 100 10
Dragon Energy Converting its life-force into power, the user attacks opposing Pokémon. The lower the user’s HP, the lower the move’s power. Special Dragon 150 100 5
Dragon Hammer The user uses its body like a hammer to attack the target and inflict damage. Physical Dragon 90 100 15
Dragon Pulse The target is attacked with a shock wave generated by the user’s gaping mouth. Special Dragon 85 100 10
Dragon Rage This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. Special Dragon 0 100 10
Dragon Rush The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. Physical Dragon 100 75 10
Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Physical Dragon 60 90 10
Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. Physical Fighting 75 100 10
Draining Kiss The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. Special Fairy 50 100 10
Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. Special Psychic 100 100 15
Drill Peck A corkscrewing attack with a sharp beak acting as a drill. Physical Flying 80 100 20
Drill Run The user crashes into its target while rotating its body like a drill. Critical hits land more easily. Physical Ground 80 95 10
Drum Beating The user plays its drum, controlling the drum’s roots to attack the target. This also lowers the target’s Speed stat. Physical Grass 80 100 10
Dual Chop The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. Physical Dragon 40 90 15
Dual Wingbeat The user slams the target with its wings. The target is hit twice in a row. Physical Flying 40 90 10
Dynamax Cannon The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. Special Dragon 100 100 5
Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. Physical Fighting 100 50 5
Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. Special Ground 90 100 10
Earthquake The user sets off an earthquake that strikes every Pokémon around it. Physical Ground 100 100 10
Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. Special Normal 40 100 15
Eerie Impulse The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. Status Electric 0 100 15
Eerie Spell The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move. Special Psychic 80 100 5
Egg Bomb A large egg is hurled at the target with maximum force to inflict damage. Physical Normal 100 75 10
Electric Terrain The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. Status Electric 0 0 10
Electrify If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. Status Electric 0 0 20
Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. Special Electric 0 100 10
Electro Drift Special Electric 100 100 5
Electroweb The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. Special Electric 55 95 15
Embargo This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. Status Dark 0 100 15
Ember The target is attacked with small flames. This may also leave the target with a burn. Special Fire 40 100 25
Encore The user compels the target to keep using only the move it last used for three turns. Status Normal 0 100 5
Endeavor An attack move that cuts down the target’s HP to equal the user’s HP. Physical Normal 0 100 5
Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. Special Grass 90 100 10
Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. Status Normal 0 100 15
Eruption The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power. Special Fire 150 100 5
Esper Wing Special Psychic 80 100 10
Eternabeam This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn. Special Dragon 160 90 5
Expanding Force The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. Special Psychic 80 100 10
Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. Physical Normal 250 100 5
Extrasensory The user attacks with an odd, unseeable power. This may also make the target flinch. Special Psychic 80 100 20
Extreme Speed The user charges the target at blinding speed. This move always goes first. Physical Normal 80 100 5
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
Fairy Lock By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. Status Fairy 0 0 10
Fairy Wind The user stirs up a fairy wind and strikes the target with it. Special Fairy 40 100 30
Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. Physical Normal 40 100 10
Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. Status Dark 0 100 20
False Surrender The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. Physical Dark 80 0 10
False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. Physical Normal 40 100 40
Feather Dance The user covers the target’s body with a mass of down that harshly lowers its Attack stat. Status Flying 0 100 15
Feint An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. Physical Normal 30 100 10
Feint Attack The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. Physical Dark 60 0 20
Fell Stinger When the user knocks out a target with this move, the user’s Attack stat rises sharply. Physical Bug 50 100 25
Fiery Dance Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat. Special Fire 80 100 10
Fiery Wrath The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. Special Dark 90 100 10
Fillet Away Status Normal 0 0 10
Final Gambit The user risks everything to attack its target. The user faints but does damage equal to its HP. Special Fighting 0 100 5
Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. Special Fire 110 85 5
Fire Fang The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. Physical Fire 65 95 15
Fire Lash The user strikes the target with a burning lash. This also lowers the target’s Defense stat. Physical Fire 80 100 15
Fire Pledge A column of fire hits the target. When used with its grass equivalent, its damage increases and a vast sea of fire appears. Special Fire 80 100 10
Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. Physical Fire 75 100 15
Fire Spin The target becomes trapped within a fierce vortex of fire that rages for four to five turns. Special Fire 35 85 15
First Impression Although this move has great power, it only works the first turn the user is in battle. Physical Bug 90 100 10
Fishious Rend The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. Physical Water 85 100 10
Fissure The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. Physical Ground 0 30 5
Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Physical Normal 0 100 15
Flame Burst The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. Special Fire 70 100 15
Flame Charge Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. Physical Fire 50 100 20
Flame Wheel The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. Physical Fire 60 100 25
Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. Special Fire 90 100 15
Flare Blitz The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. Physical Fire 120 100 15
Flash The user flashes a bright light that cuts the target’s accuracy. Status Normal 0 100 20
Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. Special Steel 80 100 10
Flatter Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. Status Dark 0 100 15
Fleur Cannon The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat. Special Fairy 130 90 5
Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. Physical Dark 0 100 10
Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Physical Water 60 100 20
Floaty Fall The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. Physical Flying 90 95 15
Floral Healing The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass. Status Fairy 0 0 10
Flower Shield The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. Status Fairy 0 0 10
Flower Trick Physical Grass 70 0 10
Fly The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. Physical Flying 90 95 15
Flying Press The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. Physical Fighting 100 95 10
Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. Special Fighting 120 70 5
Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. Status Normal 0 0 30
Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Physical Fighting 150 100 20
Follow Me The user draws attention to itself, making all targets take aim only at the user. Status Normal 0 0 20
Force Palm The target is attacked with a shock wave. This may also leave the target with paralysis. Physical Fighting 60 100 10
Foresight Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. Status Normal 0 0 40
Forests Curse The user puts a forest curse on the target. Afflicted targets are now Grass type as well. Status Grass 0 100 20
Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. Physical Dark 95 100 15
Freeze Dry The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. Special Ice 70 100 20
Freeze Shock On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. Physical Ice 140 90 5
Freezing Glare The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. Special Psychic 90 100 10
Freezy Frost The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. Special Ice 100 90 10
Frenzy Plant The user slams the target with an enormous tree. The user can’t move on the next turn. Special Grass 150 90 5
Frost Breath The user blows its cold breath on the target. This attack always results in a critical hit. Special Ice 60 90 10
Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
Fury Attack The target is jabbed repeatedly with a horn or beak two to five times in a row. Physical Normal 15 85 20
Fury Cutter The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. Physical Bug 40 95 20
Fury Swipes The target is raked with sharp claws or scythes quickly two to five times in a row. Physical Normal 18 80 15
Fusion Bolt The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame. Physical Electric 100 100 5
Fusion Flare The user brings down a giant flame. This move is more powerful when influenced by an enormous thunderbolt. Special Fire 100 100 5
Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. Special Psychic 120 100 10
Gastro Acid The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. Status Poison 0 100 10
Gear Grind The user attacks by throwing steel gears at its target twice. Physical Steel 50 85 15
Gear Up The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. Status Steel 0 0 20
Geomancy The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. Status Fairy 0 0 10
Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Special Grass 75 100 10
Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
Gigaton Hammer Physical Steel 160 100 5
Glacial Lance The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. Physical Ice 130 100 5
Glaciate The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. Special Ice 65 95 10
Glaive Rush Physical Dragon 120 100 5
Glare The user intimidates the target with the pattern on its belly to cause paralysis. Status Normal 0 100 30
Glitzy Glow The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. Special Psychic 80 95 15
Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. Special Grass 0 100 20
Grass Pledge A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears. Special Grass 80 100 10
Grass Whistle The user plays a pleasant melody that lulls the target into a deep sleep. Status Grass 0 55 15
Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. Physical Grass 70 100 20
Grassy Terrain The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. Status Grass 0 0 10
Grav Apple The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat. Physical Grass 80 100 10
Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. Status Psychic 0 0 5
Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. Status Normal 0 100 40
Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. Status Normal 0 0 20
Grudge If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. Status Ghost 0 0 5
Guard Split The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. Status Psychic 0 0 10
Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. Status Psychic 0 0 10
Guillotine A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. Physical Normal 0 30 5
Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. Physical Poison 120 80 5
Gust A gust of wind is whipped up by wings and launched at the target to inflict damage. Special Flying 40 100 35
Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. Physical Steel 0 100 5
Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. Status Ice 0 0 10
Hammer Arm The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. Physical Fighting 100 90 10
Harden The user stiffens all the muscles in its body to raise its Defense stat. Status Normal 0 0 30
Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Status Ice 0 0 30
Head Charge The user charges its head into its target, using its powerful guard hair. This also damages the user a little. Physical Normal 120 100 15
Head Smash The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. Physical Rock 150 80 5
Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Physical Normal 70 100 15
Headlong Rush Physical Ground 120 100 5
Heal Bell The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. Status Normal 0 0 5
Heal Block For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. Status Psychic 0 100 15
Heal Order The user calls out its underlings to heal it. The user regains up to half of its max HP. Status Bug 0 0 10
Heal Pulse The user emits a healing pulse which restores the target’s HP by up to half of its max HP. Status Psychic 0 0 10
Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. Status Psychic 0 0 10
Heart Stamp The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. Physical Psychic 60 100 25
Heart Swap The user employs its psychic power to switch stat changes with the target. Status Psychic 0 0 10
Heat Crash The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the move’s power. Physical Fire 0 100 10
Heat Wave The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. Special Fire 95 90 10
Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. Physical Steel 0 100 10
Helping Hand The user assists an ally by boosting the power of that ally’s attack. Status Normal 0 0 20
Hex This relentless attack does massive damage to a target affected by status conditions. Special Ghost 65 100 10
Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
High Horsepower The user fiercely attacks the target using its entire body. Physical Ground 95 95 10
High Jump Kick The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. Physical Fighting 130 90 10
Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. Status Dark 0 0 15
Horn Attack The target is jabbed with a sharply pointed horn to inflict damage. Physical Normal 65 100 25
Horn Drill The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. Physical Normal 0 30 5
Horn Leech The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. Physical Grass 75 100 10
Howl The user howls loudly to raise its spirit, which raises its Attack stat. Status Normal 0 0 40
Hurricane The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. Special Flying 110 70 10
Hydro Cannon The target is hit with a watery blast. The user can’t move on the next turn. Special Water 150 90 5
Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Special Water 110 80 5
Hydro Steam Special Water 80 100 15
Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
Hyper Drill Physical Normal 100 100 5
Hyper Fang The user bites hard on the target with its sharp front fangs. This may also make the target flinch. Physical Normal 80 90 15
Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. Special Normal 90 100 10
Hyperspace Fury Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user’s Defense. Physical Dark 100 0 5
Hyperspace Hole Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. Special Psychic 80 0 5
Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. Status Psychic 0 60 20
Ice Ball The user continually rolls into the target over five turns. It becomes stronger each time it hits. Physical Ice 30 90 20
Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. Special Ice 90 100 10
Ice Burn On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. Special Ice 140 90 5
Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. Physical Ice 65 95 15
Ice Hammer The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. Physical Ice 100 90 10
Ice Punch The target is punched with an icy fist. This may also leave the target frozen. Physical Ice 75 100 15
Ice Shard The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. Physical Ice 40 100 30
Ice Spinner Physical Ice 80 100 15
Icicle Crash The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. Physical Ice 85 90 10
Icicle Spear The user launches sharp icicles at the target two to five times in a row. Physical Ice 25 100 30
Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. Special Ice 55 95 15
Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. Status Psychic 0 0 10
Incinerate The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Special Fire 60 100 15
Infernal Parade Special Ghost 60 100 15
Inferno The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. Special Fire 100 50 5
Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Special Bug 20 100 20
Ingrain The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. Status Grass 0 0 20
Instruct The user instructs the target to use the target’s last move again. Status Psychic 0 0 15
Ion Deluge The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. Status Electric 0 0 25
Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. Status Steel 0 0 15
Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. Physical Steel 80 100 15
Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. Physical Steel 100 75 15
Jaw Lock This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. Physical Dark 80 100 10
Jet Punch Physical Water 60 100 15
Judgment The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding. Special Normal 100 100 10
Jump Kick The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. Physical Fighting 100 95 10
Jungle Healing The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. Status Grass 0 0 10
Karate Chop The target is attacked with a sharp chop. Critical hits land more easily. Physical Fighting 50 100 25
Kinesis The user distracts the target by bending a spoon. This lowers the target’s accuracy. Status Psychic 0 80 15
Kings Shield The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. Status Steel 0 0 10
Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Physical Dark 65 100 20
Kowtow Cleave Physical Dark 85 0 10
Lands Wrath The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. Physical Ground 90 100 10
Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. Status Normal 0 0 30
Lash Out The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. Physical Dark 75 100 5
Last Resort This move can be used only after the user has used all the other moves it knows in the battle. Physical Normal 140 100 5
Last Respects Physical Ghost 50 100 10
Lava Plume The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn. Special Fire 80 100 15
Leaf Blade The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. Physical Grass 90 100 15
Leaf Storm The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. Special Grass 130 90 5
Leaf Tornado The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. Special Grass 65 90 10
Leafage The user attacks by pelting the target with leaves. Physical Grass 40 100 40
Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. Physical Bug 80 100 10
Leech Seed A seed is planted on the target. It steals some HP from the target every turn. Status Grass 0 90 10
Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. Status Normal 0 100 30
Lick The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. Physical Ghost 30 100 30
Life Dew The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. Status Water 0 0 10
Light Of Ruin Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. Special Fairy 140 90 5
Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. Status Psychic 0 0 30
Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. Physical Water 85 100 10
Lock On The user takes sure aim at the target. This ensures the next attack does not miss the target. Status Normal 0 0 5
Lovely Kiss With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. Status Normal 0 75 10
Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. Physical Fighting 0 100 20
Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. Physical Fighting 65 100 20
Lucky Chant The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. Status Normal 0 0 30
Lumina Crash Special Psychic 80 100 10
Lunar Blessing Status Psychic 0 0 5
Lunar Dance The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. Status Psychic 0 0 10
Lunge The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. Physical Bug 80 100 15
Luster Purge The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat. Special Psychic 70 100 5
Mach Punch The user throws a punch at blinding speed. This move always goes first. Physical Fighting 40 100 30
Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. Status Psychic 0 0 15
Magic Powder The user scatters a cloud of magic powder that changes the target to Psychic type. Status Psychic 0 100 20
Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. Status Psychic 0 0 10
Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. Special Grass 60 0 20
Magma Storm The target becomes trapped within a maelstrom of fire that rages for four to five turns. Special Fire 100 75 5
Magnet Bomb The user launches steel bombs that stick to the target. This attack never misses. Physical Steel 60 0 20
Magnet Rise The user levitates using electrically generated magnetism for five turns. Status Electric 0 0 10
Magnetic Flux The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. Status Electric 0 0 20
Magnitude The user attacks everything around it with a ground-shaking quake. Its power varies. Physical Ground 0 100 30
Make It Rain Special Steel 120 100 5
Mat Block Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. Status Fighting 0 0 10
Me First The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. Status Normal 0 0 20
Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee. Status Normal 0 0 5
Meditate The user meditates to awaken the power deep within its body and raise its Attack stat. Status Psychic 0 0 40
Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Special Grass 40 100 15
Mega Kick The target is attacked by a kick launched with muscle-packed power. Physical Normal 120 75 5
Mega Punch The target is slugged by a punch thrown with muscle-packed power. Physical Normal 80 85 20
Megahorn Using its tough and impressive horn, the user rams into the target with no letup. Physical Bug 120 85 10
Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. Status Dark 0 100 10
Metal Burst The user retaliates with much greater power against the target that last inflicted damage on it. Physical Steel 0 100 10
Metal Claw The target is raked with steel claws. This may also raise the user’s Attack stat. Physical Steel 50 95 35
Metal Sound A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. Status Steel 0 85 40
Meteor Assault The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger. Physical Fighting 150 100 5
Meteor Beam In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. Special Rock 120 90 10
Meteor Mash The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. Physical Steel 90 90 10
Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. Status Normal 0 0 10
Milk Drink The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. Status Normal 0 0 10
Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Status Normal 0 0 10
Mind Blown The user attacks everything around it by causing its own head to explode. This also damages the user. Special Fire 150 100 5
Mind Reader The user senses the target’s movements with its mind to ensure its next attack does not miss the target. Status Normal 0 0 5
Minimize The user compresses its body to make itself look smaller, which sharply raises its evasiveness. Status Normal 0 0 10
Miracle Eye Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. Status Psychic 0 0 40
Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Special Psychic 0 100 20
Mirror Move The user counters the target by mimicking the target’s last move. Status Flying 0 0 20
Mirror Shot The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. Special Steel 65 85 10
Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. Status Ice 0 0 30
Mist Ball A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat. Special Psychic 70 100 5
Misty Explosion The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain. Special Fairy 100 100 5
Misty Terrain The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. Status Fairy 0 0 10
Moonblast Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. Special Fairy 95 100 15
Moongeist Beam The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. Special Ghost 100 100 5
Moonlight The user restores its own HP. The amount of HP regained varies with the weather. Status Fairy 0 0 5
Morning Sun The user restores its own HP. The amount of HP regained varies with the weather. Status Normal 0 0 5
Mortal Spin Physical Poison 30 100 15
Mountain Gale Physical Ice 100 85 10
Mud Bomb The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. Special Ground 65 85 10
Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. Special Ground 55 95 15
Mud Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Special Ground 20 100 10
Mud Sport The user covers itself with mud. This weakens Electric-type moves for five turns. Status Ground 0 0 15
Muddy Water The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. Special Water 90 85 10
Multi Attack Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. Physical Normal 120 100 10
Mystical Fire The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. Special Fire 75 100 10
Mystical Power Special Psychic 70 90 10
Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. Status Dark 0 0 20
Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. Physical Normal 0 100 15
Nature Power An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. Status Normal 0 0 20
Natures Madness The user hits the target with the force of nature. It halves the target’s HP. Special Fairy 0 90 10
Needle Arm The user attacks by wildly swinging its thorny arms. This may also make the target flinch. Physical Grass 60 100 15
Night Daze The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy. Special Dark 85 95 10
Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. Special Ghost 0 100 15
Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Physical Dark 70 100 15
Nightmare A sleeping target sees a nightmare that inflicts some damage every turn. Status Ghost 0 100 15
No Retreat This move raises all the user’s stats but prevents the user from switching out or fleeing. Status Fighting 0 0 5
Noble Roar Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. Status Normal 0 100 30
Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. Physical Electric 20 100 20
Oblivion Wing The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target. Special Flying 80 100 10
Obstruct This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat. Status Dark 0 100 10
Octazooka The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. Special Water 65 85 10
Octolock The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn. Status Fighting 0 100 15
Odor Sleuth Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. Status Normal 0 0 40
Ominous Wind The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. Special Ghost 60 100 5
Order Up Physical Dragon 80 100 10
Origin Pulse The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. Special Water 110 85 10
Outrage The user rampages and attacks for two to three turns. The user then becomes confused. Physical Dragon 120 100 10
Overdrive The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. Special Electric 80 100 10
Overheat The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. Special Fire 130 90 5
Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Status Normal 0 0 20
Parabolic Charge The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. Special Electric 65 100 20
Parting Shot With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. Status Dark 0 100 20
Pay Day Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. Physical Normal 40 100 20
Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
Peck The target is jabbed with a sharply pointed beak or horn. Physical Flying 35 100 35
Perish Song Any Pokémon that hears this song faints in three turns, unless it switches out of battle. Status Normal 0 0 5
Petal Blizzard The user stirs up a violent petal blizzard and attacks everything around it. Physical Grass 90 100 15
Petal Dance The user attacks the target by scattering petals for two to three turns. The user then becomes confused. Special Grass 120 100 10
Phantom Force The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. Physical Ghost 90 100 10
Photon Geyser The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. Special Psychic 100 100 5
Pin Missile Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. Physical Bug 25 95 20
Plasma Fists The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. Physical Electric 100 100 15
Play Nice The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. Status Normal 0 0 20
Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. Physical Fairy 90 90 10
Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. Physical Flying 60 100 20
Poison Fang The user bites the target with toxic fangs. This may also leave the target badly poisoned. Physical Poison 50 100 15
Poison Gas A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit. Status Poison 0 90 40
Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. Physical Poison 80 100 20
Poison Powder The user scatters a cloud of poisonous dust on the target. This may also poison the target. Status Poison 0 75 35
Poison Sting The user stabs the target with a poisonous stinger. This may also poison the target. Physical Poison 15 100 35
Poison Tail The user hits the target with its tail. This may also poison the target. Critical hits land more easily. Physical Poison 50 100 25
Pollen Puff The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. Special Bug 90 100 15
Poltergeist The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. Physical Ghost 110 90 5
Population Bomb Physical Normal 20 90 10
Pounce Physical Bug 50 100 20
Pound The target is physically pounded with a long tail, a foreleg, or the like. Physical Normal 40 100 35
Powder The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. Status Bug 0 100 20
Powder Snow The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. Special Ice 40 100 25
Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. Special Rock 80 100 20
Power Split The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. Status Psychic 0 0 10
Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. Status Psychic 0 0 10
Power Trick The user employs its psychic power to switch its Attack with its Defense stat. Status Psychic 0 0 10
Power Trip The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. Physical Dark 20 100 10
Power Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. Physical Fighting 40 100 20
Power Whip The user violently whirls its vines or tentacles to harshly lash the target. Physical Grass 120 85 10
Precipice Blades The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. Physical Ground 120 85 10
Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. Physical Normal 0 90 15
Prismatic Laser The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn. Special Psychic 160 100 10
Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. Special Psychic 65 100 20
Psyblade Physical Psychic 80 100 15
Psych Up The user hypnotizes itself into copying any stat change made by the target. Status Normal 0 0 10
Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. Special Psychic 90 100 10
Psychic Fangs The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. Physical Psychic 85 100 10
Psychic Terrain This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. Status Psychic 0 0 10
Psycho Boost The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. Special Psychic 140 90 5
Psycho Cut The user tears at the target with blades formed by psychic power. Critical hits land more easily. Physical Psychic 70 100 20
Psycho Shift Using its psychic power of suggestion, the user transfers its status conditions to the target. Status Psychic 0 100 10
Psyshield Bash Physical Psychic 70 90 10
Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. Special Psychic 80 100 10
Psystrike The user materializes an odd psychic wave to attack the target. This attack does physical damage. Special Psychic 100 100 10
Psywave The target is attacked with an odd psychic wave. The attack varies in intensity. Special Psychic 0 100 15
Punishment The more the target has powered up with stat changes, the greater the move’s power. Physical Dark 0 100 5
Purify The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. Status Poison 0 0 20
Pursuit An attack move that inflicts double damage if used on a target that is switching out of battle. Physical Dark 40 100 20
Pyro Ball The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. Physical Fire 120 90 5
Quash The user suppresses the target and makes its move go last. Status Dark 0 100 15
Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Physical Normal 40 100 30
Quick Guard The user protects itself and its allies from priority moves. Status Fighting 0 0 15
Quiver Dance The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats. Status Bug 0 0 20
Rage As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Physical Normal 20 100 20
Rage Fist Physical Ghost 50 100 10
Rage Powder The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. Status Bug 0 0 20
Raging Bull Physical Normal 90 100 10
Raging Fury Physical Fire 120 100 10
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. Physical Normal 50 100 40
Razor Leaf Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. Physical Grass 55 95 25
Razor Shell The user cuts its target with sharp shells. This may also lower the target’s Defense stat. Physical Water 75 95 10
Razor Wind A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. Special Normal 80 100 10
Recover Restoring its own cells, the user restores its own HP by half of its max HP. Status Normal 0 0 10
Recycle The user recycles a held item that has been used in battle so it can be used again. Status Normal 0 0 10
Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Status Psychic 0 0 20
Reflect Type The user reflects the target’s type, making it the same type as the target. Status Normal 0 0 15
Refresh The user rests to cure itself of a poisoning, burn, or paralysis. Status Normal 0 0 20
Relic Song The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. Special Normal 75 100 10
Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. Physical Normal 70 100 5
Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
Revelation Dance The user attacks the target by dancing very hard. The user’s type determines the type of this move. Special Normal 90 100 15
Revenge An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. Physical Fighting 60 100 10
Reversal An all-out attack that becomes more powerful the less HP the user has. Physical Fighting 0 100 15
Revival Blessing Status Normal 0 0 1
Rising Voltage The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. Special Electric 70 100 20
Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Status Normal 0 0 20
Roar Of Time The user blasts the target with power that distorts even time. The user can’t move on the next turn. Special Dragon 150 90 5
Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. Physical Rock 25 90 10
Rock Climb The user attacks the target by smashing into it with incredible force. This may also confuse the target. Physical Normal 90 85 20
Rock Polish The user polishes its body to reduce drag. This can sharply raise the Speed stat. Status Rock 0 0 20
Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. Physical Rock 75 90 10
Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. Physical Fighting 40 100 15
Rock Throw The user picks up and throws a small rock at the target to attack. Physical Rock 50 90 15
Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. Physical Rock 60 95 15
Rock Wrecker The user launches a huge boulder at the target to attack. The user can’t move on the next turn. Physical Rock 150 90 5
Role Play The user mimics the target completely, copying the target’s natural Ability. Status Psychic 0 0 10
Rolling Kick The user lashes out with a quick, spinning kick. This may also make the target flinch. Physical Fighting 60 85 15
Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. Physical Rock 30 90 20
Roost The user lands and rests its body. It restores the user’s HP by up to half of its max HP. Status Flying 0 0 10
Rototiller Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. Status Ground 0 0 10
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
Ruination Special Dark 1 90 10
Sacred Fire The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. Physical Fire 100 95 5
Sacred Sword The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. Physical Fighting 90 100 15
Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
Salt Cure Physical Rock 40 100 15
Sand Attack Sand is hurled in the target’s face, reducing the target’s accuracy. Status Ground 0 100 15
Sand Tomb The user traps the target inside a harshly raging sandstorm for four to five turns. Physical Ground 35 85 15
Sandsear Storm Special Ground 100 80 10
Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Status Rock 0 0 10
Sappy Seed The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. Physical Grass 100 90 10
Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. Special Water 80 100 15
Scale Shot The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. Physical Dragon 25 90 20
Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. Status Normal 0 100 10
Scorching Sands The user throws scorching sand at the target to attack. This may also leave the target with a burn. Special Ground 70 100 10
Scratch Hard, pointed, sharp claws rake the target to inflict damage. Physical Normal 40 100 35
Screech An earsplitting screech harshly lowers the target’s Defense stat. Status Normal 0 85 40
Searing Shot The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn. Special Fire 100 100 5
Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
Secret Sword The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. Special Fighting 85 100 10
Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. Physical Grass 80 100 15
Seed Flare The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def. Special Grass 120 85 5
Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. Physical Fighting 0 100 20
Self Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. Physical Normal 200 100 5
Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. Special Ghost 80 100 15
Shadow Bone The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. Physical Ghost 85 100 10
Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. Physical Ghost 70 100 15
Shadow Force The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. Physical Ghost 120 100 5
Shadow Punch The user throws a punch from the shadows. This attack never misses. Physical Ghost 60 0 20
Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. Physical Ghost 40 100 30
Sharpen The user lowers its polygon count to make itself more jagged, raising the Attack stat. Status Normal 0 0 30
Shed Tail Status Normal 0 0 10
Sheer Cold The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. Special Ice 0 30 5
Shell Side Arm This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. Special Poison 90 100 10
Shell Smash The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. Status Normal 0 0 15
Shell Trap The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. Special Fire 150 100 5
Shelter Status Steel 0 0 10
Shift Gear The user rotates its gears, raising its Attack and sharply raising its Speed. Status Steel 0 0 10
Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Special Electric 60 0 20
Shore Up The user regains up to half of its max HP. It restores more HP in a sandstorm. Status Ground 0 0 10
Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. Special Bug 75 100 15
Silk Trap Status Bug 0 0 10
Silver Wind The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats. Special Bug 60 100 5
Simple Beam The user’s mysterious psychic wave changes the target’s Ability to Simple. Status Normal 0 100 15
Sing A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. Status Normal 0 55 15
Sizzly Slide The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. Physical Fire 60 100 20
Sketch It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. Status Normal 0 0 1
Skill Swap The user employs its psychic power to exchange Abilities with the target. Status Psychic 0 0 10
Skitter Smack The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. Physical Bug 70 90 10
Skull Bash The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. Physical Normal 130 100 10
Sky Attack A second-turn attack move where critical hits land more easily. This may also make the target flinch. Physical Flying 140 90 5
Sky Drop The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. Physical Flying 60 100 10
Sky Uppercut The user attacks the target with an uppercut thrown skyward with force. Physical Fighting 85 90 15
Slack Off The user slacks off, restoring its own HP by up to half of its max HP. Status Normal 0 0 10
Slam The target is slammed with a long tail, vines, or the like to inflict damage. Physical Normal 80 75 20
Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. Physical Normal 70 100 20
Sleep Powder The user scatters a big cloud of sleep-inducing dust around the target. Status Grass 0 75 15
Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
Sludge Unsanitary sludge is hurled at the target. This may also poison the target. Special Poison 65 100 20
Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. Special Poison 90 100 10
Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. Special Poison 95 100 10
Smack Down The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. Physical Rock 50 100 15
Smart Strike The user stabs the target with a sharp horn. This attack never misses. Physical Steel 70 0 10
Smelling Salts This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. Physical Normal 70 100 10
Smog The target is attacked with a discharge of filthy gases. This may also poison the target. Special Poison 30 70 20
Smokescreen The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. Status Normal 0 100 20
Snap Trap The user snares the target in a snap trap for four to five turns. Physical Grass 35 100 15
Snarl The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. Special Dark 55 95 15
Snatch The user steals the effects of any attempts to use a healing or stat-changing move. Status Dark 0 0 10
Snipe Shot The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target. Special Water 80 100 15
Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Special Normal 50 100 15
Snowscape Status Ice 0 0 10
Soak The user shoots a torrent of water at the target and changes the target’s type to Water. Status Water 0 100 20
Soft Boiled The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. Status Normal 0 0 10
Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. Special Grass 120 100 10
Solar Blade In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. Physical Grass 125 100 10
Sonic Boom The target is hit with a destructive shock wave that always inflicts 20 HP damage. Special Normal 0 90 20
Spacial Rend The user tears the target along with the space around it. Critical hits land more easily. Special Dragon 100 95 5
Spark The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. Physical Electric 65 100 20
Sparkling Aria The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. Special Water 90 100 10
Sparkly Swirl The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. Special Fairy 120 85 5
Spectral Thief The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. Physical Ghost 90 100 10
Speed Swap The user exchanges Speed stats with the target. Status Psychic 0 0 10
Spicy Extract Status Grass 0 0 15
Spider Web The user ensnares the target with thin, gooey silk so it can’t flee from battle. Status Bug 0 0 10
Spike Cannon Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. Physical Normal 20 100 15
Spikes The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. Status Ground 0 0 20
Spiky Shield In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. Status Grass 0 0 10
Spin Out Physical Steel 100 100 5
Spirit Break The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat. Physical Fairy 75 100 15
Spirit Shackle The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping. Physical Ghost 80 100 10
Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. Special Normal 0 100 10
Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Status Ghost 0 100 10
Splash The user just flops and splashes around to no effect at all... Status Normal 0 0 40
Splishy Splash The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. Special Water 90 100 15
Spore The user scatters bursts of spores that induce sleep. Status Grass 0 100 15
Spotlight The user shines a spotlight on the target so that only the target will be attacked during the turn. Status Normal 0 0 15
Springtide Storm Special Fairy 100 80 5
Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. Status Rock 0 0 20
Steam Eruption The user immerses the target in superheated steam. This may also leave the target with a burn. Special Water 110 95 5
Steamroller The user crushes its targets by rolling over them with its rolled-up body. This may also make the target flinch. Physical Bug 65 100 20
Steel Beam The user fires a beam of steel that it collected from its entire body. This also damages the user. Special Steel 140 95 5
Steel Roller The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. Physical Steel 130 100 5
Steel Wing The target is hit with wings of steel. This may also raise the user’s Defense stat. Physical Steel 70 90 25
Sticky Web The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. Status Bug 0 0 20
Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Status Normal 0 0 20
Stomp The target is stomped with a big foot. This may also make the target flinch. Physical Normal 65 100 20
Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. Physical Ground 75 100 10
Stone Axe Physical Rock 65 90 15
Stone Edge The user stabs the target with sharpened stones from below. Critical hits land more easily. Physical Rock 100 80 5
Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. Special Psychic 20 100 10
Storm Throw The user strikes the target with a fierce blow. This attack always results in a critical hit. Physical Fighting 60 100 10
Strange Steam The user attacks the target by emitting steam. This may also confuse the target. Special Fairy 90 95 10
Strength The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. Physical Normal 80 100 15
Strength Sap The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. Status Grass 0 100 10
String Shot The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. Status Bug 0 95 40
Struggle Bug While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. Special Bug 50 100 20
Stuff Cheeks The user eats its held Berry, then sharply raises its Defense stat. Status Normal 0 0 10
Stun Spore The user scatters a cloud of numbing powder that paralyzes the target. Status Grass 0 75 30
Submission The user grabs the target and recklessly dives for the ground. This also damages the user a little. Physical Fighting 80 80 20
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. Physical Dark 70 100 5
Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
Sunsteel Strike The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. Physical Steel 100 100 5
Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. Physical Normal 0 90 10
Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. Physical Fighting 120 100 5
Supersonic The user generates odd sound waves from its body that confuse the target. Status Normal 0 55 20
Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. Special Water 90 100 15
Surging Strikes The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. Physical Water 25 100 5
Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Status Normal 0 0 10
Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. Status Fairy 0 75 10
Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. Status Normal 0 100 20
Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Special Normal 60 0 20
Switcheroo The user trades held items with the target faster than the eye can follow. Status Dark 0 100 10
Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. Status Normal 0 0 20
Synchronoise Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. Special Psychic 120 100 10
Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Status Grass 0 0 5
Tackle A physical attack in which the user charges and slams into the target with its whole body. Physical Normal 40 100 35
Tail Glow The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. Status Bug 0 0 20
Tail Slap The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. Physical Normal 25 85 10
Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. Status Normal 0 100 30
Tailwind The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. Status Flying 0 0 15
Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
Tar Shot The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves. Status Rock 0 100 15
Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
Tearful Look The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. Status Normal 0 0 20
Teatime The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. Status Normal 0 0 10
Techno Blast The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds. Special Normal 120 100 5
Teeter Dance The user performs a wobbly dance that confuses the Pokémon around it. Status Normal 0 100 20
Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. Status Psychic 0 0 15
Teleport Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. Status Psychic 0 0 20
Tera Blast Special Normal 80 100 10
Terrain Pulse The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. Special Normal 50 100 10
Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
Thousand Arrows This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. Physical Ground 90 100 10
Thousand Waves The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle. Physical Ground 90 100 10
Thrash The user rampages and attacks for two to three turns. The user then becomes confused. Physical Normal 120 100 10
Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. Physical Dark 80 100 15
Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. Special Electric 110 70 10
Thunder Cage The user traps the target in a cage of sparking electricity for four to five turns. Special Electric 80 90 15
Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. Physical Electric 65 95 15
Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. Physical Electric 75 100 15
Thunder Shock A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. Special Electric 40 100 30
Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. Status Electric 0 90 20
Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. Special Electric 90 100 15
Thunderous Kick The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat. Physical Fighting 90 100 10
Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Status Normal 0 100 20
Tidy Up Status Normal 0 0 10
Topsy Turvy All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. Status Dark 0 0 20
Torch Song Special Fire 80 100 10
Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Status Dark 0 100 15
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
Toxic Spikes The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. Status Poison 0 0 20
Toxic Thread The user shoots poisonous threads to poison the target and lower the target’s Speed stat. Status Poison 0 100 20
Trailblaze Physical Grass 50 100 20
Transform The user transforms into a copy of the target right down to having the same move set. Status Normal 0 0 10
Tri Attack The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. Special Normal 80 100 10
Trick The user catches the target off guard and swaps its held item with its own. Status Psychic 0 100 10
Trick Or Treat The user takes the target trick-or-treating. This adds Ghost type to the target’s type. Status Ghost 0 100 20
Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. Status Psychic 0 0 5
Triple Arrows Physical Fighting 90 100 10
Triple Axel A consecutive three-kick attack that becomes more powerful with each successful hit. Physical Ice 20 90 10
Triple Dive Physical Water 30 95 10
Triple Kick A consecutive three-kick attack that becomes more powerful with each successive hit. Physical Fighting 10 90 10
Trop Kick The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. Physical Grass 70 100 15
Trump Card The fewer PP this move has, the greater its power. Special Normal 0 0 5
Twin Beam Special Psychic 40 100 10
Twineedle The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. Physical Bug 25 100 20
Twister The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. Special Dragon 40 100 20
U Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Physical Bug 70 100 20
Uproar The user attacks in an uproar for three turns. During that time, no one can fall asleep. Special Normal 90 100 10
V Create With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats. Physical Fire 180 95 5
Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. Special Fighting 40 100 30
Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. Status Poison 0 100 20
Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. Special Poison 65 100 10
Vice Grip The target is gripped and squeezed from both sides to inflict damage. Physical Normal 55 100 30
Victory Dance Status Fighting 0 0 10
Vine Whip The target is struck with slender, whiplike vines to inflict damage. Physical Grass 45 100 25
Vital Throw The user attacks last. In return, this throw move never misses. Physical Fighting 70 0 10
Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Special Electric 70 100 20
Volt Tackle The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis. Physical Electric 120 100 15
Wake Up Slap This attack inflicts big damage on a sleeping target. This also wakes the target up, however. Physical Fighting 70 100 10
Water Gun The target is blasted with a forceful shot of water. Special Water 40 100 25
Water Pledge A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. Special Water 80 100 10
Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Special Water 60 100 20
Water Shuriken The user hits the target with throwing stars two to five times in a row. This move always goes first. Special Water 15 100 20
Water Sport The user soaks itself with water. This weakens Fire-type moves for five turns. Status Water 0 0 15
Water Spout The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. Special Water 150 100 5
Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. Physical Water 80 100 15
Wave Crash Physical Water 120 100 10
Weather Ball An attack move that varies in power and type depending on the weather. Special Normal 50 100 10
Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. Special Water 35 85 15
Whirlwind The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Status Normal 0 0 20
Wicked Blow The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. Physical Dark 80 100 5
Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. Status Rock 0 0 10
Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. Physical Electric 90 100 15
Wildbolt Storm Special Electric 100 80 10
Will O Wisp The user shoots a sinister, bluish-white flame at the target to inflict a burn. Status Fire 0 85 15
Wing Attack The target is struck with large, imposing wings spread wide to inflict damage. Physical Flying 60 100 35
Wish One turn after this move is used, the target’s HP is restored by half the user’s max HP. Status Normal 0 0 10
Withdraw The user withdraws its body into its hard shell, raising its Defense stat. Status Water 0 0 40
Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. Status Psychic 0 0 10
Wood Hammer The user slams its rugged body into the target to attack. This also damages the user quite a lot. Physical Grass 120 100 15
Work Up The user is roused, and its Attack and Sp. Atk stats increase. Status Normal 0 0 30
Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. Status Grass 0 100 10
Wrap A long body or vines are used to wrap and squeeze the target for four to five turns. Physical Normal 15 90 20
Wring Out The user powerfully wrings the target. The more HP the target has, the greater the move’s power. Special Normal 0 100 5
X Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. Physical Bug 80 100 15
Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Status Normal 0 0 10
Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. Special Electric 120 50 5
Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. Physical Psychic 80 90 15
Zing Zap A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. Physical Electric 80 100 10
Zippy Zap The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. Physical Electric 80 100 10
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