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All Pokemon Moves List, Movedex: Explore By Type or Category
This is a list of every Pokémon move across all game generations. Detailed information on power, accuracy, and PP is available, alongside any special effects each move has. Simply click on a move name for in-depth details, including a list of Pokémon capable of learning it.
Start typing a move Name, or select a Type or Category for instant sorting.
Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|
Absorb | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Special | Grass | 20 | 100 | 25 |
Accelerock | The user smashes into the target at high speed. This move always goes first. | Physical | Rock | 40 | 100 | 20 |
Acid | The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | Special | Poison | 40 | 100 | 30 |
Acid Armor | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | Status | Poison | 0 | 0 | 20 |
Acid Spray | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | Special | Poison | 40 | 100 | 20 |
Acrobatics | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Physical | 55 | 100 | 15 | |
Acupressure | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | Status | Normal | 0 | 0 | 30 |
Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | 60 | 0 | 20 | |
Aeroblast | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. | Special | 100 | 95 | 5 | |
After You | The user helps the target and makes it use its move right after the user. | Status | Normal | 0 | 0 | 15 |
Agility | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Status | Psychic | 0 | 0 | 30 |
Air Cutter | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | Special | 60 | 95 | 25 | |
Air Slash | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | Special | 75 | 95 | 15 | |
Ally Switch | The user teleports using a strange power and switches places with one of its allies. | Status | Psychic | 0 | 0 | 15 |
Amnesia | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Status | Psychic | 0 | 0 | 20 |
Anchor Shot | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | Physical | Steel | 80 | 100 | 20 |
Ancient Power | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | Special | Rock | 60 | 100 | 5 |
Apple Acid | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat. | Special | Grass | 80 | 100 | 10 |
Aqua Cutter | Physical | Water | 70 | 100 | 20 | |
Aqua Jet | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | Physical | Water | 40 | 100 | 20 |
Aqua Ring | The user envelops itself in a veil made of water. It regains some HP every turn. | Status | Water | 0 | 0 | 20 |
Aqua Step | Physical | Water | 80 | 100 | 10 | |
Aqua Tail | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Physical | Water | 90 | 90 | 10 |
Arm Thrust | The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | Physical | Fighting | 15 | 100 | 20 |
Armor Cannon | Special | Fire | 120 | 100 | 5 | |
Aromatherapy | The user releases a soothing scent that heals all status conditions affecting the user’s party. | Status | Grass | 0 | 0 | 5 |
Aromatic Mist | The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | Status | Fairy | 0 | 0 | 20 |
Assist | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | Status | Normal | 0 | 0 | 20 |
Assurance | If the target has already taken some damage in the same turn, this attack’s power is doubled. | Physical | Dark | 60 | 100 | 10 |
Astonish | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | Physical | Ghost | 30 | 100 | 15 |
Astral Barrage | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | Special | Ghost | 120 | 100 | 5 |
Attack Order | The user calls out its underlings to pummel the target. Critical hits land more easily. | Physical | Bug | 90 | 100 | 15 |
Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
Aura Sphere | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Special | Fighting | 80 | 0 | 20 |
Aura Wheel | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. | Physical | Electric | 110 | 100 | 10 |
Aurora Beam | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | Special | Ice | 65 | 100 | 20 |
Aurora Veil | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | Status | Ice | 0 | 0 | 20 |
Autotomize | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Status | Steel | 0 | 0 | 15 |
Avalanche | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | Physical | Ice | 60 | 100 | 10 |
Axe Kick | Physical | Fighting | 120 | 90 | 10 | |
Baby Doll Eyes | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | Status | Fairy | 0 | 100 | 30 |
Baddy Bad | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | Special | Dark | 80 | 95 | 15 |
Baneful Bunker | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | Status | Poison | 0 | 0 | 10 |
Barb Barrage | Physical | Poison | 60 | 100 | 10 | |
Barrage | Round objects are hurled at the target to strike two to five times in a row. | Physical | Normal | 15 | 85 | 20 |
Barrier | The user throws up a sturdy wall that sharply raises its Defense stat. | Status | Psychic | 0 | 0 | 20 |
Baton Pass | The user switches places with a party Pokémon in waiting and passes along any stat changes. | Status | Normal | 0 | 0 | 40 |
Beak Blast | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn. | Physical | 100 | 100 | 15 | |
Beat Up | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | Physical | Dark | 0 | 100 | 10 |
Belch | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | Special | Poison | 120 | 90 | 10 |
Belly Drum | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Status | Normal | 0 | 0 | 10 |
Bestow | The user passes its held item to the target when the target isn’t holding an item. | Status | Normal | 0 | 0 | 15 |
Bide | The user endures attacks for two turns, then strikes back to cause double the damage taken. | Physical | Normal | 0 | 0 | 10 |
Bind | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Physical | Normal | 15 | 85 | 20 |
Bite | The target is bitten with viciously sharp fangs. This may also make the target flinch. | Physical | Dark | 60 | 100 | 25 |
Bitter Blade | Physical | Fire | 90 | 100 | 10 | |
Bitter Malice | Special | Ghost | 75 | 100 | 10 | |
Blast Burn | The target is razed by a fiery explosion. The user can’t move on the next turn. | Special | Fire | 150 | 90 | 5 |
Blaze Kick | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | Physical | Fire | 85 | 90 | 10 |
Bleakwind Storm | Special | 100 | 80 | 10 | ||
Blizzard | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Special | Ice | 110 | 70 | 5 |
Block | The user blocks the target’s way with arms spread wide to prevent escape. | Status | Normal | 0 | 0 | 5 |
Blue Flare | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | Special | Fire | 130 | 85 | 5 |
Body Press | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Physical | Fighting | 80 | 100 | 10 |
Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Physical | Normal | 85 | 100 | 15 |
Bolt Beak | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | Physical | Electric | 85 | 100 | 10 |
Bolt Strike | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | Physical | Electric | 130 | 85 | 5 |
Bone Club | The user clubs the target with a bone. This may also make the target flinch. | Physical | Ground | 65 | 85 | 20 |
Bone Rush | The user strikes the target with a hard bone two to five times in a row. | Physical | Ground | 25 | 90 | 10 |
Bonemerang | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. | Physical | Ground | 50 | 90 | 10 |
Boomburst | The user attacks everything around it with the destructive power of a terrible, explosive sound. | Special | Normal | 140 | 100 | 10 |
Bounce | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | Physical | 85 | 85 | 5 | |
Bouncy Bubble | The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | Special | Water | 60 | 100 | 20 |
Branch Poke | The user attacks the target by poking it with a sharply pointed branch. | Physical | Grass | 40 | 100 | 40 |
Brave Bird | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | Physical | 120 | 100 | 15 | |
Breaking Swipe | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | Physical | Dragon | 60 | 100 | 15 |
Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Physical | Fighting | 75 | 100 | 15 |
Brine | If the target’s HP is half or less, this attack will hit with double the power. | Special | Water | 65 | 100 | 10 |
Brutal Swing | The user swings its body around violently to inflict damage on everything in its vicinity. | Physical | Dark | 60 | 100 | 20 |
Bubble | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | Special | Water | 40 | 100 | 30 |
Bubble Beam | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | Special | Water | 65 | 100 | 20 |
Bug Bite | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | Physical | Bug | 60 | 100 | 20 |
Bug Buzz | The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. | Special | Bug | 90 | 100 | 10 |
Bulk Up | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Status | Fighting | 0 | 0 | 20 |
Bulldoze | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | Physical | Ground | 60 | 100 | 20 |
Bullet Punch | The user strikes the target with tough punches as fast as bullets. This move always goes first. | Physical | Steel | 40 | 100 | 30 |
Bullet Seed | The user forcefully shoots seeds at the target two to five times in a row. | Physical | Grass | 25 | 100 | 30 |
Burn Up | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | Special | Fire | 130 | 100 | 5 |
Burning Jealousy | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | Special | Fire | 70 | 100 | 5 |
Buzzy Buzz | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | Special | Electric | 60 | 100 | 20 |
Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Status | Psychic | 0 | 0 | 20 |
Camouflage | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | Status | Normal | 0 | 0 | 20 |
Captivate | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Status | Normal | 0 | 100 | 20 |
Ceaseless Edge | Physical | Dark | 65 | 90 | 15 | |
Charge | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Status | Electric | 0 | 0 | 20 |
Charge Beam | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | Special | Electric | 50 | 90 | 10 |
Charm | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Status | Fairy | 0 | 100 | 20 |
Chatter | The user attacks using a sound wave based on words it has learned. This confuses the target. | Special | 65 | 100 | 20 | |
Chilling Water | Special | Water | 50 | 100 | 20 | |
Chilly Reception | Status | Ice | 0 | 0 | 10 | |
Chip Away | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. | Physical | Normal | 70 | 100 | 20 |
Chloroblast | Special | Grass | 150 | 95 | 5 | |
Circle Throw | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Physical | Fighting | 60 | 90 | 10 |
Clamp | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. | Physical | Water | 35 | 85 | 15 |
Clanging Scales | The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack. | Special | Dragon | 110 | 100 | 5 |
Clangorous Soul | The user raises all its stats by using some of its HP. | Status | Dragon | 0 | 100 | 5 |
Clear Smog | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | Special | Poison | 50 | 0 | 15 |
Close Combat | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | Physical | Fighting | 120 | 100 | 5 |
Coaching | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Status | Fighting | 0 | 0 | 10 |
Coil | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | Status | Poison | 0 | 0 | 20 |
Collision Course | Physical | Fighting | 100 | 100 | 5 | |
Comet Punch | The target is hit with a flurry of punches that strike two to five times in a row. | Physical | Normal | 18 | 85 | 15 |
Comeuppance | Physical | Dark | 1 | 100 | 10 | |
Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
Confuse Ray | The target is exposed to a sinister ray that triggers confusion. | Status | Ghost | 0 | 100 | 10 |
Confusion | The target is hit by a weak telekinetic force. This may also confuse the target. | Special | Psychic | 50 | 100 | 25 |
Constrict | The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. | Physical | Normal | 10 | 100 | 35 |
Conversion | The user changes its type to become the same type as the move at the top of the list of moves it knows. | Status | Normal | 0 | 0 | 30 |
Conversion 2 | The user changes its type to make itself resistant to the type of the attack the opponent used last. | Status | Normal | 0 | 0 | 30 |
Copycat | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Status | Normal | 0 | 0 | 20 |
Core Enforcer | If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability. | Special | Dragon | 100 | 100 | 10 |
Corrosive Gas | The user surrounds everything around it with highly acidic gas and melts away items they hold. | Status | Poison | 0 | 100 | 40 |
Cosmic Power | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | Status | Psychic | 0 | 0 | 20 |
Cotton Guard | The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. | Status | Grass | 0 | 0 | 10 |
Cotton Spore | The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. | Status | Grass | 0 | 100 | 40 |
Counter | A retaliation move that counters any physical attack, inflicting double the damage taken. | Physical | Fighting | 0 | 100 | 20 |
Court Change | With its mysterious power, the user swaps the effects on either side of the field. | Status | Normal | 0 | 100 | 10 |
Covet | The user endearingly approaches the target, then steals the target’s held item. | Physical | Normal | 60 | 100 | 25 |
Crabhammer | The target is hammered with a large pincer. Critical hits land more easily. | Physical | Water | 100 | 90 | 10 |
Crafty Shield | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | Status | Fairy | 0 | 0 | 10 |
Cross Chop | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | Physical | Fighting | 100 | 80 | 5 |
Cross Poison | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | Physical | Poison | 70 | 100 | 20 |
Crunch | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | Physical | Dark | 80 | 100 | 15 |
Crush Claw | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. | Physical | Normal | 75 | 95 | 10 |
Crush Grip | The target is crushed with great force. The more HP the target has left, the greater this move’s power. | Physical | Normal | 0 | 100 | 5 |
Curse | A move that works differently for the Ghost type than for all other types. | Status | Ghost | 0 | 0 | 10 |
Cut | The target is cut with a scythe or claw. This can also be used to cut down thin trees. | Physical | Normal | 50 | 95 | 30 |
Dark Pulse | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | Special | Dark | 80 | 100 | 15 |
Dark Void | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | Status | Dark | 0 | 50 | 10 |
Darkest Lariat | The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. | Physical | Dark | 85 | 100 | 10 |
Dazzling Gleam | The user damages opposing Pokémon by emitting a powerful flash. | Special | Fairy | 80 | 100 | 10 |
Decorate | The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target. | Status | Fairy | 0 | 0 | 15 |
Defend Order | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | Status | Bug | 0 | 0 | 10 |
Defense Curl | The user curls up to conceal weak spots and raise its Defense stat. | Status | Normal | 0 | 0 | 40 |
Defog | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | Status | 0 | 0 | 15 | |
Destiny Bond | When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | Status | Ghost | 0 | 0 | 5 |
Detect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Fighting | 0 | 0 | 5 |
Diamond Storm | The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat. | Physical | Rock | 100 | 95 | 5 |
Dig | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | Ground | 80 | 100 | 10 |
Dire Claw | Physical | Poison | 80 | 100 | 15 | |
Disable | For four turns, this move prevents the target from using the move it last used. | Status | Normal | 0 | 100 | 20 |
Disarming Voice | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Special | Fairy | 40 | 0 | 15 |
Discharge | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | Special | Electric | 80 | 100 | 15 |
Dive | Diving on the first turn, the user floats up and attacks on the next turn. | Physical | Water | 80 | 100 | 10 |
Dizzy Punch | The target is hit with rhythmically launched punches. This may also leave the target confused. | Physical | Normal | 70 | 100 | 10 |
Doodle | Status | Normal | 0 | 100 | 10 | |
Doom Desire | Two turns after this move is used, the user blasts the target with a concentrated bundle of light. | Special | Steel | 140 | 100 | 5 |
Double Edge | A reckless, life-risking tackle. This also damages the user quite a lot. | Physical | Normal | 120 | 100 | 15 |
Double Hit | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | Physical | Normal | 35 | 90 | 10 |
Double Iron Bash | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. | Physical | Steel | 60 | 100 | 5 |
Double Kick | The target is quickly kicked twice in succession using both feet. | Physical | Fighting | 30 | 100 | 30 |
Double Shock | Physical | Electric | 120 | 100 | 5 | |
Double Slap | The target is slapped repeatedly, back and forth, two to five times in a row. | Physical | Normal | 15 | 85 | 10 |
Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
Draco Meteor | Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | Special | Dragon | 130 | 90 | 5 |
Dragon Ascent | After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process. | Physical | 120 | 100 | 5 | |
Dragon Breath | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | Special | Dragon | 60 | 100 | 20 |
Dragon Claw | The user slashes the target with huge, sharp claws. | Physical | Dragon | 80 | 100 | 15 |
Dragon Dance | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Status | Dragon | 0 | 0 | 20 |
Dragon Darts | The user attacks twice using Dreepy. If there are two targets, this move hits each target once. | Physical | Dragon | 50 | 100 | 10 |
Dragon Energy | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user’s HP, the lower the move’s power. | Special | Dragon | 150 | 100 | 5 |
Dragon Hammer | The user uses its body like a hammer to attack the target and inflict damage. | Physical | Dragon | 90 | 100 | 15 |
Dragon Pulse | The target is attacked with a shock wave generated by the user’s gaping mouth. | Special | Dragon | 85 | 100 | 10 |
Dragon Rage | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | Special | Dragon | 0 | 100 | 10 |
Dragon Rush | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | Physical | Dragon | 100 | 75 | 10 |
Dragon Tail | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Physical | Dragon | 60 | 90 | 10 |
Drain Punch | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | Physical | Fighting | 75 | 100 | 10 |
Draining Kiss | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. | Special | Fairy | 50 | 100 | 10 |
Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | Special | Psychic | 100 | 100 | 15 |
Drill Peck | A corkscrewing attack with a sharp beak acting as a drill. | Physical | 80 | 100 | 20 | |
Drill Run | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | Physical | Ground | 80 | 95 | 10 |
Drum Beating | The user plays its drum, controlling the drum’s roots to attack the target. This also lowers the target’s Speed stat. | Physical | Grass | 80 | 100 | 10 |
Dual Chop | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | Physical | Dragon | 40 | 90 | 15 |
Dual Wingbeat | The user slams the target with its wings. The target is hit twice in a row. | Physical | 40 | 90 | 10 | |
Dynamax Cannon | The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. | Special | Dragon | 100 | 100 | 5 |
Dynamic Punch | The user punches the target with full, concentrated power. This confuses the target if it hits. | Physical | Fighting | 100 | 50 | 5 |
Earth Power | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | Special | Ground | 90 | 100 | 10 |
Earthquake | The user sets off an earthquake that strikes every Pokémon around it. | Physical | Ground | 100 | 100 | 10 |
Echoed Voice | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | Special | Normal | 40 | 100 | 15 |
Eerie Impulse | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | Status | Electric | 0 | 100 | 15 |
Eerie Spell | The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move. | Special | Psychic | 80 | 100 | 5 |
Egg Bomb | A large egg is hurled at the target with maximum force to inflict damage. | Physical | Normal | 100 | 75 | 10 |
Electric Terrain | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. | Status | Electric | 0 | 0 | 10 |
Electrify | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. | Status | Electric | 0 | 0 | 20 |
Electro Ball | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | Special | Electric | 0 | 100 | 10 |
Electro Drift | Special | Electric | 100 | 100 | 5 | |
Electroweb | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | Special | Electric | 55 | 95 | 15 |
Embargo | This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Status | Dark | 0 | 100 | 15 |
Ember | The target is attacked with small flames. This may also leave the target with a burn. | Special | Fire | 40 | 100 | 25 |
Encore | The user compels the target to keep using only the move it last used for three turns. | Status | Normal | 0 | 100 | 5 |
Endeavor | An attack move that cuts down the target’s HP to equal the user’s HP. | Physical | Normal | 0 | 100 | 5 |
Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
Energy Ball | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | Special | Grass | 90 | 100 | 10 |
Entrainment | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | Status | Normal | 0 | 100 | 15 |
Eruption | The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power. | Special | Fire | 150 | 100 | 5 |
Esper Wing | Special | Psychic | 80 | 100 | 10 | |
Eternabeam | This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn. | Special | Dragon | 160 | 90 | 5 |
Expanding Force | The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. | Special | Psychic | 80 | 100 | 10 |
Explosion | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | Physical | Normal | 250 | 100 | 5 |
Extrasensory | The user attacks with an odd, unseeable power. This may also make the target flinch. | Special | Psychic | 80 | 100 | 20 |
Extreme Speed | The user charges the target at blinding speed. This move always goes first. | Physical | Normal | 80 | 100 | 5 |
Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
Fairy Lock | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | Status | Fairy | 0 | 0 | 10 |
Fairy Wind | The user stirs up a fairy wind and strikes the target with it. | Special | Fairy | 40 | 100 | 30 |
Fake Out | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Physical | Normal | 40 | 100 | 10 |
Fake Tears | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Status | Dark | 0 | 100 | 20 |
False Surrender | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | Physical | Dark | 80 | 0 | 10 |
False Swipe | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Physical | Normal | 40 | 100 | 40 |
Feather Dance | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | Status | 0 | 100 | 15 | |
Feint | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | Physical | Normal | 30 | 100 | 10 |
Feint Attack | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Physical | Dark | 60 | 0 | 20 |
Fell Stinger | When the user knocks out a target with this move, the user’s Attack stat rises sharply. | Physical | Bug | 50 | 100 | 25 |
Fiery Dance | Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat. | Special | Fire | 80 | 100 | 10 |
Fiery Wrath | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | Special | Dark | 90 | 100 | 10 |
Fillet Away | Status | Normal | 0 | 0 | 10 | |
Final Gambit | The user risks everything to attack its target. The user faints but does damage equal to its HP. | Special | Fighting | 0 | 100 | 5 |
Fire Blast | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | Special | Fire | 110 | 85 | 5 |
Fire Fang | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | Physical | Fire | 65 | 95 | 15 |
Fire Lash | The user strikes the target with a burning lash. This also lowers the target’s Defense stat. | Physical | Fire | 80 | 100 | 15 |
Fire Pledge | A column of fire hits the target. When used with its grass equivalent, its damage increases and a vast sea of fire appears. | Special | Fire | 80 | 100 | 10 |
Fire Punch | The target is punched with a fiery fist. This may also leave the target with a burn. | Physical | Fire | 75 | 100 | 15 |
Fire Spin | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | Special | Fire | 35 | 85 | 15 |
First Impression | Although this move has great power, it only works the first turn the user is in battle. | Physical | Bug | 90 | 100 | 10 |
Fishious Rend | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | Physical | Water | 85 | 100 | 10 |
Fissure | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | Physical | Ground | 0 | 30 | 5 |
Flail | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Physical | Normal | 0 | 100 | 15 |
Flame Burst | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | Special | Fire | 70 | 100 | 15 |
Flame Charge | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | Physical | Fire | 50 | 100 | 20 |
Flame Wheel | The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | Physical | Fire | 60 | 100 | 25 |
Flamethrower | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | Special | Fire | 90 | 100 | 15 |
Flare Blitz | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. | Physical | Fire | 120 | 100 | 15 |
Flash | The user flashes a bright light that cuts the target’s accuracy. | Status | Normal | 0 | 100 | 20 |
Flash Cannon | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. | Special | Steel | 80 | 100 | 10 |
Flatter | Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | Status | Dark | 0 | 100 | 15 |
Fleur Cannon | The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | Special | Fairy | 130 | 90 | 5 |
Fling | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Physical | Dark | 0 | 100 | 10 |
Flip Turn | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Physical | Water | 60 | 100 | 20 |
Floaty Fall | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. | Physical | 90 | 95 | 15 | |
Floral Healing | The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass. | Status | Fairy | 0 | 0 | 10 |
Flower Shield | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | Status | Fairy | 0 | 0 | 10 |
Flower Trick | Physical | Grass | 70 | 0 | 10 | |
Fly | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. | Physical | 90 | 95 | 15 | |
Flying Press | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | Physical | Fighting | 100 | 95 | 10 |
Focus Blast | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | Special | Fighting | 120 | 70 | 5 |
Focus Energy | The user takes a deep breath and focuses so that critical hits land more easily. | Status | Normal | 0 | 0 | 30 |
Focus Punch | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | Physical | Fighting | 150 | 100 | 20 |
Follow Me | The user draws attention to itself, making all targets take aim only at the user. | Status | Normal | 0 | 0 | 20 |
Force Palm | The target is attacked with a shock wave. This may also leave the target with paralysis. | Physical | Fighting | 60 | 100 | 10 |
Foresight | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Status | Normal | 0 | 0 | 40 |
Forests Curse | The user puts a forest curse on the target. Afflicted targets are now Grass type as well. | Status | Grass | 0 | 100 | 20 |
Foul Play | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | Physical | Dark | 95 | 100 | 15 |
Freeze Dry | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | Special | Ice | 70 | 100 | 20 |
Freeze Shock | On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. | Physical | Ice | 140 | 90 | 5 |
Freezing Glare | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | Special | Psychic | 90 | 100 | 10 |
Freezy Frost | The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. | Special | Ice | 100 | 90 | 10 |
Frenzy Plant | The user slams the target with an enormous tree. The user can’t move on the next turn. | Special | Grass | 150 | 90 | 5 |
Frost Breath | The user blows its cold breath on the target. This attack always results in a critical hit. | Special | Ice | 60 | 90 | 10 |
Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
Fury Attack | The target is jabbed repeatedly with a horn or beak two to five times in a row. | Physical | Normal | 15 | 85 | 20 |
Fury Cutter | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | Physical | Bug | 40 | 95 | 20 |
Fury Swipes | The target is raked with sharp claws or scythes quickly two to five times in a row. | Physical | Normal | 18 | 80 | 15 |
Fusion Bolt | The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame. | Physical | Electric | 100 | 100 | 5 |
Fusion Flare | The user brings down a giant flame. This move is more powerful when influenced by an enormous thunderbolt. | Special | Fire | 100 | 100 | 5 |
Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | Special | Psychic | 120 | 100 | 10 |
Gastro Acid | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | Status | Poison | 0 | 100 | 10 |
Gear Grind | The user attacks by throwing steel gears at its target twice. | Physical | Steel | 50 | 85 | 15 |
Gear Up | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | Status | Steel | 0 | 0 | 20 |
Geomancy | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | Status | Fairy | 0 | 0 | 10 |
Giga Drain | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Special | Grass | 75 | 100 | 10 |
Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Physical | Normal | 150 | 90 | 5 |
Gigaton Hammer | Physical | Steel | 160 | 100 | 5 | |
Glacial Lance | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | Physical | Ice | 130 | 100 | 5 |
Glaciate | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. | Special | Ice | 65 | 95 | 10 |
Glaive Rush | Physical | Dragon | 120 | 100 | 5 | |
Glare | The user intimidates the target with the pattern on its belly to cause paralysis. | Status | Normal | 0 | 100 | 30 |
Glitzy Glow | The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | Special | Psychic | 80 | 95 | 15 |
Grass Knot | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Special | Grass | 0 | 100 | 20 |
Grass Pledge | A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears. | Special | Grass | 80 | 100 | 10 |
Grass Whistle | The user plays a pleasant melody that lulls the target into a deep sleep. | Status | Grass | 0 | 55 | 15 |
Grassy Glide | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | Physical | Grass | 70 | 100 | 20 |
Grassy Terrain | The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | Status | Grass | 0 | 0 | 10 |
Grav Apple | The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat. | Physical | Grass | 80 | 100 | 10 |
Gravity | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | Status | Psychic | 0 | 0 | 5 |
Growl | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Status | Normal | 0 | 100 | 40 |
Growth | The user’s body grows all at once, raising the Attack and Sp. Atk stats. | Status | Normal | 0 | 0 | 20 |
Grudge | If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. | Status | Ghost | 0 | 0 | 5 |
Guard Split | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | Status | Psychic | 0 | 0 | 10 |
Guard Swap | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Status | Psychic | 0 | 0 | 10 |
Guillotine | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | Physical | Normal | 0 | 30 | 5 |
Gunk Shot | The user shoots filthy garbage at the target to attack. This may also poison the target. | Physical | Poison | 120 | 80 | 5 |
Gust | A gust of wind is whipped up by wings and launched at the target to inflict damage. | Special | 40 | 100 | 35 | |
Gyro Ball | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Physical | Steel | 0 | 100 | 5 |
Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Status | Ice | 0 | 0 | 10 |
Hammer Arm | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | Physical | Fighting | 100 | 90 | 10 |
Harden | The user stiffens all the muscles in its body to raise its Defense stat. | Status | Normal | 0 | 0 | 30 |
Haze | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Status | Ice | 0 | 0 | 30 |
Head Charge | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | Physical | Normal | 120 | 100 | 15 |
Head Smash | The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | Physical | Rock | 150 | 80 | 5 |
Headbutt | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Physical | Normal | 70 | 100 | 15 |
Headlong Rush | Physical | Ground | 120 | 100 | 5 | |
Heal Bell | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | Status | Normal | 0 | 0 | 5 |
Heal Block | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | Status | Psychic | 0 | 100 | 15 |
Heal Order | The user calls out its underlings to heal it. The user regains up to half of its max HP. | Status | Bug | 0 | 0 | 10 |
Heal Pulse | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | Status | Psychic | 0 | 0 | 10 |
Healing Wish | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | Status | Psychic | 0 | 0 | 10 |
Heart Stamp | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | Physical | Psychic | 60 | 100 | 25 |
Heart Swap | The user employs its psychic power to switch stat changes with the target. | Status | Psychic | 0 | 0 | 10 |
Heat Crash | The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the move’s power. | Physical | Fire | 0 | 100 | 10 |
Heat Wave | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | Special | Fire | 95 | 90 | 10 |
Heavy Slam | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | Physical | Steel | 0 | 100 | 10 |
Helping Hand | The user assists an ally by boosting the power of that ally’s attack. | Status | Normal | 0 | 0 | 20 |
Hex | This relentless attack does massive damage to a target affected by status conditions. | Special | Ghost | 65 | 100 | 10 |
Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
High Horsepower | The user fiercely attacks the target using its entire body. | Physical | Ground | 95 | 95 | 10 |
High Jump Kick | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | Physical | Fighting | 130 | 90 | 10 |
Hone Claws | The user sharpens its claws to boost its Attack stat and accuracy. | Status | Dark | 0 | 0 | 15 |
Horn Attack | The target is jabbed with a sharply pointed horn to inflict damage. | Physical | Normal | 65 | 100 | 25 |
Horn Drill | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Physical | Normal | 0 | 30 | 5 |
Horn Leech | The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. | Physical | Grass | 75 | 100 | 10 |
Howl | The user howls loudly to raise its spirit, which raises its Attack stat. | Status | Normal | 0 | 0 | 40 |
Hurricane | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | Special | 110 | 70 | 10 | |
Hydro Cannon | The target is hit with a watery blast. The user can’t move on the next turn. | Special | Water | 150 | 90 | 5 |
Hydro Pump | The target is blasted by a huge volume of water launched under great pressure. | Special | Water | 110 | 80 | 5 |
Hydro Steam | Special | Water | 80 | 100 | 15 | |
Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Special | Normal | 150 | 90 | 5 |
Hyper Drill | Physical | Normal | 100 | 100 | 5 | |
Hyper Fang | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | Physical | Normal | 80 | 90 | 15 |
Hyper Voice | The user lets loose a horribly echoing shout with the power to inflict damage. | Special | Normal | 90 | 100 | 10 |
Hyperspace Fury | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user’s Defense. | Physical | Dark | 100 | 0 | 5 |
Hyperspace Hole | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. | Special | Psychic | 80 | 0 | 5 |
Hypnosis | The user employs hypnotic suggestion to make the target fall into a deep sleep. | Status | Psychic | 0 | 60 | 20 |
Ice Ball | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | Physical | Ice | 30 | 90 | 20 |
Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Special | Ice | 90 | 100 | 10 |
Ice Burn | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | Special | Ice | 140 | 90 | 5 |
Ice Fang | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | Physical | Ice | 65 | 95 | 15 |
Ice Hammer | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | Physical | Ice | 100 | 90 | 10 |
Ice Punch | The target is punched with an icy fist. This may also leave the target frozen. | Physical | Ice | 75 | 100 | 15 |
Ice Shard | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | Physical | Ice | 40 | 100 | 30 |
Ice Spinner | Physical | Ice | 80 | 100 | 15 | |
Icicle Crash | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | Physical | Ice | 85 | 90 | 10 |
Icicle Spear | The user launches sharp icicles at the target two to five times in a row. | Physical | Ice | 25 | 100 | 30 |
Icy Wind | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | Special | Ice | 55 | 95 | 15 |
Imprison | If opposing Pokémon know any move also known by the user, they are prevented from using it. | Status | Psychic | 0 | 0 | 10 |
Incinerate | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | Special | Fire | 60 | 100 | 15 |
Infernal Parade | Special | Ghost | 60 | 100 | 15 | |
Inferno | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | Special | Fire | 100 | 50 | 5 |
Infestation | The target is infested and attacked for four to five turns. The target can’t flee during this time. | Special | Bug | 20 | 100 | 20 |
Ingrain | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | Status | Grass | 0 | 0 | 20 |
Instruct | The user instructs the target to use the target’s last move again. | Status | Psychic | 0 | 0 | 15 |
Ion Deluge | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | Status | Electric | 0 | 0 | 25 |
Iron Defense | The user hardens its body’s surface like iron, sharply raising its Defense stat. | Status | Steel | 0 | 0 | 15 |
Iron Head | The user slams the target with its steel-hard head. This may also make the target flinch. | Physical | Steel | 80 | 100 | 15 |
Iron Tail | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | Physical | Steel | 100 | 75 | 15 |
Jaw Lock | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | Physical | Dark | 80 | 100 | 10 |
Jet Punch | Physical | Water | 60 | 100 | 15 | |
Judgment | The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding. | Special | Normal | 100 | 100 | 10 |
Jump Kick | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | Physical | Fighting | 100 | 95 | 10 |
Jungle Healing | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | Status | Grass | 0 | 0 | 10 |
Karate Chop | The target is attacked with a sharp chop. Critical hits land more easily. | Physical | Fighting | 50 | 100 | 25 |
Kinesis | The user distracts the target by bending a spoon. This lowers the target’s accuracy. | Status | Psychic | 0 | 80 | 15 |
Kings Shield | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | Status | Steel | 0 | 0 | 10 |
Knock Off | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | Physical | Dark | 65 | 100 | 20 |
Kowtow Cleave | Physical | Dark | 85 | 0 | 10 | |
Lands Wrath | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | Physical | Ground | 90 | 100 | 10 |
Laser Focus | The user concentrates intensely. The attack on the next turn always results in a critical hit. | Status | Normal | 0 | 0 | 30 |
Lash Out | The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. | Physical | Dark | 75 | 100 | 5 |
Last Resort | This move can be used only after the user has used all the other moves it knows in the battle. | Physical | Normal | 140 | 100 | 5 |
Last Respects | Physical | Ghost | 50 | 100 | 10 | |
Lava Plume | The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn. | Special | Fire | 80 | 100 | 15 |
Leaf Blade | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | Physical | Grass | 90 | 100 | 15 |
Leaf Storm | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | Special | Grass | 130 | 90 | 5 |
Leaf Tornado | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | Special | Grass | 65 | 90 | 10 |
Leafage | The user attacks by pelting the target with leaves. | Physical | Grass | 40 | 100 | 40 |
Leech Life | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | Physical | Bug | 80 | 100 | 10 |
Leech Seed | A seed is planted on the target. It steals some HP from the target every turn. | Status | Grass | 0 | 90 | 10 |
Leer | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Status | Normal | 0 | 100 | 30 |
Lick | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | Physical | Ghost | 30 | 100 | 30 |
Life Dew | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | Status | Water | 0 | 0 | 10 |
Light Of Ruin | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | Special | Fairy | 140 | 90 | 5 |
Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Status | Psychic | 0 | 0 | 30 |
Liquidation | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | Physical | Water | 85 | 100 | 10 |
Lock On | The user takes sure aim at the target. This ensures the next attack does not miss the target. | Status | Normal | 0 | 0 | 5 |
Lovely Kiss | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | Status | Normal | 0 | 75 | 10 |
Low Kick | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Physical | Fighting | 0 | 100 | 20 |
Low Sweep | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | Physical | Fighting | 65 | 100 | 20 |
Lucky Chant | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | Status | Normal | 0 | 0 | 30 |
Lumina Crash | Special | Psychic | 80 | 100 | 10 | |
Lunar Blessing | Status | Psychic | 0 | 0 | 5 | |
Lunar Dance | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | Status | Psychic | 0 | 0 | 10 |
Lunge | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | Physical | Bug | 80 | 100 | 15 |
Luster Purge | The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat. | Special | Psychic | 70 | 100 | 5 |
Mach Punch | The user throws a punch at blinding speed. This move always goes first. | Physical | Fighting | 40 | 100 | 30 |
Magic Coat | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Status | Psychic | 0 | 0 | 15 |
Magic Powder | The user scatters a cloud of magic powder that changes the target to Psychic type. | Status | Psychic | 0 | 100 | 20 |
Magic Room | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | Status | Psychic | 0 | 0 | 10 |
Magical Leaf | The user scatters curious leaves that chase the target. This attack never misses. | Special | Grass | 60 | 0 | 20 |
Magma Storm | The target becomes trapped within a maelstrom of fire that rages for four to five turns. | Special | Fire | 100 | 75 | 5 |
Magnet Bomb | The user launches steel bombs that stick to the target. This attack never misses. | Physical | Steel | 60 | 0 | 20 |
Magnet Rise | The user levitates using electrically generated magnetism for five turns. | Status | Electric | 0 | 0 | 10 |
Magnetic Flux | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | Status | Electric | 0 | 0 | 20 |
Magnitude | The user attacks everything around it with a ground-shaking quake. Its power varies. | Physical | Ground | 0 | 100 | 30 |
Make It Rain | Special | Steel | 120 | 100 | 5 | |
Mat Block | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | Status | Fighting | 0 | 0 | 10 |
Me First | The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | Status | Normal | 0 | 0 | 20 |
Mean Look | The user pins the target with a dark, arresting look. The target becomes unable to flee. | Status | Normal | 0 | 0 | 5 |
Meditate | The user meditates to awaken the power deep within its body and raise its Attack stat. | Status | Psychic | 0 | 0 | 40 |
Mega Drain | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Special | Grass | 40 | 100 | 15 |
Mega Kick | The target is attacked by a kick launched with muscle-packed power. | Physical | Normal | 120 | 75 | 5 |
Mega Punch | The target is slugged by a punch thrown with muscle-packed power. | Physical | Normal | 80 | 85 | 20 |
Megahorn | Using its tough and impressive horn, the user rams into the target with no letup. | Physical | Bug | 120 | 85 | 10 |
Memento | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | Status | Dark | 0 | 100 | 10 |
Metal Burst | The user retaliates with much greater power against the target that last inflicted damage on it. | Physical | Steel | 0 | 100 | 10 |
Metal Claw | The target is raked with steel claws. This may also raise the user’s Attack stat. | Physical | Steel | 50 | 95 | 35 |
Metal Sound | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | Status | Steel | 0 | 85 | 40 |
Meteor Assault | The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger. | Physical | Fighting | 150 | 100 | 5 |
Meteor Beam | In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | Special | Rock | 120 | 90 | 10 |
Meteor Mash | The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. | Physical | Steel | 90 | 90 | 10 |
Metronome | The user waggles a finger and stimulates its brain into randomly using nearly any move. | Status | Normal | 0 | 0 | 10 |
Milk Drink | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | Status | Normal | 0 | 0 | 10 |
Mimic | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | Status | Normal | 0 | 0 | 10 |
Mind Blown | The user attacks everything around it by causing its own head to explode. This also damages the user. | Special | Fire | 150 | 100 | 5 |
Mind Reader | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | Status | Normal | 0 | 0 | 5 |
Minimize | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | Status | Normal | 0 | 0 | 10 |
Miracle Eye | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | Status | Psychic | 0 | 0 | 40 |
Mirror Coat | A retaliation move that counters any special attack, inflicting double the damage taken. | Special | Psychic | 0 | 100 | 20 |
Mirror Move | The user counters the target by mimicking the target’s last move. | Status | 0 | 0 | 20 | |
Mirror Shot | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. | Special | Steel | 65 | 85 | 10 |
Mist | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Status | Ice | 0 | 0 | 30 |
Mist Ball | A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat. | Special | Psychic | 70 | 100 | 5 |
Misty Explosion | The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain. | Special | Fairy | 100 | 100 | 5 |
Misty Terrain | The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. | Status | Fairy | 0 | 0 | 10 |
Moonblast | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | Special | Fairy | 95 | 100 | 15 |
Moongeist Beam | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | Special | Ghost | 100 | 100 | 5 |
Moonlight | The user restores its own HP. The amount of HP regained varies with the weather. | Status | Fairy | 0 | 0 | 5 |
Morning Sun | The user restores its own HP. The amount of HP regained varies with the weather. | Status | Normal | 0 | 0 | 5 |
Mortal Spin | Physical | Poison | 30 | 100 | 15 | |
Mountain Gale | Physical | Ice | 100 | 85 | 10 | |
Mud Bomb | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. | Special | Ground | 65 | 85 | 10 |
Mud Shot | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | Special | Ground | 55 | 95 | 15 |
Mud Slap | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | Special | Ground | 20 | 100 | 10 |
Mud Sport | The user covers itself with mud. This weakens Electric-type moves for five turns. | Status | Ground | 0 | 0 | 15 |
Muddy Water | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | Special | Water | 90 | 85 | 10 |
Multi Attack | Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. | Physical | Normal | 120 | 100 | 10 |
Mystical Fire | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. | Special | Fire | 75 | 100 | 10 |
Mystical Power | Special | Psychic | 70 | 90 | 10 | |
Nasty Plot | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | Status | Dark | 0 | 0 | 20 |
Natural Gift | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | Physical | Normal | 0 | 100 | 15 |
Nature Power | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | Status | Normal | 0 | 0 | 20 |
Natures Madness | The user hits the target with the force of nature. It halves the target’s HP. | Special | Fairy | 0 | 90 | 10 |
Needle Arm | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | Physical | Grass | 60 | 100 | 15 |
Night Daze | The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy. | Special | Dark | 85 | 95 | 10 |
Night Shade | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | Special | Ghost | 0 | 100 | 15 |
Night Slash | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | Physical | Dark | 70 | 100 | 15 |
Nightmare | A sleeping target sees a nightmare that inflicts some damage every turn. | Status | Ghost | 0 | 100 | 15 |
No Retreat | This move raises all the user’s stats but prevents the user from switching out or fleeing. | Status | Fighting | 0 | 0 | 5 |
Noble Roar | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | Status | Normal | 0 | 100 | 30 |
Nuzzle | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | Physical | Electric | 20 | 100 | 20 |
Oblivion Wing | The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target. | Special | 80 | 100 | 10 | |
Obstruct | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat. | Status | Dark | 0 | 100 | 10 |
Octazooka | The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. | Special | Water | 65 | 85 | 10 |
Octolock | The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn. | Status | Fighting | 0 | 100 | 15 |
Odor Sleuth | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Status | Normal | 0 | 0 | 40 |
Ominous Wind | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | Special | Ghost | 60 | 100 | 5 |
Order Up | Physical | Dragon | 80 | 100 | 10 | |
Origin Pulse | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | Special | Water | 110 | 85 | 10 |
Outrage | The user rampages and attacks for two to three turns. The user then becomes confused. | Physical | Dragon | 120 | 100 | 10 |
Overdrive | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | Special | Electric | 80 | 100 | 10 |
Overheat | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | Special | Fire | 130 | 90 | 5 |
Pain Split | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Status | Normal | 0 | 0 | 20 |
Parabolic Charge | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. | Special | Electric | 65 | 100 | 20 |
Parting Shot | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. | Status | Dark | 0 | 100 | 20 |
Pay Day | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | Physical | Normal | 40 | 100 | 20 |
Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
Peck | The target is jabbed with a sharply pointed beak or horn. | Physical | 35 | 100 | 35 | |
Perish Song | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Status | Normal | 0 | 0 | 5 |
Petal Blizzard | The user stirs up a violent petal blizzard and attacks everything around it. | Physical | Grass | 90 | 100 | 15 |
Petal Dance | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | Special | Grass | 120 | 100 | 10 |
Phantom Force | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | Physical | Ghost | 90 | 100 | 10 |
Photon Geyser | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | Special | Psychic | 100 | 100 | 5 |
Pin Missile | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | Physical | Bug | 25 | 95 | 20 |
Plasma Fists | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | Physical | Electric | 100 | 100 | 15 |
Play Nice | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | Status | Normal | 0 | 0 | 20 |
Play Rough | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Physical | Fairy | 90 | 90 | 10 |
Pluck | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | Physical | 60 | 100 | 20 | |
Poison Fang | The user bites the target with toxic fangs. This may also leave the target badly poisoned. | Physical | Poison | 50 | 100 | 15 |
Poison Gas | A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit. | Status | Poison | 0 | 90 | 40 |
Poison Jab | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | Physical | Poison | 80 | 100 | 20 |
Poison Powder | The user scatters a cloud of poisonous dust on the target. This may also poison the target. | Status | Poison | 0 | 75 | 35 |
Poison Sting | The user stabs the target with a poisonous stinger. This may also poison the target. | Physical | Poison | 15 | 100 | 35 |
Poison Tail | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. | Physical | Poison | 50 | 100 | 25 |
Pollen Puff | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | Special | Bug | 90 | 100 | 15 |
Poltergeist | The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. | Physical | Ghost | 110 | 90 | 5 |
Population Bomb | Physical | Normal | 20 | 90 | 10 | |
Pounce | Physical | Bug | 50 | 100 | 20 | |
Pound | The target is physically pounded with a long tail, a foreleg, or the like. | Physical | Normal | 40 | 100 | 35 |
Powder | The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. | Status | Bug | 0 | 100 | 20 |
Powder Snow | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. | Special | Ice | 40 | 100 | 25 |
Power Gem | The user attacks with a ray of light that sparkles as if it were made of gemstones. | Special | Rock | 80 | 100 | 20 |
Power Split | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Status | Psychic | 0 | 0 | 10 |
Power Swap | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Status | Psychic | 0 | 0 | 10 |
Power Trick | The user employs its psychic power to switch its Attack with its Defense stat. | Status | Psychic | 0 | 0 | 10 |
Power Trip | The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. | Physical | Dark | 20 | 100 | 10 |
Power Up Punch | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | Physical | Fighting | 40 | 100 | 20 |
Power Whip | The user violently whirls its vines or tentacles to harshly lash the target. | Physical | Grass | 120 | 85 | 10 |
Precipice Blades | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. | Physical | Ground | 120 | 85 | 10 |
Present | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | Physical | Normal | 0 | 90 | 15 |
Prismatic Laser | The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn. | Special | Psychic | 160 | 100 | 10 |
Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
Psybeam | The target is attacked with a peculiar ray. This may also leave the target confused. | Special | Psychic | 65 | 100 | 20 |
Psyblade | Physical | Psychic | 80 | 100 | 15 | |
Psych Up | The user hypnotizes itself into copying any stat change made by the target. | Status | Normal | 0 | 0 | 10 |
Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Special | Psychic | 90 | 100 | 10 |
Psychic Fangs | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | Physical | Psychic | 85 | 100 | 10 |
Psychic Terrain | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Status | Psychic | 0 | 0 | 10 |
Psycho Boost | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | Special | Psychic | 140 | 90 | 5 |
Psycho Cut | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | Physical | Psychic | 70 | 100 | 20 |
Psycho Shift | Using its psychic power of suggestion, the user transfers its status conditions to the target. | Status | Psychic | 0 | 100 | 10 |
Psyshield Bash | Physical | Psychic | 70 | 90 | 10 | |
Psyshock | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Special | Psychic | 80 | 100 | 10 |
Psystrike | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Special | Psychic | 100 | 100 | 10 |
Psywave | The target is attacked with an odd psychic wave. The attack varies in intensity. | Special | Psychic | 0 | 100 | 15 |
Punishment | The more the target has powered up with stat changes, the greater the move’s power. | Physical | Dark | 0 | 100 | 5 |
Purify | The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. | Status | Poison | 0 | 0 | 20 |
Pursuit | An attack move that inflicts double damage if used on a target that is switching out of battle. | Physical | Dark | 40 | 100 | 20 |
Pyro Ball | The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | Physical | Fire | 120 | 90 | 5 |
Quash | The user suppresses the target and makes its move go last. | Status | Dark | 0 | 100 | 15 |
Quick Attack | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | Physical | Normal | 40 | 100 | 30 |
Quick Guard | The user protects itself and its allies from priority moves. | Status | Fighting | 0 | 0 | 15 |
Quiver Dance | The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats. | Status | Bug | 0 | 0 | 20 |
Rage | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | Physical | Normal | 20 | 100 | 20 |
Rage Fist | Physical | Ghost | 50 | 100 | 10 | |
Rage Powder | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | Status | Bug | 0 | 0 | 20 |
Raging Bull | Physical | Normal | 90 | 100 | 10 | |
Raging Fury | Physical | Fire | 120 | 100 | 10 | |
Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
Rapid Spin | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | Physical | Normal | 50 | 100 | 40 |
Razor Leaf | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | Physical | Grass | 55 | 95 | 25 |
Razor Shell | The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | Physical | Water | 75 | 95 | 10 |
Razor Wind | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | Special | Normal | 80 | 100 | 10 |
Recover | Restoring its own cells, the user restores its own HP by half of its max HP. | Status | Normal | 0 | 0 | 10 |
Recycle | The user recycles a held item that has been used in battle so it can be used again. | Status | Normal | 0 | 0 | 10 |
Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Status | Psychic | 0 | 0 | 20 |
Reflect Type | The user reflects the target’s type, making it the same type as the target. | Status | Normal | 0 | 0 | 15 |
Refresh | The user rests to cure itself of a poisoning, burn, or paralysis. | Status | Normal | 0 | 0 | 20 |
Relic Song | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | Special | Normal | 75 | 100 | 10 |
Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
Retaliate | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | Physical | Normal | 70 | 100 | 5 |
Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
Revelation Dance | The user attacks the target by dancing very hard. The user’s type determines the type of this move. | Special | Normal | 90 | 100 | 15 |
Revenge | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | Physical | Fighting | 60 | 100 | 10 |
Reversal | An all-out attack that becomes more powerful the less HP the user has. | Physical | Fighting | 0 | 100 | 15 |
Revival Blessing | Status | Normal | 0 | 0 | 1 | |
Rising Voltage | The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. | Special | Electric | 70 | 100 | 20 |
Roar | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Status | Normal | 0 | 0 | 20 |
Roar Of Time | The user blasts the target with power that distorts even time. The user can’t move on the next turn. | Special | Dragon | 150 | 90 | 5 |
Rock Blast | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | Physical | Rock | 25 | 90 | 10 |
Rock Climb | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | Physical | Normal | 90 | 85 | 20 |
Rock Polish | The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Status | Rock | 0 | 0 | 20 |
Rock Slide | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Physical | Rock | 75 | 90 | 10 |
Rock Smash | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | Physical | Fighting | 40 | 100 | 15 |
Rock Throw | The user picks up and throws a small rock at the target to attack. | Physical | Rock | 50 | 90 | 15 |
Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Physical | Rock | 60 | 95 | 15 |
Rock Wrecker | The user launches a huge boulder at the target to attack. The user can’t move on the next turn. | Physical | Rock | 150 | 90 | 5 |
Role Play | The user mimics the target completely, copying the target’s natural Ability. | Status | Psychic | 0 | 0 | 10 |
Rolling Kick | The user lashes out with a quick, spinning kick. This may also make the target flinch. | Physical | Fighting | 60 | 85 | 15 |
Rollout | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | Physical | Rock | 30 | 90 | 20 |
Roost | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Status | 0 | 0 | 10 | |
Rototiller | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | Status | Ground | 0 | 0 | 10 |
Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
Ruination | Special | Dark | 1 | 90 | 10 | |
Sacred Fire | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | Physical | Fire | 100 | 95 | 5 |
Sacred Sword | The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. | Physical | Fighting | 90 | 100 | 15 |
Safeguard | The user creates a protective field that prevents status conditions for five turns. | Status | Normal | 0 | 0 | 25 |
Salt Cure | Physical | Rock | 40 | 100 | 15 | |
Sand Attack | Sand is hurled in the target’s face, reducing the target’s accuracy. | Status | Ground | 0 | 100 | 15 |
Sand Tomb | The user traps the target inside a harshly raging sandstorm for four to five turns. | Physical | Ground | 35 | 85 | 15 |
Sandsear Storm | Special | Ground | 100 | 80 | 10 | |
Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Status | Rock | 0 | 0 | 10 |
Sappy Seed | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | Physical | Grass | 100 | 90 | 10 |
Scald | The user shoots boiling hot water at its target. This may also leave the target with a burn. | Special | Water | 80 | 100 | 15 |
Scale Shot | The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. | Physical | Dragon | 25 | 90 | 20 |
Scary Face | The user frightens the target with a scary face to harshly lower its Speed stat. | Status | Normal | 0 | 100 | 10 |
Scorching Sands | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | Special | Ground | 70 | 100 | 10 |
Scratch | Hard, pointed, sharp claws rake the target to inflict damage. | Physical | Normal | 40 | 100 | 35 |
Screech | An earsplitting screech harshly lowers the target’s Defense stat. | Status | Normal | 0 | 85 | 40 |
Searing Shot | The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn. | Special | Fire | 100 | 100 | 5 |
Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
Secret Sword | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | Special | Fighting | 85 | 100 | 10 |
Seed Bomb | The user slams a barrage of hard-shelled seeds down on the target from above. | Physical | Grass | 80 | 100 | 15 |
Seed Flare | The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def. | Special | Grass | 120 | 85 | 5 |
Seismic Toss | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Physical | Fighting | 0 | 100 | 20 |
Self Destruct | The user attacks everything around it by causing an explosion. The user faints upon using this move. | Physical | Normal | 200 | 100 | 5 |
Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | Special | Ghost | 80 | 100 | 15 |
Shadow Bone | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. | Physical | Ghost | 85 | 100 | 10 |
Shadow Claw | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | Physical | Ghost | 70 | 100 | 15 |
Shadow Force | The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. | Physical | Ghost | 120 | 100 | 5 |
Shadow Punch | The user throws a punch from the shadows. This attack never misses. | Physical | Ghost | 60 | 0 | 20 |
Shadow Sneak | The user extends its shadow and attacks the target from behind. This move always goes first. | Physical | Ghost | 40 | 100 | 30 |
Sharpen | The user lowers its polygon count to make itself more jagged, raising the Attack stat. | Status | Normal | 0 | 0 | 30 |
Shed Tail | Status | Normal | 0 | 0 | 10 | |
Sheer Cold | The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. | Special | Ice | 0 | 30 | 5 |
Shell Side Arm | This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. | Special | Poison | 90 | 100 | 10 |
Shell Smash | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | Status | Normal | 0 | 0 | 15 |
Shell Trap | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. | Special | Fire | 150 | 100 | 5 |
Shelter | Status | Steel | 0 | 0 | 10 | |
Shift Gear | The user rotates its gears, raising its Attack and sharply raising its Speed. | Status | Steel | 0 | 0 | 10 |
Shock Wave | The user strikes the target with a quick jolt of electricity. This attack never misses. | Special | Electric | 60 | 0 | 20 |
Shore Up | The user regains up to half of its max HP. It restores more HP in a sandstorm. | Status | Ground | 0 | 0 | 10 |
Signal Beam | The user attacks with a sinister beam of light. This may also confuse the target. | Special | Bug | 75 | 100 | 15 |
Silk Trap | Status | Bug | 0 | 0 | 10 | |
Silver Wind | The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats. | Special | Bug | 60 | 100 | 5 |
Simple Beam | The user’s mysterious psychic wave changes the target’s Ability to Simple. | Status | Normal | 0 | 100 | 15 |
Sing | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Status | Normal | 0 | 55 | 15 |
Sizzly Slide | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | Physical | Fire | 60 | 100 | 20 |
Sketch | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | Status | Normal | 0 | 0 | 1 |
Skill Swap | The user employs its psychic power to exchange Abilities with the target. | Status | Psychic | 0 | 0 | 10 |
Skitter Smack | The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | Physical | Bug | 70 | 90 | 10 |
Skull Bash | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | Physical | Normal | 130 | 100 | 10 |
Sky Attack | A second-turn attack move where critical hits land more easily. This may also make the target flinch. | Physical | 140 | 90 | 5 | |
Sky Drop | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | Physical | 60 | 100 | 10 | |
Sky Uppercut | The user attacks the target with an uppercut thrown skyward with force. | Physical | Fighting | 85 | 90 | 15 |
Slack Off | The user slacks off, restoring its own HP by up to half of its max HP. | Status | Normal | 0 | 0 | 10 |
Slam | The target is slammed with a long tail, vines, or the like to inflict damage. | Physical | Normal | 80 | 75 | 20 |
Slash | The target is attacked with a slash of claws or blades. Critical hits land more easily. | Physical | Normal | 70 | 100 | 20 |
Sleep Powder | The user scatters a big cloud of sleep-inducing dust around the target. | Status | Grass | 0 | 75 | 15 |
Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
Sludge | Unsanitary sludge is hurled at the target. This may also poison the target. | Special | Poison | 65 | 100 | 20 |
Sludge Bomb | Unsanitary sludge is hurled at the target. This may also poison the target. | Special | Poison | 90 | 100 | 10 |
Sludge Wave | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | Special | Poison | 95 | 100 | 10 |
Smack Down | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | Physical | Rock | 50 | 100 | 15 |
Smart Strike | The user stabs the target with a sharp horn. This attack never misses. | Physical | Steel | 70 | 0 | 10 |
Smelling Salts | This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. | Physical | Normal | 70 | 100 | 10 |
Smog | The target is attacked with a discharge of filthy gases. This may also poison the target. | Special | Poison | 30 | 70 | 20 |
Smokescreen | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | Status | Normal | 0 | 100 | 20 |
Snap Trap | The user snares the target in a snap trap for four to five turns. | Physical | Grass | 35 | 100 | 15 |
Snarl | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | Special | Dark | 55 | 95 | 15 |
Snatch | The user steals the effects of any attempts to use a healing or stat-changing move. | Status | Dark | 0 | 0 | 10 |
Snipe Shot | The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target. | Special | Water | 80 | 100 | 15 |
Snore | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | Special | Normal | 50 | 100 | 15 |
Snowscape | Status | Ice | 0 | 0 | 10 | |
Soak | The user shoots a torrent of water at the target and changes the target’s type to Water. | Status | Water | 0 | 100 | 20 |
Soft Boiled | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | Status | Normal | 0 | 0 | 10 |
Solar Beam | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | Special | Grass | 120 | 100 | 10 |
Solar Blade | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | Physical | Grass | 125 | 100 | 10 |
Sonic Boom | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | Special | Normal | 0 | 90 | 20 |
Spacial Rend | The user tears the target along with the space around it. Critical hits land more easily. | Special | Dragon | 100 | 95 | 5 |
Spark | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | Physical | Electric | 65 | 100 | 20 |
Sparkling Aria | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | Special | Water | 90 | 100 | 10 |
Sparkly Swirl | The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. | Special | Fairy | 120 | 85 | 5 |
Spectral Thief | The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. | Physical | Ghost | 90 | 100 | 10 |
Speed Swap | The user exchanges Speed stats with the target. | Status | Psychic | 0 | 0 | 10 |
Spicy Extract | Status | Grass | 0 | 0 | 15 | |
Spider Web | The user ensnares the target with thin, gooey silk so it can’t flee from battle. | Status | Bug | 0 | 0 | 10 |
Spike Cannon | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | Physical | Normal | 20 | 100 | 15 |
Spikes | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | Status | Ground | 0 | 0 | 20 |
Spiky Shield | In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | Status | Grass | 0 | 0 | 10 |
Spin Out | Physical | Steel | 100 | 100 | 5 | |
Spirit Break | The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat. | Physical | Fairy | 75 | 100 | 15 |
Spirit Shackle | The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping. | Physical | Ghost | 80 | 100 | 10 |
Spit Up | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | Special | Normal | 0 | 100 | 10 |
Spite | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Status | Ghost | 0 | 100 | 10 |
Splash | The user just flops and splashes around to no effect at all... | Status | Normal | 0 | 0 | 40 |
Splishy Splash | The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | Special | Water | 90 | 100 | 15 |
Spore | The user scatters bursts of spores that induce sleep. | Status | Grass | 0 | 100 | 15 |
Spotlight | The user shines a spotlight on the target so that only the target will be attacked during the turn. | Status | Normal | 0 | 0 | 15 |
Springtide Storm | Special | Fairy | 100 | 80 | 5 | |
Stealth Rock | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Status | Rock | 0 | 0 | 20 |
Steam Eruption | The user immerses the target in superheated steam. This may also leave the target with a burn. | Special | Water | 110 | 95 | 5 |
Steamroller | The user crushes its targets by rolling over them with its rolled-up body. This may also make the target flinch. | Physical | Bug | 65 | 100 | 20 |
Steel Beam | The user fires a beam of steel that it collected from its entire body. This also damages the user. | Special | Steel | 140 | 95 | 5 |
Steel Roller | The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. | Physical | Steel | 130 | 100 | 5 |
Steel Wing | The target is hit with wings of steel. This may also raise the user’s Defense stat. | Physical | Steel | 70 | 90 | 25 |
Sticky Web | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | Status | Bug | 0 | 0 | 20 |
Stockpile | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Status | Normal | 0 | 0 | 20 |
Stomp | The target is stomped with a big foot. This may also make the target flinch. | Physical | Normal | 65 | 100 | 20 |
Stomping Tantrum | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Physical | Ground | 75 | 100 | 10 |
Stone Axe | Physical | Rock | 65 | 90 | 15 | |
Stone Edge | The user stabs the target with sharpened stones from below. Critical hits land more easily. | Physical | Rock | 100 | 80 | 5 |
Stored Power | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | Special | Psychic | 20 | 100 | 10 |
Storm Throw | The user strikes the target with a fierce blow. This attack always results in a critical hit. | Physical | Fighting | 60 | 100 | 10 |
Strange Steam | The user attacks the target by emitting steam. This may also confuse the target. | Special | Fairy | 90 | 95 | 10 |
Strength | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | Physical | Normal | 80 | 100 | 15 |
Strength Sap | The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. | Status | Grass | 0 | 100 | 10 |
String Shot | The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. | Status | Bug | 0 | 95 | 40 |
Struggle Bug | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | Special | Bug | 50 | 100 | 20 |
Stuff Cheeks | The user eats its held Berry, then sharply raises its Defense stat. | Status | Normal | 0 | 0 | 10 |
Stun Spore | The user scatters a cloud of numbing powder that paralyzes the target. | Status | Grass | 0 | 75 | 30 |
Submission | The user grabs the target and recklessly dives for the ground. This also damages the user a little. | Physical | Fighting | 80 | 80 | 20 |
Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
Sucker Punch | This move enables the user to attack first. This move fails if the target is not readying an attack. | Physical | Dark | 70 | 100 | 5 |
Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
Sunsteel Strike | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | Physical | Steel | 100 | 100 | 5 |
Super Fang | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | Physical | Normal | 0 | 90 | 10 |
Superpower | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | Physical | Fighting | 120 | 100 | 5 |
Supersonic | The user generates odd sound waves from its body that confuse the target. | Status | Normal | 0 | 55 | 20 |
Surf | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | Special | Water | 90 | 100 | 15 |
Surging Strikes | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | Physical | Water | 25 | 100 | 5 |
Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
Swallow | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Status | Normal | 0 | 0 | 10 |
Sweet Kiss | The user kisses the target with a sweet, angelic cuteness that causes confusion. | Status | Fairy | 0 | 75 | 10 |
Sweet Scent | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | Status | Normal | 0 | 100 | 20 |
Swift | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Special | Normal | 60 | 0 | 20 |
Switcheroo | The user trades held items with the target faster than the eye can follow. | Status | Dark | 0 | 100 | 10 |
Swords Dance | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Status | Normal | 0 | 0 | 20 |
Synchronoise | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | Special | Psychic | 120 | 100 | 10 |
Synthesis | The user restores its own HP. The amount of HP regained varies with the weather. | Status | Grass | 0 | 0 | 5 |
Tackle | A physical attack in which the user charges and slams into the target with its whole body. | Physical | Normal | 40 | 100 | 35 |
Tail Glow | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | Status | Bug | 0 | 0 | 20 |
Tail Slap | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | Physical | Normal | 25 | 85 | 10 |
Tail Whip | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Status | Normal | 0 | 100 | 30 |
Tailwind | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | Status | 0 | 0 | 15 | |
Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
Tar Shot | The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves. | Status | Rock | 0 | 100 | 15 |
Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
Tearful Look | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | Status | Normal | 0 | 0 | 20 |
Teatime | The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | Status | Normal | 0 | 0 | 10 |
Techno Blast | The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds. | Special | Normal | 120 | 100 | 5 |
Teeter Dance | The user performs a wobbly dance that confuses the Pokémon around it. | Status | Normal | 0 | 100 | 20 |
Telekinesis | The user makes the target float with its psychic power. The target is easier to hit for three turns. | Status | Psychic | 0 | 0 | 15 |
Teleport | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | Status | Psychic | 0 | 0 | 20 |
Tera Blast | Special | Normal | 80 | 100 | 10 | |
Terrain Pulse | The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. | Special | Normal | 50 | 100 | 10 |
Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
Thousand Arrows | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | Physical | Ground | 90 | 100 | 10 |
Thousand Waves | The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle. | Physical | Ground | 90 | 100 | 10 |
Thrash | The user rampages and attacks for two to three turns. The user then becomes confused. | Physical | Normal | 120 | 100 | 10 |
Throat Chop | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Physical | Dark | 80 | 100 | 15 |
Thunder | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Special | Electric | 110 | 70 | 10 |
Thunder Cage | The user traps the target in a cage of sparking electricity for four to five turns. | Special | Electric | 80 | 90 | 15 |
Thunder Fang | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | Physical | Electric | 65 | 95 | 15 |
Thunder Punch | The target is punched with an electrified fist. This may also leave the target with paralysis. | Physical | Electric | 75 | 100 | 15 |
Thunder Shock | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | Special | Electric | 40 | 100 | 30 |
Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Status | Electric | 0 | 90 | 20 |
Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Special | Electric | 90 | 100 | 15 |
Thunderous Kick | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat. | Physical | Fighting | 90 | 100 | 10 |
Tickle | The user tickles the target into laughing, reducing its Attack and Defense stats. | Status | Normal | 0 | 100 | 20 |
Tidy Up | Status | Normal | 0 | 0 | 10 | |
Topsy Turvy | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | Status | Dark | 0 | 0 | 20 |
Torch Song | Special | Fire | 80 | 100 | 10 | |
Torment | The user torments and enrages the target, making it incapable of using the same move twice in a row. | Status | Dark | 0 | 100 | 15 |
Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
Toxic Spikes | The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | Status | Poison | 0 | 0 | 20 |
Toxic Thread | The user shoots poisonous threads to poison the target and lower the target’s Speed stat. | Status | Poison | 0 | 100 | 20 |
Trailblaze | Physical | Grass | 50 | 100 | 20 | |
Transform | The user transforms into a copy of the target right down to having the same move set. | Status | Normal | 0 | 0 | 10 |
Tri Attack | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | Special | Normal | 80 | 100 | 10 |
Trick | The user catches the target off guard and swaps its held item with its own. | Status | Psychic | 0 | 100 | 10 |
Trick Or Treat | The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | Status | Ghost | 0 | 100 | 20 |
Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Status | Psychic | 0 | 0 | 5 |
Triple Arrows | Physical | Fighting | 90 | 100 | 10 | |
Triple Axel | A consecutive three-kick attack that becomes more powerful with each successful hit. | Physical | Ice | 20 | 90 | 10 |
Triple Dive | Physical | Water | 30 | 95 | 10 | |
Triple Kick | A consecutive three-kick attack that becomes more powerful with each successive hit. | Physical | Fighting | 10 | 90 | 10 |
Trop Kick | The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. | Physical | Grass | 70 | 100 | 15 |
Trump Card | The fewer PP this move has, the greater its power. | Special | Normal | 0 | 0 | 5 |
Twin Beam | Special | Psychic | 40 | 100 | 10 | |
Twineedle | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | Physical | Bug | 25 | 100 | 20 |
Twister | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | Special | Dragon | 40 | 100 | 20 |
U Turn | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Physical | Bug | 70 | 100 | 20 |
Uproar | The user attacks in an uproar for three turns. During that time, no one can fall asleep. | Special | Normal | 90 | 100 | 10 |
V Create | With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats. | Physical | Fire | 180 | 95 | 5 |
Vacuum Wave | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | Special | Fighting | 40 | 100 | 30 |
Venom Drench | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | Status | Poison | 0 | 100 | 20 |
Venoshock | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | Special | Poison | 65 | 100 | 10 |
Vice Grip | The target is gripped and squeezed from both sides to inflict damage. | Physical | Normal | 55 | 100 | 30 |
Victory Dance | Status | Fighting | 0 | 0 | 10 | |
Vine Whip | The target is struck with slender, whiplike vines to inflict damage. | Physical | Grass | 45 | 100 | 25 |
Vital Throw | The user attacks last. In return, this throw move never misses. | Physical | Fighting | 70 | 0 | 10 |
Volt Switch | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Special | Electric | 70 | 100 | 20 |
Volt Tackle | The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis. | Physical | Electric | 120 | 100 | 15 |
Wake Up Slap | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | Physical | Fighting | 70 | 100 | 10 |
Water Gun | The target is blasted with a forceful shot of water. | Special | Water | 40 | 100 | 25 |
Water Pledge | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | Special | Water | 80 | 100 | 10 |
Water Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. | Special | Water | 60 | 100 | 20 |
Water Shuriken | The user hits the target with throwing stars two to five times in a row. This move always goes first. | Special | Water | 15 | 100 | 20 |
Water Sport | The user soaks itself with water. This weakens Fire-type moves for five turns. | Status | Water | 0 | 0 | 15 |
Water Spout | The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | Special | Water | 150 | 100 | 5 |
Waterfall | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | Physical | Water | 80 | 100 | 15 |
Wave Crash | Physical | Water | 120 | 100 | 10 | |
Weather Ball | An attack move that varies in power and type depending on the weather. | Special | Normal | 50 | 100 | 10 |
Whirlpool | The user traps the target in a violent swirling whirlpool for four to five turns. | Special | Water | 35 | 85 | 15 |
Whirlwind | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Status | Normal | 0 | 0 | 20 |
Wicked Blow | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | Physical | Dark | 80 | 100 | 5 |
Wide Guard | The user and its allies are protected from wide-ranging attacks for one turn. | Status | Rock | 0 | 0 | 10 |
Wild Charge | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Physical | Electric | 90 | 100 | 15 |
Wildbolt Storm | Special | Electric | 100 | 80 | 10 | |
Will O Wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Status | Fire | 0 | 85 | 15 |
Wing Attack | The target is struck with large, imposing wings spread wide to inflict damage. | Physical | 60 | 100 | 35 | |
Wish | One turn after this move is used, the target’s HP is restored by half the user’s max HP. | Status | Normal | 0 | 0 | 10 |
Withdraw | The user withdraws its body into its hard shell, raising its Defense stat. | Status | Water | 0 | 0 | 40 |
Wonder Room | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Status | Psychic | 0 | 0 | 10 |
Wood Hammer | The user slams its rugged body into the target to attack. This also damages the user quite a lot. | Physical | Grass | 120 | 100 | 15 |
Work Up | The user is roused, and its Attack and Sp. Atk stats increase. | Status | Normal | 0 | 0 | 30 |
Worry Seed | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | Status | Grass | 0 | 100 | 10 |
Wrap | A long body or vines are used to wrap and squeeze the target for four to five turns. | Physical | Normal | 15 | 90 | 20 |
Wring Out | The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | Special | Normal | 0 | 100 | 5 |
X Scissor | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | Physical | Bug | 80 | 100 | 15 |
Yawn | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Status | Normal | 0 | 0 | 10 |
Zap Cannon | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Special | Electric | 120 | 50 | 5 |
Zen Headbutt | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Physical | Psychic | 80 | 90 | 15 |
Zing Zap | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | Physical | Electric | 80 | 100 | 10 |
Zippy Zap | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | Physical | Electric | 80 | 100 | 10 |