0 |
Fire Punch
|
The target is punched with a fiery fist. This may also leave the target with a burn. |
Physical |
Fire |
75 |
100 |
15 |
0 |
Ice Punch
|
The target is punched with an icy fist. This may also leave the target frozen. |
Physical |
Ice |
75 |
100 |
15 |
0 |
Headbutt
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Physical |
Normal |
70 |
100 |
15 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Low Kick
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Physical |
Fighting |
0 |
100 |
20 |
0 |
Strength
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Physical |
Normal |
80 |
100 |
15 |
0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Agility
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Status |
Psychic |
0 |
0 |
30 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Defense Curl
|
The user curls up to conceal weak spots and raise its Defense stat. |
Status |
Normal |
0 |
0 |
40 |
0 |
Reflect
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Swift
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Special |
Normal |
60 |
0 |
20 |
0 |
Flash
|
The user flashes a bright light that cuts the target’s accuracy. |
Status |
Normal |
0 |
100 |
20 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Snore
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special |
Normal |
50 |
100 |
15 |
0 |
Curse
|
A move that works differently for the Ghost type than for all other types. |
Status |
Ghost |
0 |
0 |
10 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Zap Cannon
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Special |
Electric |
120 |
50 |
5 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Swagger
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Status |
Normal |
0 |
85 |
15 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Safeguard
|
The user creates a protective field that prevents status conditions for five turns. |
Status |
Normal |
0 |
0 |
25 |
0 |
Dynamic Punch
|
The user punches the target with full, concentrated power. This confuses the target if it hits. |
Physical |
Fighting |
100 |
50 |
5 |
0 |
Iron Tail
|
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Physical |
Steel |
100 |
75 |
15 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Rock Smash
|
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Physical |
Fighting |
40 |
100 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Focus Punch
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Physical |
Fighting |
150 |
100 |
20 |
0 |
Helping Hand
|
The user assists an ally by boosting the power of that ally’s attack. |
Status |
Normal |
0 |
0 |
20 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Shock Wave
|
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Special |
Electric |
60 |
0 |
20 |
0 |
Natural Gift
|
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Physical |
Normal |
0 |
100 |
15 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Focus Blast
|
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Special |
Fighting |
120 |
70 |
5 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Rock Climb
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
Physical |
Normal |
90 |
85 |
20 |
0 |
Captivate
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Status |
Normal |
0 |
100 |
20 |
0 |
Charge Beam
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Special |
Electric |
50 |
90 |
10 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Echoed Voice
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Special |
Normal |
40 |
100 |
15 |
0 |
Volt Switch
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Special |
Electric |
70 |
100 |
20 |
0 |
Bulldoze
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
Physical |
Ground |
60 |
100 |
20 |
0 |
Dragon Tail
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Physical |
Dragon |
60 |
90 |
10 |
0 |
Wild Charge
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Physical |
Electric |
90 |
100 |
15 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Eerie Impulse
|
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
Status |
Electric |
0 |
100 |
15 |
0 |
Electric Terrain
|
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
Status |
Electric |
0 |
0 |
10 |
0 |
Power Up Punch
|
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
Physical |
Fighting |
40 |
100 |
20 |
0 |
Brutal Swing
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
Physical |
Dark |
60 |
100 |
20 |
0 |
Stomping Tantrum
|
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
Physical |
Ground |
75 |
100 |
10 |
0 |
Tera Blast
|
|
Special |
Normal |
80 |
100 |
10 |
0 |
Trailblaze
|
|
Physical |
Grass |
50 |
100 |
20 |