0 |
Headbutt
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Physical |
Normal |
70 |
100 |
15 |
0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
0 |
Double Edge
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
Physical |
Normal |
120 |
100 |
15 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Strength
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Physical |
Normal |
80 |
100 |
15 |
0 |
Solar Beam
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Special |
Grass |
120 |
100 |
10 |
0 |
Dragon Rage
|
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
Special |
Dragon |
0 |
100 |
10 |
0 |
Fire Spin
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Special |
Fire |
35 |
85 |
15 |
0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Rage
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Physical |
Normal |
20 |
100 |
20 |
0 |
Teleport
|
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Mimic
|
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
Status |
Normal |
0 |
0 |
10 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Reflect
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Bide
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Physical |
Normal |
0 |
0 |
10 |
0 |
Fire Blast
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Special |
Fire |
110 |
85 |
5 |
0 |
Swift
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Special |
Normal |
60 |
0 |
20 |
0 |
Skull Bash
|
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
Physical |
Normal |
130 |
100 |
10 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Thief
|
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Physical |
Dark |
60 |
100 |
25 |
0 |
Snore
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special |
Normal |
50 |
100 |
15 |
0 |
Curse
|
A move that works differently for the Ghost type than for all other types. |
Status |
Ghost |
0 |
0 |
10 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Scary Face
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
Status |
Normal |
0 |
100 |
10 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Charm
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Status |
Fairy |
0 |
100 |
20 |
0 |
Swagger
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Status |
Normal |
0 |
85 |
15 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Safeguard
|
The user creates a protective field that prevents status conditions for five turns. |
Status |
Normal |
0 |
0 |
25 |
0 |
Dragon Breath
|
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
Special |
Dragon |
60 |
100 |
20 |
0 |
Iron Tail
|
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Physical |
Steel |
100 |
75 |
15 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Rock Smash
|
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Physical |
Fighting |
40 |
100 |
15 |
0 |
Will O Wisp
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Status |
Fire |
0 |
85 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Superpower
|
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
Physical |
Fighting |
120 |
100 |
5 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Hyper Voice
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
Special |
Normal |
90 |
100 |
10 |
0 |
Overheat
|
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Special |
Fire |
130 |
90 |
5 |
0 |
Aerial Ace
|
The user confounds the target with speed, then slashes. This attack never misses. |
Physical |
Flying |
60 |
0 |
20 |
0 |
Natural Gift
|
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Physical |
Normal |
0 |
100 |
15 |
0 |
Close Combat
|
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
Physical |
Fighting |
120 |
100 |
5 |
0 |
Dragon Pulse
|
The target is attacked with a shock wave generated by the user’s gaping mouth. |
Special |
Dragon |
85 |
100 |
10 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Rock Climb
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
Physical |
Normal |
90 |
85 |
20 |
0 |
Captivate
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Status |
Normal |
0 |
100 |
20 |
0 |
Flame Charge
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
Physical |
Fire |
50 |
100 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Incinerate
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Special |
Fire |
60 |
100 |
15 |
0 |
Retaliate
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
Physical |
Normal |
70 |
100 |
5 |
0 |
Bulldoze
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
Physical |
Ground |
60 |
100 |
20 |
0 |
Wild Charge
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Physical |
Electric |
90 |
100 |
15 |
0 |
Snarl
|
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
Special |
Dark |
55 |
95 |
15 |
0 |
Play Rough
|
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
Physical |
Fairy |
90 |
90 |
10 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Psychic Fangs
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
Physical |
Psychic |
85 |
100 |
10 |
0 |
Tera Blast
|
|
Special |
Normal |
80 |
100 |
10 |