Community Latest
[Perfect Pokemon] SV Marketplace and Community | 6iv Forum
Axew Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Axew, a Dragon type creature first seen in Generation 5. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0610 |
Type | dragon |
Species | Tusk Pokémon |
Height | 0.6 m (2'0") |
Weight | 18.0 kg (39.7 lbs) |
Abilities | Rivalry,Mold breaker,Unnerve |
Color | Green |
Introduced in | Generation 5 |
Egg Group | monster, dragon |
Base Stats
Hp | 46 | 15% | |
Attack | 87 | 28% | |
Defense | 60 | 19% | |
Sp. Atk | 30 | 10% | |
Sp. Def | 40 | 13% | |
Speed | 57 | 18% | |
Total | 320 |
Type Effectiveness
Moves Learned by Level Up
Axew learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Scratch | Hard, pointed, sharp claws rake the target to inflict damage. | Physical | Normal | 40 | 100 | 35 |
51 | Guillotine | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | Physical | Normal | 0 | 30 | 5 |
46 | Swords Dance | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Status | Normal | 0 | 0 | 20 |
4 | Leer | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Status | Normal | 0 | 100 | 30 |
3 | Bite | The target is bitten with viciously sharp fangs. This may also make the target flinch. | Physical | Dark | 60 | 100 | 25 |
10 | Dragon Rage | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | Special | Dragon | 0 | 100 | 10 |
20 | Slash | The target is attacked with a slash of claws or blades. Critical hits land more easily. | Physical | Normal | 70 | 100 | 20 |
16 | Scary Face | The user frightens the target with a scary face to harshly lower its Speed stat. | Status | Normal | 0 | 100 | 10 |
56 | Outrage | The user rampages and attacks for two to three turns. The user then becomes confused. | Physical | Dragon | 120 | 100 | 10 |
24 | False Swipe | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Physical | Normal | 40 | 100 | 40 |
24 | Crunch | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | Physical | Dark | 80 | 100 | 15 |
36 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
28 | Dragon Claw | The user slashes the target with huge, sharp claws. | Physical | Dragon | 80 | 100 | 15 |
32 | Dragon Dance | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Status | Dragon | 0 | 0 | 20 |
7 | Assurance | If the target has already taken some damage in the same turn, this attack’s power is doubled. | Physical | Dark | 60 | 100 | 10 |
41 | Dragon Pulse | The target is attacked with a shock wave generated by the user’s gaping mouth. | Special | Dragon | 85 | 100 | 10 |
61 | Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Physical | Normal | 150 | 90 | 5 |
13 | Dual Chop | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | Physical | Dragon | 40 | 90 | 15 |
33 | Laser Focus | The user concentrates intensely. The attack on the next turn always results in a critical hit. | Status | Normal | 0 | 0 | 30 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Razor Wind | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | Special | Normal | 80 | 100 | 10 |
0 | Counter | A retaliation move that counters any physical attack, inflicting double the damage taken. | Physical | Fighting | 0 | 100 | 20 |
0 | Harden | The user stiffens all the muscles in its body to raise its Defense stat. | Status | Normal | 0 | 0 | 30 |
0 | Focus Energy | The user takes a deep breath and focuses so that critical hits land more easily. | Status | Normal | 0 | 0 | 30 |
0 | Reversal | An all-out attack that becomes more powerful the less HP the user has. | Physical | Fighting | 0 | 100 | 15 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Iron Tail | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | Physical | Steel | 100 | 75 | 15 |
0 | Endeavor | An attack move that cuts down the target’s HP to equal the user’s HP. | Physical | Normal | 0 | 100 | 5 |
0 | Night Slash | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | Physical | Dark | 70 | 100 | 15 |
0 | First Impression | Although this move has great power, it only works the first turn the user is in battle. | Physical | Bug | 90 | 100 | 10 |
Axew Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Cut | The target is cut with a scythe or claw. This can also be used to cut down thin trees. | Physical | Normal | 50 | 95 | 30 |
0 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
0 | Roar | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Status | Normal | 0 | 0 | 20 |
0 | Surf | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | Special | Water | 90 | 100 | 15 |
0 | Strength | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | Physical | Normal | 80 | 100 | 15 |
0 | Dig | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | Ground | 80 | 100 | 10 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Swift | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Special | Normal | 60 | 0 | 20 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Rock Smash | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | Physical | Fighting | 40 | 100 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Physical | Fighting | 75 | 100 | 15 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Physical | Rock | 60 | 95 | 15 |
0 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
0 | Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
0 | Fling | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Physical | Dark | 0 | 100 | 10 |
0 | Poison Jab | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | Physical | Poison | 80 | 100 | 20 |
0 | X Scissor | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | Physical | Bug | 80 | 100 | 15 |
0 | Shadow Claw | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | Physical | Ghost | 70 | 100 | 15 |
0 | Iron Head | The user slams the target with its steel-hard head. This may also make the target flinch. | Physical | Steel | 80 | 100 | 15 |
0 | Hone Claws | The user sharpens its claws to boost its Attack stat and accuracy. | Status | Dark | 0 | 0 | 15 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Incinerate | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | Special | Fire | 60 | 100 | 15 |
0 | Bulldoze | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | Physical | Ground | 60 | 100 | 20 |
0 | Dragon Tail | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Physical | Dragon | 60 | 90 | 10 |
0 | Snarl | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | Special | Dark | 55 | 95 | 15 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Stomping Tantrum | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Physical | Ground | 75 | 100 | 10 |
0 | Breaking Swipe | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | Physical | Dragon | 60 | 100 | 15 |
0 | Tera Blast | Special | Normal | 80 | 100 | 10 | |
0 | Trailblaze | Physical | Grass | 50 | 100 | 20 |