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Baxcalibur Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Baxcalibur, a Dragon/Ice type creature first seen in Generation 9. Baxcalibur, a pseudo-legendary Pokémon. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0998 |
Type | dragon ice |
Species | Ice Dragon Pokémon |
Height | 2.1 m (6'108") |
Weight | 210.0 kg (463.1 lbs) |
Abilities | Thermal exchange,Ice body |
Color | Gray |
Introduced in | Generation 9 |
Egg Group | dragon, mineral |
Base Stats
Hp | 115 | 20% | |
Attack | 145 | 25% | |
Defense | 92 | 16% | |
Sp. Atk | 75 | 13% | |
Sp. Def | 86 | 15% | |
Speed | 87 | 15% | |
Total | 600 |
Type Effectiveness
Moves Learned by Level Up
Baxcalibur learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Tackle | A physical attack in which the user charges and slams into the target with its whole body. | Physical | Normal | 40 | 100 | 35 |
42 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
1 | Leer | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Status | Normal | 0 | 100 | 30 |
24 | Bite | The target is bitten with viciously sharp fangs. This may also make the target flinch. | Physical | Dark | 60 | 100 | 25 |
48 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Special | Ice | 90 | 100 | 10 |
18 | Focus Energy | The user takes a deep breath and focuses so that critical hits land more easily. | Status | Normal | 0 | 0 | 30 |
6 | Icy Wind | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | Special | Ice | 55 | 95 | 15 |
12 | Dragon Breath | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | Special | Dragon | 60 | 100 | 20 |
55 | Crunch | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | Physical | Dark | 80 | 100 | 15 |
35 | Dragon Claw | The user slashes the target with huge, sharp claws. | Physical | Dragon | 80 | 100 | 15 |
1 | Ice Shard | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | Physical | Ice | 40 | 100 | 30 |
29 | Ice Fang | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | Physical | Ice | 65 | 95 | 15 |
1 | Dragon Tail | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Physical | Dragon | 60 | 90 | 10 |
62 | Icicle Crash | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | Physical | Ice | 85 | 90 | 10 |
1 | Breaking Swipe | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | Physical | Dragon | 60 | 100 | 15 |
0 | Glaive Rush | Physical | Dragon | 120 | 100 | 5 | |
1 | Snowscape | Status | Ice | 0 | 0 | 10 |
Baxcalibur Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Swords Dance | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Status | Normal | 0 | 0 | 20 |
0 | Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Physical | Normal | 85 | 100 | 15 |
0 | Blizzard | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Special | Ice | 110 | 70 | 5 |
0 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Special | Normal | 150 | 90 | 5 |
0 | Earthquake | The user sets off an earthquake that strikes every Pokémon around it. | Physical | Ground | 100 | 100 | 10 |
0 | Dig | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | Ground | 80 | 100 | 10 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Scary Face | The user frightens the target with a scary face to harshly lower its Speed stat. | Status | Normal | 0 | 100 | 10 |
0 | Outrage | The user rampages and attacks for two to three turns. The user then becomes confused. | Physical | Dragon | 120 | 100 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | False Swipe | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Physical | Normal | 40 | 100 | 40 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Helping Hand | The user assists an ally by boosting the power of that ally’s attack. | Status | Normal | 0 | 0 | 20 |
0 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Physical | Fighting | 75 | 100 | 15 |
0 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
0 | Dragon Dance | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Status | Dragon | 0 | 0 | 20 |
0 | Dragon Pulse | The target is attacked with a shock wave generated by the user’s gaping mouth. | Special | Dragon | 85 | 100 | 10 |
0 | Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Physical | Normal | 150 | 90 | 5 |
0 | Avalanche | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | Physical | Ice | 60 | 100 | 10 |
0 | Thunder Fang | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | Physical | Electric | 65 | 95 | 15 |
0 | Zen Headbutt | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Physical | Psychic | 80 | 90 | 15 |
0 | Draco Meteor | Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | Special | Dragon | 130 | 90 | 5 |
0 | Iron Head | The user slams the target with its steel-hard head. This may also make the target flinch. | Physical | Steel | 80 | 100 | 15 |
0 | Bulldoze | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | Physical | Ground | 60 | 100 | 20 |
0 | Stomping Tantrum | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Physical | Ground | 75 | 100 | 10 |
0 | Body Press | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Physical | Fighting | 80 | 100 | 10 |
0 | Tera Blast | Special | Normal | 80 | 100 | 10 |