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Pokedex

Chikorita Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Chikorita, a Grass type creature first seen in Generation 2. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Chikorita #0152
Leaf Pokémon
Pokemon Profile
Pokédex Data
National No. #0152
Type grass
Species Leaf Pokémon
Height 0.9 m (3'0")
Weight 6.4 kg (14.1 lbs)
Abilities Overgrow,Leaf guard
Color Green
Introduced in Generation 2
Egg Group monster, plant
Shiny
Pokemon Profile

Base Stats

Hp 45 15%
Attack 49 16%
Defense 65 21%
Sp. Atk 49 16%
Sp. Def 65 21%
Speed 45 15%
Total 318
Evolution
Pokemon 1
#0152
Chikorita
Pokemon 1
#0153
Bayleef
Pokemon 1
#0154
Meganium

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Chikorita learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Physical Normal 40 100 35
29 Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. Physical Normal 85 100 15
1 Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. Status Normal 0 100 40
8 Razor Leaf Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. Physical Grass 55 95 25
50 Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. Special Grass 120 100 10
15 Poison Powder The user scatters a cloud of poisonous dust on the target. This may also poison the target. Status Poison 0 75 35
36 Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. Status Psychic 0 0 30
12 Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Status Psychic 0 0 20
43 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
22 Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Status Grass 0 0 5
42 Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user’s party. Status Grass 0 0 5
20 Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. Special Grass 60 0 20
23 Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. Physical Normal 0 100 15

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. Status Normal 0 0 20
0 Vine Whip The target is struck with slender, whiplike vines to inflict damage. Physical Grass 45 100 25
0 Counter A retaliation move that counters any physical attack, inflicting double the damage taken. Physical Fighting 0 100 20
0 Leech Seed A seed is planted on the target. It steals some HP from the target every turn. Status Grass 0 90 10
0 Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Physical Normal 0 100 15
0 Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. Special Rock 60 100 5
0 Nature Power An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. Status Normal 0 0 20
0 Ingrain The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. Status Grass 0 0 20
0 Refresh The user rests to cure itself of a poisoning, burn, or paralysis. Status Normal 0 0 20
0 Grass Whistle The user plays a pleasant melody that lulls the target into a deep sleep. Status Grass 0 55 15
0 Wring Out The user powerfully wrings the target. The more HP the target has, the greater the move’s power. Special Normal 0 100 5
0 Leaf Storm The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. Special Grass 130 90 5
0 Heal Pulse The user emits a healing pulse which restores the target’s HP by up to half of its max HP. Status Psychic 0 0 10
0 Grassy Terrain The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. Status Grass 0 0 10

Chikorita Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Cut The target is cut with a scythe or claw. This can also be used to cut down thin trees. Physical Normal 50 95 30
0 Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Physical Normal 70 100 15
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Flash The user flashes a bright light that cuts the target’s accuracy. Status Normal 0 100 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Special Normal 50 100 15
0 Curse A move that works differently for the Ghost type than for all other types. Status Ghost 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Mud Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Special Ground 20 100 10
0 Detect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Fighting 0 0 5
0 Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Special Grass 75 100 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. Status Normal 0 100 20
0 Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. Physical Steel 100 75 15
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. Physical Grass 25 100 30
0 Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. Special Grass 90 100 10
0 Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Status Normal 0 100 20
0 Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. Special Grass 0 100 20
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. Special Normal 40 100 15
0 Work Up The user is roused, and its Attack and Sp. Atk stats increase. Status Normal 0 0 30
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20

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