0 |
Headbutt
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Physical |
Normal |
70 |
100 |
15 |
0 |
Body Slam
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Physical |
Normal |
85 |
100 |
15 |
0 |
Take Down
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Physical |
Normal |
90 |
85 |
20 |
0 |
Double Edge
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
Physical |
Normal |
120 |
100 |
15 |
0 |
Pin Missile
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Physical |
Bug |
25 |
95 |
20 |
0 |
Water Gun
|
The target is blasted with a forceful shot of water. |
Special |
Water |
40 |
100 |
25 |
0 |
Surf
|
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
Special |
Water |
90 |
100 |
15 |
0 |
Ice Beam
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Special |
Ice |
90 |
100 |
10 |
0 |
Blizzard
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Special |
Ice |
110 |
70 |
5 |
0 |
Bubble Beam
|
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
Special |
Water |
65 |
100 |
20 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Rage
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Physical |
Normal |
20 |
100 |
20 |
0 |
Teleport
|
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Mimic
|
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
Status |
Normal |
0 |
0 |
10 |
0 |
Screech
|
An earsplitting screech harshly lowers the target’s Defense stat. |
Status |
Normal |
0 |
85 |
40 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Light Screen
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Status |
Psychic |
0 |
0 |
30 |
0 |
Reflect
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Bide
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Physical |
Normal |
0 |
0 |
10 |
0 |
Self Destruct
|
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Physical |
Normal |
200 |
100 |
5 |
0 |
Waterfall
|
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
Physical |
Water |
80 |
100 |
15 |
0 |
Swift
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Special |
Normal |
60 |
0 |
20 |
0 |
Explosion
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Physical |
Normal |
250 |
100 |
5 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Tri Attack
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. |
Special |
Normal |
80 |
100 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Snore
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special |
Normal |
50 |
100 |
15 |
0 |
Curse
|
A move that works differently for the Ghost type than for all other types. |
Status |
Ghost |
0 |
0 |
10 |
0 |
Scary Face
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
Status |
Normal |
0 |
100 |
10 |
0 |
Icy Wind
|
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Special |
Ice |
55 |
95 |
15 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Swagger
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Status |
Normal |
0 |
85 |
15 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
0 |
Whirlpool
|
The user traps the target in a violent swirling whirlpool for four to five turns. |
Special |
Water |
35 |
85 |
15 |
0 |
Hail
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Status |
Ice |
0 |
0 |
10 |
0 |
Torment
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Status |
Dark |
0 |
100 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Helping Hand
|
The user assists an ally by boosting the power of that ally’s attack. |
Status |
Normal |
0 |
0 |
20 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Dive
|
Diving on the first turn, the user floats up and attacks on the next turn. |
Physical |
Water |
80 |
100 |
10 |
0 |
Weather Ball
|
An attack move that varies in power and type depending on the weather. |
Special |
Normal |
50 |
100 |
10 |
0 |
Mud Shot
|
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
Special |
Ground |
55 |
95 |
15 |
0 |
Rock Blast
|
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
Physical |
Rock |
25 |
90 |
10 |
0 |
Water Pulse
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Special |
Water |
60 |
100 |
20 |
0 |
Brine
|
If the target’s HP is half or less, this attack will hit with double the power. |
Special |
Water |
65 |
100 |
10 |
0 |
Natural Gift
|
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Physical |
Normal |
0 |
100 |
15 |
0 |
Payback
|
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Physical |
Dark |
50 |
100 |
10 |
0 |
Poison Jab
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
Physical |
Poison |
80 |
100 |
20 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Avalanche
|
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
Physical |
Ice |
60 |
100 |
10 |
0 |
Captivate
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Status |
Normal |
0 |
100 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Frost Breath
|
The user blows its cold breath on the target. This attack always results in a critical hit. |
Special |
Ice |
60 |
90 |
10 |
0 |
Drill Run
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
Physical |
Ground |
80 |
95 |
10 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Smart Strike
|
The user stabs the target with a sharp horn. This attack never misses. |
Physical |
Steel |
70 |
0 |
10 |
0 |
Tera Blast
|
|
Special |
Normal |
80 |
100 |
10 |
0 |
Ice Spinner
|
|
Physical |
Ice |
80 |
100 |
15 |
0 |
Snowscape
|
|
Status |
Ice |
0 |
0 |
10 |
0 |
Chilling Water
|
|
Special |
Water |
50 |
100 |
20 |