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Doduo Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Doduo, a Normal/Flying type creature first seen in Generation 1. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0084 |
Type | normal |
Species | Twin Bird Pokémon |
Height | 1.4 m (4'72") |
Weight | 39.2 kg (86.4 lbs) |
Abilities | Run away,Early bird,Tangled feet |
Color | Brown |
Introduced in | Generation 1 |
Egg Group | flying |
Base Stats
Hp | 35 | 12% | |
Attack | 85 | 28% | |
Defense | 45 | 15% | |
Sp. Atk | 35 | 12% | |
Sp. Def | 35 | 12% | |
Speed | 75 | 25% | |
Total | 310 |
Type Effectiveness
Moves Learned by Level Up
Doduo learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
36 | Swords Dance | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Status | Normal | 0 | 0 | 20 |
15 | Wing Attack | The target is struck with large, imposing wings spread wide to inflict damage. | Physical | Flying | 60 | 100 | 35 |
40 | Jump Kick | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | Physical | Fighting | 100 | 95 | 10 |
24 | Fury Attack | The target is jabbed repeatedly with a horn or beak two to five times in a row. | Physical | Normal | 15 | 85 | 20 |
50 | Thrash | The user rampages and attacks for two to three turns. The user then becomes confused. | Physical | Normal | 120 | 100 | 10 |
8 | Leer | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Status | Normal | 0 | 100 | 30 |
20 | Growl | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Status | Normal | 0 | 100 | 40 |
1 | Peck | The target is jabbed with a sharply pointed beak or horn. | Physical | Flying | 35 | 100 | 35 |
30 | Drill Peck | A corkscrewing attack with a sharp beak acting as a drill. | Physical | Flying | 80 | 100 | 20 |
44 | Agility | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Status | Psychic | 0 | 0 | 30 |
36 | Rage | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | Physical | Normal | 20 | 100 | 20 |
40 | Tri Attack | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | Special | Normal | 80 | 100 | 10 |
9 | Pursuit | An attack move that inflicts double damage if used on a target that is switching out of battle. | Physical | Dark | 40 | 100 | 20 |
33 | Uproar | The user attacks in an uproar for three turns. During that time, no one can fall asleep. | Special | Normal | 90 | 100 | 10 |
28 | Acupressure | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | Status | Normal | 0 | 0 | 30 |
32 | Double Hit | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | Physical | Normal | 35 | 90 | 10 |
40 | Lunge | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | Physical | Bug | 80 | 100 | 15 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Supersonic | The user generates odd sound waves from its body that confuse the target. | Status | Normal | 0 | 55 | 20 |
0 | Quick Attack | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | Physical | Normal | 40 | 100 | 30 |
0 | Haze | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Status | Ice | 0 | 0 | 30 |
0 | Mirror Move | The user counters the target by mimicking the target’s last move. | Status | Flying | 0 | 0 | 20 |
0 | Flail | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Physical | Normal | 0 | 100 | 15 |
0 | Feint Attack | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Physical | Dark | 60 | 0 | 20 |
0 | Endeavor | An attack move that cuts down the target’s HP to equal the user’s HP. | Physical | Normal | 0 | 100 | 5 |
0 | Assurance | If the target has already taken some damage in the same turn, this attack’s power is doubled. | Physical | Dark | 60 | 100 | 10 |
0 | Brave Bird | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | Physical | Flying | 120 | 100 | 15 |
Doduo Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Whirlwind | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Status | Normal | 0 | 0 | 20 |
0 | Fly | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. | Physical | Flying | 90 | 95 | 15 |
0 | Headbutt | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Physical | Normal | 70 | 100 | 15 |
0 | Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Physical | Normal | 85 | 100 | 15 |
0 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
0 | Double Edge | A reckless, life-risking tackle. This also damages the user quite a lot. | Physical | Normal | 120 | 100 | 15 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Mimic | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | Status | Normal | 0 | 0 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Status | Psychic | 0 | 0 | 20 |
0 | Bide | The user endures attacks for two turns, then strikes back to cause double the damage taken. | Physical | Normal | 0 | 0 | 10 |
0 | Swift | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Special | Normal | 60 | 0 | 20 |
0 | Skull Bash | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | Physical | Normal | 130 | 100 | 10 |
0 | Sky Attack | A second-turn attack move where critical hits land more easily. This may also make the target flinch. | Physical | Flying | 140 | 90 | 5 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
0 | Snore | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | Special | Normal | 50 | 100 | 15 |
0 | Curse | A move that works differently for the Ghost type than for all other types. | Status | Ghost | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Mud Slap | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | Special | Ground | 20 | 100 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Steel Wing | The target is hit with wings of steel. This may also raise the user’s Defense stat. | Physical | Steel | 70 | 90 | 25 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
0 | Roost | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Status | Flying | 0 | 0 | 10 |
0 | Natural Gift | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | Physical | Normal | 0 | 100 | 15 |
0 | Pluck | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | Physical | Flying | 60 | 100 | 20 |
0 | Captivate | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Status | Normal | 0 | 100 | 20 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Echoed Voice | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | Special | Normal | 40 | 100 | 15 |
0 | Work Up | The user is roused, and its Attack and Sp. Atk stats increase. | Status | Normal | 0 | 0 | 30 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |