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Flamigo Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Flamigo, a Flying/Fighting type creature first seen in Generation 9. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0973 |
Type | fighting |
Species | Synchronize Pokémon |
Height | 1.6 m (5'24") |
Weight | 37.0 kg (81.6 lbs) |
Abilities | Scrappy,Tangled feet,Costar |
Color | Pink |
Introduced in | Generation 9 |
Egg Group | flying |
Base Stats
Hp | 82 | 17% | |
Attack | 115 | 23% | |
Defense | 74 | 15% | |
Sp. Atk | 75 | 15% | |
Sp. Def | 64 | 13% | |
Speed | 90 | 18% | |
Total | 500 |
Flamigo does not evolve.
Type Effectiveness
Moves Learned by Level Up
Flamigo learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
12 | Wing Attack | The target is struck with large, imposing wings spread wide to inflict damage. | Physical | Flying | 60 | 100 | 35 |
5 | Double Kick | The target is quickly kicked twice in succession using both feet. | Physical | Fighting | 30 | 100 | 30 |
39 | Mega Kick | The target is attacked by a kick launched with muscle-packed power. | Physical | Normal | 120 | 75 | 5 |
1 | Peck | The target is jabbed with a sharply pointed beak or horn. | Physical | Flying | 35 | 100 | 35 |
18 | Low Kick | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Physical | Fighting | 0 | 100 | 20 |
15 | Focus Energy | The user takes a deep breath and focuses so that critical hits land more easily. | Status | Normal | 0 | 0 | 30 |
9 | Detect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Fighting | 0 | 0 | 5 |
31 | Roost | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Status | Flying | 0 | 0 | 10 |
21 | Feint | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | Physical | Normal | 30 | 100 | 10 |
27 | Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
1 | Copycat | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Status | Normal | 0 | 0 | 20 |
35 | Air Slash | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | Special | Flying | 75 | 95 | 15 |
54 | Brave Bird | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | Physical | Flying | 120 | 100 | 15 |
44 | Wide Guard | The user and its allies are protected from wide-ranging attacks for one turn. | Status | Rock | 0 | 0 | 10 |
48 | Throat Chop | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Physical | Dark | 80 | 100 | 15 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Sky Attack | A second-turn attack move where critical hits land more easily. This may also make the target flinch. | Physical | Flying | 140 | 90 | 5 |
0 | Quick Guard | The user protects itself and its allies from priority moves. | Status | Fighting | 0 | 0 | 15 |
Flamigo Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Swords Dance | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Status | Normal | 0 | 0 | 20 |
0 | Fly | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. | Physical | Flying | 90 | 95 | 15 |
0 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
0 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Special | Normal | 150 | 90 | 5 |
0 | Agility | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Status | Psychic | 0 | 0 | 30 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
0 | Reversal | An all-out attack that becomes more powerful the less HP the user has. | Physical | Fighting | 0 | 100 | 15 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
0 | Air Cutter | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | Special | Flying | 60 | 95 | 25 |
0 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
0 | Bulk Up | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Status | Fighting | 0 | 0 | 20 |
0 | Water Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. | Special | Water | 60 | 100 | 20 |
0 | Tailwind | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | Status | Flying | 0 | 0 | 15 |
0 | U Turn | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Physical | Bug | 70 | 100 | 20 |
0 | Close Combat | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | Physical | Fighting | 120 | 100 | 5 |
0 | Fling | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Physical | Dark | 0 | 100 | 10 |
0 | Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Physical | Normal | 150 | 90 | 5 |
0 | Low Sweep | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | Physical | Fighting | 65 | 100 | 20 |
0 | Acrobatics | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Physical | Flying | 55 | 100 | 15 |
0 | Hurricane | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | Special | Flying | 110 | 70 | 10 |
0 | Liquidation | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | Physical | Water | 85 | 100 | 10 |
0 | Tera Blast | Special | Normal | 80 | 100 | 10 | |
0 | Pounce | Physical | Bug | 50 | 100 | 20 | |
0 | Chilling Water | Special | Water | 50 | 100 | 20 |